Commit graph

82384 commits

Author SHA1 Message Date
Ilia Mirkin
71a489633b gm107/ir: add ATOM and CCTL support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-20 19:37:34 -05:00
Ilia Mirkin
57b0025814 gm107/ir: set LD/ST address width bit
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-20 19:37:34 -05:00
Ilia Mirkin
2e533ab74b gk110/ir: fix double-wide vm address 2016-01-20 19:37:34 -05:00
Ilia Mirkin
8c2dfe05c5 gk110/ir: add OP_CCTL handling 2016-01-20 19:37:33 -05:00
Ilia Mirkin
7d9a97d6be gk110/ir: add atomic op emission, fix gmem loads
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-20 19:37:33 -05:00
Chad Versace
5ce5a7d021 anv/image: Stop including gen8_pack.h in common file 2016-01-20 15:42:17 -08:00
Chad Versace
8ab527de03 isl: Add a README
Most of the file-level comment in isl.h is moved to the README.
2016-01-20 15:24:40 -08:00
Roland Scheidegger
dc8b9bd0aa llvmpipe: warn about illegal use of objects in different contexts
Doing that is clearly a bug. We can't quite assert as st/mesa may hit this,
but increase at least visibility of it a bit.
(For the non-refcounted objects it would be illegal too, but we can't detect
that unless we'd store the context ourselves. Plus, those don't tend to cause
random crashes at context or object destruction time... So just sampler views,
surfaces and so targets for now.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-21 00:09:55 +01:00
Roland Scheidegger
e925ec8811 llvmpipe,i915: add back NEW_RASTERIZER dependency when computing vertex info
I removed this mistakenly in 2dbc20e456. I
actually thought it should not be necessary and a piglit run didn't show
any differences, but this shouldn't have been in there.
draw_prepare_shader_outputs() is in fact dependent on NEW_RASTERIZER.
The new polygon-mode-facing test indeed shows why this is necessary, there's
lots of invalid reads and writes with valgrind (also crashes without
valgrind), because the pre-pipeline vertex size doesn't match the
post-pipeline vertex size (note this won't help much with stages which don't
have the prepare hook which can grow the vertex size, in particular the wide
point stage, but this isn't used by llvmpipe). The test still won't pass, of
course, but it is only usage of uninitialized values now, which is much
less dangerous...
(Albeit I'm pretty sure for i915 it really is not needed anymore as it
doesn't care about the extra outputs and doesn't call
draw_prepare_shader_outputs().)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-21 00:09:55 +01:00
Ilia Mirkin
dc3ac418bf nv50/ir: don't flip SHL(ADD) into ADD(SHL) if ADD sources have modifiers
Fixes: 31fde8fa (nv50/ir: flip shl(add, imm) into add(shl, imm))
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-20 18:03:36 -05:00
Kristian Høgsberg Kristensen
7b7a7c2bfc vk: Make maxSamplerAllocationCount more reasonable
We can't allocate 4 billion samplers. Let's go with 64k.
2016-01-20 14:36:52 -08:00
Ilia Mirkin
3a63576168 gk110/ir: fix load from shared memory
It was accidentally using the store opcode.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-20 17:16:09 -05:00
Ilia Mirkin
9f23007a7a gk110/ir: add partial BAR support
This is enough for the plain TGSI BARRIER implementation.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-20 17:16:09 -05:00
Kristian Høgsberg Kristensen
8ef002dd7a vk/tests: Add stub for anv_gem_get_bit6_swizzle() 2016-01-20 13:47:40 -08:00
Kristian Høgsberg Kristensen
420e8664cb vk/tests: Add isl include path 2016-01-20 13:47:40 -08:00
Kenneth Graunke
b76e4458f9 nir/spirv/glsl450: Use fabs not iabs in ldexp.
This was just wrong.
2016-01-20 12:18:02 -08:00
Tapani Pälli
f1152c3455 Revert "glsl: move uniform calculation to link_uniforms"
This reverts commit 4475d8f916.
2016-01-20 22:04:46 +02:00
Kristian Høgsberg Kristensen
947ebd9c71 isl: Add ish.h to libsil_la_SOURCES 2016-01-20 12:03:46 -08:00
Jason Ekstrand
21b2d87408 nir/spirv/glsl450: Implement FrexpStruct 2016-01-20 11:36:41 -08:00
Jason Ekstrand
c7896d1868 spirv/nir/glsl450: Use vtn_create_ssa_value to create SSA values 2016-01-20 11:36:26 -08:00
Jason Ekstrand
e45748bade anv/device: Default to scalar GS on BDW+ 2016-01-20 11:16:44 -08:00
Jason Ekstrand
34f9a5f301 nir/spirv: Pull texture dimensionality out of the image when available 2016-01-20 11:11:30 -08:00
Jason Ekstrand
59ef7c6507 anv/meta: fix UpdateBuffer in the case where we do multiple updates 2016-01-20 07:56:48 -08:00
Jason Ekstrand
a0516cfbac anv/meta: Fix a finishme 2016-01-20 07:33:41 -08:00
Tapani Pälli
4475d8f916 glsl: move uniform calculation to link_uniforms
Patch moves uniform calculation to happen during link_uniforms, this
is possible with help of UniformRemapTable that has all the reserved
locations.

