Commit graph

4156 commits

Author SHA1 Message Date
Timothy Arceri
2a2d85e254 nir/nir_opt_copy_prop_vars: reuse dynamic arrays
As per the previous commit if we don't reuse these dynamic arrays
we end up needlessly thrashing the memory handling functions.

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20381>
2023-02-16 23:31:59 +00:00
Timothy Arceri
ffe0f3fda1 nir/nir_opt_copy_prop_vars: reuse hash tables
Due to how this pass works we can end up thrashing memory if we
do not reuse these hash tables rather than reusing them.

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20381>
2023-02-16 23:31:59 +00:00
Timothy Arceri
731e9fd535 nir/nir_opt_copy_prop_vars: avoid comparison explosion
Previously the pass was comparing every deref to every load/store
causing the pass to slow down more the larger the shader is.

Here we use a hash table so we can simple store everything needed
for comparision of a var separately.

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20381>
2023-02-16 23:31:59 +00:00
Timothy Arceri
8f6f5730f6 nir/nir_opt_copy_prop_vars: remove extra loop
The fix in 947f7b452a introduced an extra loop over the copies
array to find the correct entry in the case it had been moved.

The problem is these loops can be iterated over millions of times
so lets simply update the entry pointer in the case we change its
location in the array.

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20381>
2023-02-16 23:31:59 +00:00
Faith Ekstrand
4e09d37f3b nir/from_ssa: Move the loop bounds check in resolve_parallel_copy
We loop, effectively, over two stacks: ready and to_do and finish only
when both are empty.  In the case where ready is empty, we pull one off
of to_do, add a copy to a temporary, and push it onto the ready stack.
Previously, we assumed that we would never get to the temporary copy
case if to_do has exactly one entry because that would imply that there
was only one copy left which means there can't possibly be a cycle to
break.  This was true until c7fc44f9eb ("nir/from_ssa: Respect and
populate divergence information") which changed things such that
temporary copies sometimes get added in the case where a convergent
value is copied both to convergent and divergent destinations.

This patch adjusts our loop iteration to always attempt to clear the
ready stack before checking if there's anything left on the to_do stack.
I also added an assert to make the exit condition more clear.

Fixes: c7fc44f9eb ("nir/from_ssa: Respect and populate divergence information")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8037
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21315>
2023-02-16 20:23:42 +00:00
Faith Ekstrand
5afba073c6 nir/from_ssa: Only re-locate values that are destinations
There is an optimization in the parallel copy algorithm where, after a
copy has been performed, we can treat the destination as the new source
for future copies of the same source.  In particular, consider the
following parallel copy: A -> B, C -> A, A -> C.  In this case, after we
have done the A -> B copy, we can make note that the value in A is now
in B and emit the sequence: A -> B, C -> A, B -> C.  This allows us to
resolve the swap cycle between A anc C without allocating a temporary
register because we know B is also a copy of A.

When one of the registers involved is convergent and the other is
divergent, this optimization is problematic because, while convergent to
divergent copies are fine, we can't re-use the divergent copy in later
copies if any of those copies are to a convergent variable.  We could,
but it would require a read_first_invocation which would get messy.  In
In c7fc44f9eb ("nir/from_ssa: Respect and populate divergence
information"), we attempted to deal with this by limiting the rename
optimization to the case where the divergence matched.

The problem is that we did the re-name part whenever the divergence
matched but only marked it as ready if the thing being copied was a
destination.  (We actually left two instances of loc[a] = b, one which
always happened and one which only happened if we also wanted to flag
the source as being ready to use as a destination.)  While this
technically doesn't cause any problems, it may result in more inter-mov
dependencies which hurts instruction scheduling.  For example, if we had
the parallel copy A -> B, A -> C, A -> D, we now end up emitting the
sequence A -> B, B -> C, C -> D which has many more data hazards between
instructions caused by the constant shuffling.

This commit restores the original logic in which we only perform the
rename optimization if the rename would free up a register we will later
use as a destination.  This isn't entirely optimal as it still doesn't
prove that there is a cycle involved first, but it should lead to a
reduction in unnecessary dependencies.

No shader-db changes on SKL or DG2

Fixes: c7fc44f9eb ("nir/from_ssa: Respect and populate divergence information")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21315>
2023-02-16 20:23:42 +00:00
Timur Kristóf
2e9f5aadd0 nir: Clarify comment above load_buffer_amd.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21358>
2023-02-16 15:29:36 +00:00
Faith Ekstrand
41b0407d5c nir/from_ssa: Use more helpers in resolve_parallel_copies
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21299>
2023-02-14 17:54:12 +00:00
Kenneth Graunke
3e09a636db nir: Fix typos in the from-SSA pass comments
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21299>
2023-02-14 17:54:12 +00:00
Kenneth Graunke
b1ebd9978c nir: Fix merge_set_dump() to compile again
This #if 0'd debug code has been broken since -Werror=vla was added.

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21299>
2023-02-14 17:54:11 +00:00
Kenneth Graunke
8343d7fd2a nir: Print divergence information for registers as well as SSA defs
This patch causes us to print "con" and "div" for registers as well as
SSA defs.  We print it on both register declarations, and destinations.
The latter isn't strictly necessary, but it is handy to be able to see
e.g. a convergent value being assigned to a divergent register without
having to constantly refer back to definitions that might be much
earlier in the program.  I originally printed it for sources as well,
but that got to be a bit wordy, so I dropped that.

