i965: Add tessellation shader VUE map code.

Based on a patch by Chris Forbes, but largely rewritten by Ken.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Kenneth Graunke 2015-11-10 01:17:04 -08:00
parent 9f3917bf37
commit 1f46163acb
2 changed files with 107 additions and 7 deletions

View file

@ -442,7 +442,7 @@ struct brw_vue_map {
* additional processing is applied before storing them in the VUE), the
* value is -1.
*/
signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
/**
* Map from VUE slot to gl_varying_slot value. For slots that do not
@ -451,12 +451,24 @@ struct brw_vue_map {
*
* For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
*/
signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
/**
* Total number of VUE slots in use
*/
int num_slots;
/**
* Number of per-patch VUE slots. Only valid for tessellation control
* shader outputs and tessellation evaluation shader inputs.
*/
int num_per_patch_slots;
/**
* Number of per-vertex VUE slots. Only valid for tessellation control
* shader outputs and tessellation evaluation shader inputs.
*/
int num_per_vertex_slots;
};
void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
@ -484,6 +496,10 @@ void brw_compute_vue_map(const struct brw_device_info *devinfo,
GLbitfield64 slots_valid,
bool separate_shader);
void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
const GLbitfield64 slots_valid,
const GLbitfield is_patch);
enum shader_dispatch_mode {
DISPATCH_MODE_4X1_SINGLE = 0,
DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,

View file

@ -176,6 +176,73 @@ brw_compute_vue_map(const struct brw_device_info *devinfo,
}
vue_map->num_slots = separate ? slot + 1 : slot;
vue_map->num_per_vertex_slots = 0;
vue_map->num_per_patch_slots = 0;
}
/**
* Compute the VUE map for tessellation control shader outputs and
* tessellation evaluation shader inputs.
*/
void
brw_compute_tess_vue_map(struct brw_vue_map *vue_map,
GLbitfield64 vertex_slots,
GLbitfield patch_slots)
{
/* I don't think anything actually uses this... */
vue_map->slots_valid = vertex_slots;
vertex_slots &= ~(VARYING_BIT_TESS_LEVEL_OUTER |
VARYING_BIT_TESS_LEVEL_INNER);
/* Make sure that the values we store in vue_map->varying_to_slot and
* vue_map->slot_to_varying won't overflow the signed chars that are used
* to store them. Note that since vue_map->slot_to_varying sometimes holds
* values equal to VARYING_SLOT_TESS_MAX , we need to ensure that
* VARYING_SLOT_TESS_MAX is <= 127, not 128.
*/
STATIC_ASSERT(VARYING_SLOT_TESS_MAX <= 127);
for (int i = 0; i < VARYING_SLOT_TESS_MAX ; ++i) {
vue_map->varying_to_slot[i] = -1;
vue_map->slot_to_varying[i] = BRW_VARYING_SLOT_PAD;
}
int slot = 0;
/* The first 8 DWords are reserved for the "Patch Header".
*
* VARYING_SLOT_TESS_LEVEL_OUTER / INNER live here, but the exact layout
* depends on the domain type. They might not be in slots 0 and 1 as
* described here, but pretending they're separate allows us to uniquely
* identify them by distinct slot locations.
*/
assign_vue_slot(vue_map, VARYING_SLOT_TESS_LEVEL_INNER, slot++);
assign_vue_slot(vue_map, VARYING_SLOT_TESS_LEVEL_OUTER, slot++);
/* first assign per-patch varyings */
while (patch_slots != 0) {
const int varying = ffsll(patch_slots) - 1;
if (vue_map->varying_to_slot[varying + VARYING_SLOT_PATCH0] == -1) {
assign_vue_slot(vue_map, varying + VARYING_SLOT_PATCH0, slot++);
}
patch_slots &= ~BITFIELD64_BIT(varying);
}
/* apparently, including the patch header... */
vue_map->num_per_patch_slots = slot;
/* then assign per-vertex varyings for each vertex in our patch */
while (vertex_slots != 0) {
const int varying = ffsll(vertex_slots) - 1;
if (vue_map->varying_to_slot[varying] == -1) {
assign_vue_slot(vue_map, varying, slot++);
}
vertex_slots &= ~BITFIELD64_BIT(varying);
}
vue_map->num_per_vertex_slots = slot - vue_map->num_per_patch_slots;
vue_map->num_slots = slot;
}
static const char *
@ -196,11 +263,28 @@ varying_name(brw_varying_slot slot)
void
brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map)
{
fprintf(fp, "VUE map (%d slots, %s)\n",
vue_map->num_slots, vue_map->separate ? "SSO" : "non-SSO");
for (int i = 0; i < vue_map->num_slots; i++) {
fprintf(fp, " [%d] %s\n", i,
varying_name(vue_map->slot_to_varying[i]));
if (vue_map->num_per_vertex_slots > 0 || vue_map->num_per_patch_slots > 0) {
fprintf(fp, "PUE map (%d slots, %d/patch, %d/vertex, %s)\n",
vue_map->num_slots,
vue_map->num_per_patch_slots,
vue_map->num_per_vertex_slots,
vue_map->separate ? "SSO" : "non-SSO");
for (int i = 0; i < vue_map->num_slots; i++) {
if (vue_map->slot_to_varying[i] >= VARYING_SLOT_PATCH0) {
fprintf(fp, " [%d] VARYING_SLOT_PATCH%d\n", i,
vue_map->slot_to_varying[i] - VARYING_SLOT_PATCH0);
} else {
fprintf(fp, " [%d] %s\n", i,
varying_name(vue_map->slot_to_varying[i]));
}
}
} else {
fprintf(fp, "VUE map (%d slots, %s)\n",
vue_map->num_slots, vue_map->separate ? "SSO" : "non-SSO");
for (int i = 0; i < vue_map->num_slots; i++) {
fprintf(fp, " [%d] %s\n", i,
varying_name(vue_map->slot_to_varying[i]));
}
}
fprintf(fp, "\n");
}