Location assignment for implicit locations is changed so that we
utilize also the 'holes' that explicit uniform location assignment
might have left in UniformRemapTable, this makes it possible to fit
more uniforms as previously we were lazy here and wasting space.

Fixes following CTS tests:
   ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max
   ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-array

v2: code cleanups, increment NumUniformRemapTable correctly, fix
    find_empty_block to work properly and add some more comments.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
2016-01-20 07:24:39 +02:00
Timothy Arceri
0a6a05c8ea glsl: add missing explicit_image_format flag to has_layout()
Fixes piglit regression after fixes to duplicate layout rules.

Previously catching multiple layouts was relying on the code
meant to catch duplicates within a single layout(...), this
change triggers the rules for multiple layouts.

Cc: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2016-01-20 15:45:56 +11:00
Jason Ekstrand
c7203aa621 nir/spirv: Move OpPhi handling to vtn_cfg.c
Phi handling is somewhat intrinsically tied to the CFG.  Moving it here
makes it a bit easier to handle that.  In particular, we can now do SSA
repair after we've done the phi node second-pass.  This fixes 6 CTS tests.
2016-01-19 19:00:00 -08:00
Jason Ekstrand
891564adb9 nir/spirv: Handle OpLine and OpNoLine in foreach_instruction
This way we don't have to explicitly handle them everywhere.
2016-01-19 19:00:00 -08:00
Kenneth Graunke
e79f8a4926 nir: Lower ldexp to arithmetic.
This is a port of Matt's GLSL IR lowering pass to NIR.  It's required
because we translate SPIR-V directly to NIR, bypassing GLSL IR.

I haven't introduced a lower_ldexp flag, as I believe all current NIR
consumers would set the flag.  i965 wants this, vc4 doesn't implement
this feature, and st_glsl_to_tgsi currently lowers ldexp
unconditionally anyway.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-19 18:10:30 -08:00
Kenneth Graunke
b3cc10f3b2 nir: Let nir_opt_algebraic rules contain unsigned constants > INT_MAX.
struct.pack('i', val) interprets `val` as a signed integer, and dies
if `val` > INT_MAX.  For larger constants, we need to use 'I' which
interprets it as an unsigned value.

This patch makes us use 'I' for all values >= 0, and 'i' for negative
values.  This should work in all cases.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-19 18:10:30 -08:00
Jason Ekstrand
eb2a119da2 anv/meta: Implement UpdateBuffer 2016-01-19 16:53:35 -08:00
Jason Ekstrand
0ae1bd321e anv/meta: Implement CmdFillBuffer 2016-01-19 16:53:35 -08:00
Jason Ekstrand
46eef31311 anv/meta_clear: Call emit_clear directly in ClearImage
Using the load op means that we end up with recursive meta.  We shouldn't
be doing that.
2016-01-19 16:53:35 -08:00
Jason Ekstrand
6325a75011 anv/meta_clear: Do save/restore in actual entry points 2016-01-19 16:53:35 -08:00
Jason Ekstrand
56dbf13045 anv: Add support for VK_WHOLE_SIZE several places 2016-01-19 16:53:35 -08:00
Kenneth Graunke
549be68258 nir/spirv/glsl450: Implement Frexp. 2016-01-19 16:46:03 -08:00
Roland Scheidegger
b21973acaa llvmpipe: turn depth clears into full depth/stencil clears for d24x8 formats
If we have a d24x8 format, there is no stencil. Therefore, we can always
clear these bits too, which means this will be some kind of memset rather
than read-modify-write.
This is good for some 7% increase or so in gears with huge window size -
seems to have a bigger effect if things aren't in caches. Of course, any
real app won't spend nearly as much time comparatively in clearing
depth buffer in the first place, so the speedup will be much lower.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-20 01:45:56 +01:00
Kenneth Graunke
68c9ca1a94 nir/spirv/glsl450: Blindly implement Atan2.
This is untested and probably broken.

We already passed the atan2 CTS tests before implementing this opcode.
Presumably, glslang or something was giving us a plain Atan opcode
instead of Atan2.  I don't know why.
2016-01-19 16:14:05 -08:00
Kenneth Graunke
2ab3efa0ad nir/spirv/glsl450: Implement Atan. 2016-01-19 16:14:05 -08:00
Kenneth Graunke
bc9d9bc2e3 nir/spirv/glsl450: Implement Asin and Acos. 2016-01-19 16:14:05 -08:00
Francisco Jerez
f8ac314cc2 i965: Implement compute sampler state atom.
Fixes a number of GLES31 CTS failures and hangs on various hardware:

