Commit graph

82384 commits

Author SHA1 Message Date
Roland Scheidegger
8e264765a4 draw: remove clip_vertex from vertex header
vertex header had both clip_pos and clip_vertex.
We only really need one (clip_pos) because the draw llvm shader would
overwrite the position output from the vs with the viewport transformed.
However, we don't really need the second one, which was only really used
for gl_ClipVertex - if the shader didn't have that the values were just
duplicated to both clip_pos and clip_vertex. So, just use this from the vs
output instead when we actually need it.
Also change clip debug to output both the data from clip_pos and the
clipVertex output (if available).
Makes some things more complex, some things less complex, but seems more
easy to understand what clipping actually does (and what values it uses
to do its magic).

Reviewed-by: Brian Paul <brianp@vmware.com
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-12-15 02:03:40 +01:00
Roland Scheidegger
1775400a20 draw: use clip_pos, not clip_vertex for the fake guardband xy point clipping
Seems obvious now this should use the data from position and not clip_vertex
(albeit might not really make a difference).

Reviewed-by: Brian Paul <brianp@vmware.com
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-12-15 02:03:40 +01:00
Roland Scheidegger
8575ddb644 draw: rename vertex header members
clip -> clip_vertex and pre_clip_pos -> clip_pos.
Looks more obvious to me what these values actually represent (so use
something resembling the vs output names).

Reviewed-by: Brian Paul <brianp@vmware.com
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-12-15 02:03:40 +01:00
Roland Scheidegger
1b22815af6 draw: don't pretend have_clipdist is per-vertex
This is just for code cleanup, conceptually the have_clipdist really
isn't per-vertex state, so don't put it there (just dependent on the
shader). Even though there wasn't really any overhead associated with
this, we shouldn't store random shader information in the vertex header.

Reviewed-by: Brian Paul <brianp@vmware.com
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-12-15 02:03:40 +01:00
Roland Scheidegger
9e3f2af3c3 draw: use position not clipVertex output for xyz view volume clipping
I'm pretty sure this should use position (i.e. pre_clip_pos) and not
the output from clipVertex. Albeit piglit doesn't care. It is what we
use in the clip test, and it is what every other driver does (as they
don't even have clipVertex output and lower the additional planes to
clip distances).

Reviewed-by: Brian Paul <brianp@vmware.com
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-12-15 02:03:40 +01:00
Jason Ekstrand
f46544dea1 anv: Fix CUBE storage images 2015-12-14 16:59:59 -08:00
Jason Ekstrand
783a21192c anv: Add support for storage texel buffers 2015-12-14 16:51:12 -08:00
Jason Ekstrand
1f98bf8da0 anv: Pass an isl_format into fill_buffer_surface_state 2015-12-14 16:14:20 -08:00
Jason Ekstrand
091b6156dd i965/fs: Push small uniform arrays
Unfortunately, this also means that we need to use a slightly different
algorithm for assign_constant_locations.  The old algorithm worked based on
the assumption that each read of a uniform value read exactly one float.
If it encountered a MOV_INDIRECT, it would immediately bail and push the
whole thing.  Since we can now read ranges using MOV_INDIRECT, we need to
be able to push a series of floats without breaking them up.  To do this,
we use an algorithm similar to the on in split_virtual_grfs.
2015-12-14 15:58:10 -08:00
Jason Ekstrand
63c313de84 i965/fs: Rename demote_pull_constants to lower_constant_loads 2015-12-14 15:58:10 -08:00
Jason Ekstrand
75f33a6420 i965/vec4: Get rid of the uniform_size array 2015-12-14 15:58:09 -08:00
Jason Ekstrand
eb76f226cf i965/fs: Use UD type for offsets in VARYING_PULL_CONSTANT_LOAD 2015-12-14 15:58:09 -08:00
Jason Ekstrand
a487f0284f i965/vec4: Use MOV_INDIRECT instead of reladdr for indirect push constants
This commit moves us to an instruction based model rather than a
register-based model for indirects.  This is more accurate anyway as we
have to emit instructions to resolve the reladdr.  It's also a lot simpler
because it gets rid of the recursive reladdr problem by design.

