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i965: Add tessellation shader VUE map code.
Based on a patch by Chris Forbes, but largely rewritten by Ken. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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parent
9f3917bf37
commit
1f46163acb
2 changed files with 107 additions and 7 deletions
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@ -442,7 +442,7 @@ struct brw_vue_map {
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* additional processing is applied before storing them in the VUE), the
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* value is -1.
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*/
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signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
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signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
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/**
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* Map from VUE slot to gl_varying_slot value. For slots that do not
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@ -451,12 +451,24 @@ struct brw_vue_map {
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*
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* For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
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*/
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signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
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signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
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/**
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* Total number of VUE slots in use
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*/
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int num_slots;
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/**
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* Number of per-patch VUE slots. Only valid for tessellation control
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* shader outputs and tessellation evaluation shader inputs.
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*/
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int num_per_patch_slots;
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/**
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* Number of per-vertex VUE slots. Only valid for tessellation control
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* shader outputs and tessellation evaluation shader inputs.
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*/
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int num_per_vertex_slots;
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};
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void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
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@ -484,6 +496,10 @@ void brw_compute_vue_map(const struct brw_device_info *devinfo,
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GLbitfield64 slots_valid,
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bool separate_shader);
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void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
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const GLbitfield64 slots_valid,
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const GLbitfield is_patch);
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enum shader_dispatch_mode {
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DISPATCH_MODE_4X1_SINGLE = 0,
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DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
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@ -176,6 +176,73 @@ brw_compute_vue_map(const struct brw_device_info *devinfo,
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}
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vue_map->num_slots = separate ? slot + 1 : slot;
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vue_map->num_per_vertex_slots = 0;
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vue_map->num_per_patch_slots = 0;
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}
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/**
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* Compute the VUE map for tessellation control shader outputs and
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* tessellation evaluation shader inputs.
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*/
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void
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brw_compute_tess_vue_map(struct brw_vue_map *vue_map,
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GLbitfield64 vertex_slots,
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GLbitfield patch_slots)
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{
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/* I don't think anything actually uses this... */
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vue_map->slots_valid = vertex_slots;
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vertex_slots &= ~(VARYING_BIT_TESS_LEVEL_OUTER |
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VARYING_BIT_TESS_LEVEL_INNER);
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/* Make sure that the values we store in vue_map->varying_to_slot and
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* vue_map->slot_to_varying won't overflow the signed chars that are used
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* to store them. Note that since vue_map->slot_to_varying sometimes holds
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* values equal to VARYING_SLOT_TESS_MAX , we need to ensure that
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* VARYING_SLOT_TESS_MAX is <= 127, not 128.
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*/
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STATIC_ASSERT(VARYING_SLOT_TESS_MAX <= 127);
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for (int i = 0; i < VARYING_SLOT_TESS_MAX ; ++i) {
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vue_map->varying_to_slot[i] = -1;
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vue_map->slot_to_varying[i] = BRW_VARYING_SLOT_PAD;
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}
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int slot = 0;
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/* The first 8 DWords are reserved for the "Patch Header".
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*
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* VARYING_SLOT_TESS_LEVEL_OUTER / INNER live here, but the exact layout
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* depends on the domain type. They might not be in slots 0 and 1 as
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* described here, but pretending they're separate allows us to uniquely
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* identify them by distinct slot locations.
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*/
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assign_vue_slot(vue_map, VARYING_SLOT_TESS_LEVEL_INNER, slot++);
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assign_vue_slot(vue_map, VARYING_SLOT_TESS_LEVEL_OUTER, slot++);
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/* first assign per-patch varyings */
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while (patch_slots != 0) {
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const int varying = ffsll(patch_slots) - 1;
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if (vue_map->varying_to_slot[varying + VARYING_SLOT_PATCH0] == -1) {
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assign_vue_slot(vue_map, varying + VARYING_SLOT_PATCH0, slot++);
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}
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patch_slots &= ~BITFIELD64_BIT(varying);
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}
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/* apparently, including the patch header... */
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vue_map->num_per_patch_slots = slot;
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/* then assign per-vertex varyings for each vertex in our patch */
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while (vertex_slots != 0) {
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const int varying = ffsll(vertex_slots) - 1;
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if (vue_map->varying_to_slot[varying] == -1) {
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assign_vue_slot(vue_map, varying, slot++);
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}
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vertex_slots &= ~BITFIELD64_BIT(varying);
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}
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vue_map->num_per_vertex_slots = slot - vue_map->num_per_patch_slots;
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vue_map->num_slots = slot;
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}
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static const char *
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@ -196,11 +263,28 @@ varying_name(brw_varying_slot slot)
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void
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brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map)
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{
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fprintf(fp, "VUE map (%d slots, %s)\n",
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vue_map->num_slots, vue_map->separate ? "SSO" : "non-SSO");
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for (int i = 0; i < vue_map->num_slots; i++) {
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fprintf(fp, " [%d] %s\n", i,
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varying_name(vue_map->slot_to_varying[i]));
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if (vue_map->num_per_vertex_slots > 0 || vue_map->num_per_patch_slots > 0) {
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fprintf(fp, "PUE map (%d slots, %d/patch, %d/vertex, %s)\n",
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vue_map->num_slots,
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vue_map->num_per_patch_slots,
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vue_map->num_per_vertex_slots,
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vue_map->separate ? "SSO" : "non-SSO");
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for (int i = 0; i < vue_map->num_slots; i++) {
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if (vue_map->slot_to_varying[i] >= VARYING_SLOT_PATCH0) {
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fprintf(fp, " [%d] VARYING_SLOT_PATCH%d\n", i,
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vue_map->slot_to_varying[i] - VARYING_SLOT_PATCH0);
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} else {
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fprintf(fp, " [%d] %s\n", i,
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varying_name(vue_map->slot_to_varying[i]));
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}
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}
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} else {
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fprintf(fp, "VUE map (%d slots, %s)\n",
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vue_map->num_slots, vue_map->separate ? "SSO" : "non-SSO");
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for (int i = 0; i < vue_map->num_slots; i++) {
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fprintf(fp, " [%d] %s\n", i,
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varying_name(vue_map->slot_to_varying[i]));
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}
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}
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fprintf(fp, "\n");
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}
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