glsl: split layout_defaults into specific types

This will allow merging of duplicate layout qualifiers as allowed
by ARB_shading_language_420pack

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This commit is contained in:
Timothy Arceri 2016-01-18 16:09:06 +11:00
parent c8b8c578d1
commit fd612e4547

View file

@ -299,6 +299,10 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
%type <node> for_init_statement
%type <for_rest_statement> for_rest_statement
%type <node> layout_defaults
%type <node> layout_uniform_defaults
%type <node> layout_buffer_defaults
%type <node> layout_in_defaults
%type <node> layout_out_defaults
%right THEN ELSE
%%
@ -2737,7 +2741,7 @@ member_declaration:
}
;
layout_defaults:
layout_uniform_defaults:
layout_qualifier UNIFORM ';'
{
if (!state->default_uniform_qualifier->merge_qualifier(& @1, state, $1)) {
@ -2745,8 +2749,10 @@ layout_defaults:
}
$$ = NULL;
}
;
| layout_qualifier BUFFER ';'
layout_buffer_defaults:
layout_qualifier BUFFER ';'
{
if (!state->default_shader_storage_qualifier->merge_qualifier(& @1, state, $1)) {
YYERROR;
@ -2764,16 +2770,20 @@ layout_defaults:
$$ = NULL;
}
;
| layout_qualifier IN_TOK ';'
layout_in_defaults:
layout_qualifier IN_TOK ';'
{
$$ = NULL;
if (!state->in_qualifier->merge_in_qualifier(& @1, state, $1, $$)) {
YYERROR;
}
}
;
| layout_qualifier OUT_TOK ';'
layout_out_defaults:
layout_qualifier OUT_TOK ';'
{
$$ = NULL;
if (state->stage == MESA_SHADER_GEOMETRY) {
@ -2804,3 +2814,11 @@ layout_defaults:
"tessellation control or geometry shaders");
}
}
;
layout_defaults:
layout_uniform_defaults
| layout_buffer_defaults
| layout_in_defaults
| layout_out_defaults
;