One side-effect of this is that we need a whole new algorithm in
move_uniform_array_access_to_pull_constants.  This new algorithm is much
more straightforward than the old one and is fairly similar to what we're
already doing in the FS backend.
2015-12-14 15:58:09 -08:00
Jason Ekstrand
46f5396846 i965/vec4: Inline get_pull_constant_offset
It's not really doing enough anymore to justify a helper function.
2015-12-14 15:58:09 -08:00
Jason Ekstrand
9c36c40845 i965/fs: Get rid of the param_size array 2015-12-14 15:58:09 -08:00
Jason Ekstrand
9024353db3 i965/fs: Stop relying on param_size in assign_constant_locations
Now that we have MOV_INDIRECT opcodes, we have all of the size information
we need directly in the opcode.  With a little restructuring of the
algorithm used in assign_constant_locations we don't need param_size
anymore.  The big thing to watch out for now, however, is that you can have
two ranges overlap where neither contains the other.  In order to deal with
this, we make the first pass just flag what needs pulling and handle
assigning pull constant locations until later.
2015-12-14 15:58:09 -08:00
Jason Ekstrand
9f46af9e41 i965/fs: Get rid of reladdr
We aren't using it anymore.
2015-12-14 15:58:09 -08:00
Jason Ekstrand
a3cd95a884 i965/fs: Use MOV_INDIRECT for all indirect uniform loads
Instead of using reladdr, this commit changes the FS backend to emit a
MOV_INDIRECT whenever we need an indirect uniform load.  We also have to
rework some of the other bits of the backend to handle this new form of
uniform load.  The obvious change is that demote_pull_constants now acts
more like a lowering pass when it hits a MOV_INDIRECT.
2015-12-14 15:58:09 -08:00
Jordan Justen
c4219bc6ff anv/cmd_buffer: Gen 8 requires 64 byte alignment for push constant data
See MEDIA_CURBE_LOAD, CURBE Data Start Address & CURBE Total Data Length

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2015-12-14 15:39:07 -08:00
Jason Ekstrand
f0313a5569 anv: Add initial support for cube maps
This fixes 486 cubemap CTS tests.
2015-12-14 15:36:30 -08:00
Kenneth Graunke
77cc2666b1 i965: Use DIV_ROUND_UP() in gen7_urb.c code.
This is a newer convention, which we prefer over ALIGN(x, n) / n.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-12-14 14:56:14 -08:00
Kenneth Graunke
9f0944d15b i965: Make TES inputs match TCS outputs.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-12-14 14:48:29 -08:00
Kenneth Graunke
4fac950010 i965: Force VS -> TCS varyings to use the SSO VUE map layout.
The compact VUE map only works when varying packing is in use.
Unfortunately, varying packing is disabled for TCS inputs.

This is needed to fix Piglit's tcs-input-read-array-interface test.

v2: Make lines fit in 80 columns (caught by Jordan Justen).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-12-14 14:48:18 -08:00
Kenneth Graunke
bee42cc1f7 i965: Handle TCS outputs and TES inputs.
TCS outputs and TES inputs both refer to a common "patch URB entry"
shared across all invocations.  First, there are some number of
per-patch entries.  Then, there are per-vertex entries accessed via
an offset for the variable and a stride times the vertex index.

Because these calculations need to be done in both the vec4 and scalar
backends, it's simpler to just compute the offset calculations in NIR.
It doesn't necessarily make much sense to use per-vertex intrinsics
afterwards, but that at least means we don't lose the per-patch vs.
per-vertex information.

v2: Use is_input/is_output helpers (suggested by Jordan Justen).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-12-14 14:48:13 -08:00
Kenneth Graunke
31140d097a i965: Handle TCS inputs and TES outputs.
TES outputs work exactly like VS outputs, so we can simply add a case
statement for those.

