I was under the impression these would never be needed, since the source
should already be in the right GENERIC_READ layout, but when resolving
rendering attachments with a blit, the source is still in the layout that
it was in at the end of rendering.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27313>
Not all D3D hardware supports specifying the stencil ref value from the
pixel shader. For such hardware, stencil blits need to do the awful
8-pass one-bit-per-pass discard-to-not-write blit approach.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27313>
No driver supports urol/uror on all bit sizes. Intel gen11+ only for 16
and 32 bit, Nvidia GV100+ only for 32 bit. Etnaviv can support it on 8,
16 and 32 bit.
Also turn the `lower` into a `has` option as only two drivers actually
support `uror` and `urol` at this momemt.
Fixes crashes with CL integer_rotate on iris and nouveau since we emit
urol for `rotate`.
v2: always lower 64 bit
Fixes: fe0965afa6 ("spirv: Don't use libclc for rotate")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by (Intel and nir): Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27090>
It is broken and clang uses fp32 for float constants if the fp64 extension
isn't enabled anyway. SPIRVs can't use fp64 constants with printf unless
they enable the Float64 cap, which also requires cl_khr_fp64 to be
supported.
So just remove it and rely on clang handling -cl-single-precision-constant
correctly, which at the moment doesn't seem to be the case, but we can
think about that once we plan to support cl_khr_fp64.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26541>
These are now covered by nir_opt_loop():
- opt_if_loop_last_continue()
- opt_merge_breaks()
- opt_if_loop_terminator()
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24940>
Bindings are not necessarily globally unique, and even the location
where we were trying to read the binding value out of is a union, so
we could be trying to compare binding values against data for other
arg types.
Instead, use the arg metadata offset, which is globally unique and
outside of the union.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26555>
All these jobs are redundant and a waste of resources:
- the containers have already been built & pushed in the merge pipeline
- the mesa build variants have already all passed
- the driver tests have already all passed
None of these jobs are doing anything useful in this pipeline, but it
costs a factor of 2x to our infrastructure, so let's remove them.
In other words, the only job left in the post-merge pipeline is the
`pages` job that deploys the update to the website.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26451>
Otherwise, if a variable has multiple derefs in a shader, we'll crash
trying to remove it a second time. No idea how that can happen though,
seems derefs got sunk by opt_dead_cf.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26435>
When given (e.g.) 3x 16-bit components to store on a device that
isn't using native 16-bit loads and stores, we should be lowering
that into one 32-bit store and one masked store. Instead, the logic
here ends up returning that the best we can do is one 8-byte store,
which is clearly wrong. Stores should round down, loads should
round up.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26293>