 ES31-CTS.texture_gather.plain-gather-depth-2d
 ES31-CTS.texture_gather.plain-gather-depth-2darray
 ES31-CTS.texture_gather.plain-gather-depth-cube
 ES31-CTS.texture_gather.offset-gather-depth-2d
 ES31-CTS.texture_gather.offset-gather-depth-2darray
 ES31-CTS.layout_binding.sampler2D_layout_binding_texture_ComputeShader
 ES31-CTS.layout_binding.sampler2DArray_layout_binding_texture_ComputeShader
 ES31-CTS.explicit_uniform_location.uniform-loc-types-samplers
 ES31-CTS.compute_shader.resources-texture

Some of them were actually passing by luck on some generations even
though we weren't uploading sampler state tables explicitly for the
compute stage, most likely because they relied on the cached sampler
state left from previous rendering to be close enough.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92589
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93312
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93325
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93407
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93725
Reported-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-01-19 16:11:04 -08:00
Francisco Jerez
9e4c8acd78 i965: Trigger CS state reemission when new sampler state is uploaded.
This reuses the NEW_SAMPLER_STATE_TABLE state bit (currently only used
on pre-Gen7 hardware) to signal that the sampler state tables have
changed in order to make sure that the GPGPU interface descriptor is
updated.

Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-01-19 16:11:04 -08:00
Kenneth Graunke
4fc018576b glsl: Don't abbreviate tessellation shader stage names.
I have a patch that writes shaders as .shader_test files, and it uses
this function to create the headers (i.e. [vertex shader]).

[tess ctrl shader] isn't a valid shader_runner header - it's spelled
out as [tessellation control shader].

There's no real reason to abbreviate it, so spell it out.

v2: Rebase on Rob's patches to move the code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-01-19 14:57:42 -08:00
Timothy Arceri
11fc7ad62e mesa: remove link validation that should be done elsewhere
Even if re-linking fails rendering shouldn't fail as the previous
succesfully linked program will still be available. It also shouldn't
be possible to have an unlinked program as part of the current rendering
state.

This fixes a subtest in:
ES31-CTS.sepshaderobjs.StateInteraction

This change should improve performance on CPU limited benchmarks as noted
in commit d6c6b186cf.

>From Section 7.3 (Program Objects) of the OpenGL 4.5 spec:

   "If a program object that is active for any shader stage is re-linked
    unsuccessfully, the link status will be set to FALSE, but any existing
    executables and associated state will remain part of the current rendering
    state until a subsequent call to UseProgram, UseProgramStages, or
    BindProgramPipeline removes them from use. If such a program is attached to
    any program pipeline object, the existing executables and associated state
    will remain part of the program pipeline object until a subsequent call to
    UseProgramStages removes them from use. An unsuccessfully linked program may
    not be made part of the current rendering state by UseProgram or added to
    program pipeline objects by UseProgramStages until it is successfully
    re-linked."

   "void UseProgram(uint program);

   ...

   An INVALID_OPERATION error is generated if program has not been linked, or
   was last linked unsuccessfully.  The current rendering state is not modified."

V2: apply the rule to both core and compat.

Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-01-20 09:35:04 +11:00
Timothy Arceri
6a660a5f5d glsl: allow multiple layout qualifiers for a single declaration
From the ARB_shading_language_420pack spec:

   "More than one layout qualifier may appear in a single
   declaration. If the same layout-qualifier-name occurs in
   multiple layout qualifiers for the same declaration, the
   last one overrides the former ones."

The parser was already failing correctly when the extension is
not available but testing for duplicates within a single layout
qualifier was still causing this to fail when available as both
cases share the same function for merging.

Here we add a parameter to differentiate between the two uses
and apply it to the duplicate test.

Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2016-01-20 08:06:50 +11:00
Timothy Arceri
564009986f glsl: update parser to allow duplicate default layout qualifiers
In order to only create a single node for each default declaration
we add a new boolean parameter to the in/out merge function to
only create one once we reach the rightmost layout qualifier.

From the ARB_shading_language_420pack spec:

   "More than one layout qualifier may appear in a single
   declaration. If the same layout-qualifier-name occurs in
   multiple layout qualifiers for the same declaration, the
   last one overrides the former ones."

Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2016-01-20 08:06:45 +11:00
Timothy Arceri
a0a93470e3 glsl: move default layout qualifier rules out of the parser
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2016-01-20 08:06:40 +11:00
Timothy Arceri
fd612e4547 glsl: split layout_defaults into specific types
This will allow merging of duplicate layout qualifiers as allowed
by ARB_shading_language_420pack

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2016-01-20 08:06:35 +11:00
Timothy Arceri
c8b8c578d1 glsl: allow duplicate layout-qualifier-names
This is added by ARB_enhanced_layouts although it doesn't fit
into any of the six main changes so we enable this independently.

From the ARB_enhanced_layouts spec:

   "More than one layout qualifier may appear in a single
   declaration. Additionally, the same layout-qualifier-name
   can occur multiple times within a layout qualifier or across
   multiple layout qualifiers in the  same declaration"

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2016-01-20 08:06:29 +11:00
Matt Turner
866a6bf9f7 i965/vec4: Spaces around operators. 2016-01-19 12:12:38 -08:00