TCS inputs are very similar to geometry shaders - they're arrays of
per-vertex data.  We use the same method I used for the scalar GS
backend.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-12-14 14:48:07 -08:00
Kenneth Graunke
1f46163acb i965: Add tessellation shader VUE map code.
Based on a patch by Chris Forbes, but largely rewritten by Ken.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-12-14 14:48:01 -08:00
Kenneth Graunke
9f3917bf37 i965: Fix partial variable access for geometry shaders in SSO mode.
Without varying packing, if a VS writes a compound variable, and the GS
only reads part of it, the base location of the variable may not
actually be in the VUE map.

To cope with this, we do lowering in terms of varying slots, add any
constant offsets to the base, and then do the VUE map remapping.  This
ensures we only look up VUE map entries for slots which actually exist.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-12-14 14:39:38 -08:00
Kenneth Graunke
8c4deb10df i965: Separate base offset/constant offset combining from remapping.
My tessellation branch has two additional remap functions.  I don't want
to replicate this logic there.

v2: Handle inputs/outputs separately (suggested by Jason Ekstrand).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-12-14 14:39:34 -08:00
Jason Ekstrand
7ba70b1b51 nir: Add another index to load_uniform to specify the range read 2015-12-14 14:28:31 -08:00
Jason Ekstrand
4115648a6b i965/vec4: Add support for SHADER_OPCODE_MOV_INDIRECT 2015-12-14 14:28:31 -08:00
Jason Ekstrand
2f1455dbb0 i965/fs: Add support for MOV_INDIRECT on pre-Broadwell hardware
While we're at it, we also add support for the possibility that the
indirect is, in fact, a constant.  This shouldn't happen in the common case
(if it does, that means NIR failed to constant-fold something), but it's
possible so we should handle it.
2015-12-14 14:28:31 -08:00
Jason Ekstrand
4be9a1c7bb i965/fs: Fix regs_read() for MOV_INDIRECT with a non-zero subnr
The subnr field is in bytes so we don't need to multiply by type_sz.
2015-12-14 14:28:31 -08:00
Jason Ekstrand
653d8044ab i965/fs: Don't force MASK_DISABLE on INDIRECT_MOV instructions
It should work fine without it and the visitor can set it if it wants.
2015-12-14 14:28:30 -08:00
Jason Ekstrand
2c90f08bf7 i965/fs: Add support for doing MOV_INDIRECT on uniforms 2015-12-14 14:28:30 -08:00
Kenneth Graunke
106c3a8a48 nir: Fix number of indices on shared variable store intrinsics.
Shared variables and input reworks landed around the same time.
Presumably, this was some sort of mistake in rebase conflict resolution.

This really only affects the num_indices field in nir_intrinsic_infos,
which is rarely used.  However, it's used by the printer.

Found by inspection.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-12-14 14:27:38 -08:00
Jason Ekstrand
dba28da075 anv/buffer_view: Store a bo + offset instead of buffer pointer
This is what image_view does.  Also, we really need to do this so that we
can properly handle the combined offsets from the buffer and from
pCreateInfo.

This fixes some of the nonzero offset buffer view CTS tests.
2015-12-14 14:10:40 -08:00
Ian Romanick
96dc732ed8 meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER does not exist in OpenGL ES 1.x, and since
_mesa_meta_begin hasn't been called yet, we have to work-around API
difficulties.  The whole reason that GL_DRAW_FRAMEBUFFER is used instead
of GL_FRAMEBUFFER is that the read framebuffer may be different.  This
is moot in OpenGL ES 1.x.

I have another patch series that would also fix this (by removing the
calls to _mesa_BindFramebuffer and friends), but it's not quite ready
yet... and I think it may be a bit heavy for some stable branches.
Consider this a stop-gap fix.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93215
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-12-14 13:09:15 -08:00
Chad Versace
ee57062e1e anv: Remove anv_image::surface_type
When building RENDER_SURFACE_STATE, the driver set
SurfaceType = anv_image::surface_type, which was calculated during
anv_image_init(). This was bad because the value of
anv_image::surface_type was taken from a gen-specific header,
gen8_pack.h, even though the anv_image structure is used for all gens.

Replace anv_image::surface_type with a gen-specific lookup function,
anv_surftype(), defined in gen${x}_state.c.

The lookup function contains some useful asserts that caught some nasty
bugs in anv meta, which were fixed in the previous commit.
2015-12-14 10:46:27 -08:00
Samuel Pitoiset
71135e275f nvc0: check return value of nvc0_program_validate()
Spotted by Coverity.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-12-14 19:08:42 +01:00
Samuel Pitoiset
54f58210c2 nv50: check return value of nouveau_object_new()
When ret == 0, obj is not NULL. Spotted by Coverity.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-12-14 19:08:39 +01:00
Samuel Pitoiset
3f7462b792 nv50,nvc0: make use of unreachable() when invalid texture target happens
Spotted by Coverity.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-12-14 19:08:25 +01:00
Chad Versace
f0d11d5a81 anv/meta: Fix VkImageViewType
Meta unconditionally used VK_IMAGE_VIEW_TYPE_2D in the functions below.
This caused some out-of-bound memory accesses.
  anv_CmdCopyImage
  anv_CmdBlitImage
  anv_CmdCopyBufferToImage
  anv_CmdClearColorImage

Fix it by adding a new function, anv_meta_get_view_type().
2015-12-14 09:03:58 -08:00
Chad Versace
0bebaeacd7 isl: Rename s/lod_align/image_align/ for consistency
Regarding the subimages within a surface, sometimes isl called them
"images" and sometimes "LODs". This patch make isl consistently refer to
them as "images".  I choose the term "image" over "LOD" because LOD is
an misnomer when applied to 3D surfaces. The alignment applies to each
individual 2D subimage, not to the LOD as a whole.

This patch changes no behavior. It's just a manually performed,
case-insensitive, replacement s/lod/image/ that maintains correct
indentation.  any behavior.
2015-12-14 09:01:51 -08:00
Chad Versace
85a6384014 anv/tests: gitignore block_pool_no_free 2015-12-14 09:00:28 -08:00
Chad Versace
0da776b733 anv: Fix build for unit tests
Clearly no one has been running `make check`, because the unittestbuild
has been broken for a long time. After this buildfix, all tests now
pass.
2015-12-14 09:00:28 -08:00
Christian König
8b52fa71ac st/va: handle default post process regions
Avoid referencing NULL pointers.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Julien Isorce <j.isorce@samsung.com>
Tested-by: Julien Isorce <j.isorce@samsung.com>
2015-12-14 11:54:55 +01:00
Christian König
f6dd31c1cf st/va: fix unused variable warning
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Julien Isorce <j.isorce@samsung.com>
2015-12-14 11:54:55 +01:00
Christian König
025d97381e st/va: clean up post process includes
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Julien Isorce <j.isorce@samsung.com>
Tested-by: Julien Isorce <j.isorce@samsung.com>
2015-12-14 11:54:54 +01:00
Christian König
27a276f625 st/va: cleanup filter color standard handling
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Julien Isorce <j.isorce@samsung.com>
Tested-by: ulien Isorce <j.isorce@samsung.com>
2015-12-14 11:54:54 +01:00
Tapani Pälli
8b79258cfe meta: clear_state structure cleanup
Remove unused variables from clear_state and use a hardcoded location
for color uniform to get rid of 2 more variables. Modify shaders to use
explicit location for vertex attribute too as extension is enabled.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-12-14 08:01:49 +02:00