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21299>
2023-02-14 17:54:11 +00:00
Giancarlo Devich
f9a827d61e nir: Check sampler_binding is valid when lowering tex shadow
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21247>
2023-02-13 22:57:03 +00:00
Bas Nieuwenhuizen
0a17c3afc5 nir: Apply a maximum stack depth to avoid stack overflows.
A stackless (or at least using allocated memory for stack) version
might be nice but for now this works around some games compiling
large shaders and hitting stack overflows.

CC: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21231>
2023-02-11 15:01:42 +01:00
Jesse Natalie
25ee07373c nir_lower_fp16_casts: Allow opting out of lowering certain rounding modes
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21029>
2023-02-11 06:12:23 +00:00
Jesse Natalie
c0c2b60f1d nir: Add alignment to load_push_constant
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21029>
2023-02-11 06:12:23 +00:00
Faith Ekstrand
af9212dd82 nir/deref: Preserve alignments in opt_remove_cast_cast()
This also removes the loop so opt_remove_cast_cast() will only optimize
cast(cast(x)) and not cast(cast(cast(x))).  However, since nir_opt_deref
walks instructions top-down, there will almost never be a tripple cast
because the parent cast will have opt_remove_cast_cast() run on it.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21252>
2023-02-10 23:08:19 +00:00
Pavel Ondračka
94eff7ccd8 nir: shrink phi nodes in nir_opt_shrink_vectors
While this change helps with few shaders, the main benefit is
that it allows to unroll loops comming from nine+ttn on vec4
backends. D3D9 REP ... ENDREP type loops are unrolled now already,
LOOP ... ENDLOOP need some nine changes that will come later.

r300 RV530 shader-db:
total instructions in shared programs: 132481 -> 132344 (-0.10%)
instructions in affected programs: 3532 -> 3395 (-3.88%)
helped: 13
HURT: 0

total temps in shared programs: 16961 -> 16957 (-0.02%)
temps in affected programs: 88 -> 84 (-4.55%)
helped: 4
HURT: 0

Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Partial fix for: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8102
Partial fix for: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7222

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21038>
2023-02-10 09:06:25 +00:00
Ian Romanick
18fc4daaf6 nir/inline_uniforms: Add inot condition support
From the 96c19d23c9 commit message:

    Ever since 4246c2869c and 7d85dc4f35 loop unrolling can no
    longer depend on inot being eliminated from the loop
    terminator condition so we need to be able to handle it.

Support these conditions here too.

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21179>
2023-02-10 03:18:23 +00:00
Ian Romanick
682e83f012 nir/inline_uniforms: Make add_inlinable_uniforms public
This is step 5 in an attempt to unify a bunch of nir_inline_uniforms.c
and lvp_inline_uniforms.c code.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21179>
2023-02-10 03:18:23 +00:00
Ian Romanick
cdd23b1efa nir/inline_uniforms: Make src_only_uses_uniforms public, change name
While making the function public, rename it to
nir_collect_src_uniforms. The old name makes it sound like it's just a
query that doesn't have side effects. That is, however, not the case.

This is step 4 in an attempt to unify a bunch of nir_inline_uniforms.c
and lvp_inline_uniforms.c code.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21179>
2023-02-10 03:18:23 +00:00
Ian Romanick
edb89b71c5 nir/inline_uniforms: Allow possibility of uni_offsets and num_offsets being NULL
This is step 3 in an attempt to unify a bunch of nir_inline_uniforms.c
and lvp_inline_uniforms.c code.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21179>
2023-02-10 03:18:23 +00:00
Ian Romanick
0c0fb216dd nir/inline_uniforms: Allow possibility of more than one UBO
Only caller in this file still only passes 1.

This is step 2 in an attempt to unify a bunch of nir_inline_uniforms.c
and lvp_inline_uniforms.c code.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21179>
2023-02-10 03:18:23 +00:00
Ian Romanick
23b4266f9e nir/inline_uniforms: Pass max_num_bo and max_offset around as parameters
max_num_bo is currently limited to 1. That will change in the next
commit.

This is step 1 in an attempt to unify a bunch of nir_inline_uniforms.c
and lvp_inline_uniforms.c code.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21179>
2023-02-10 03:18:23 +00:00
Ian Romanick
1d5033823e nir/inline_uniforms: Change num_offsets type to uint8_t
This is step 0 in an attempt to unify a bunch of nir_inline_uniforms.c
and lvp_inline_uniforms.c code.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21179>
2023-02-10 03:18:23 +00:00
Alejandro Piñeiro
3685528c1e nir: track if var copies lowering was called
In general we should only call it once, and then we should avoid to
call any lowering that introduce back copies. So far we were tracking
that manually out of the nir shader on several places.

Ideally we would like to add a nir_validate rule, but right now there
are some exceptions to this rule. For example right now the Intel
compiler calls nir_lower_io_to_temporaries as part of linking
tess_ctrl/mesh/task sahders.

One option would be to allow drivers to reset the value, but for now
let's not add that validation rule.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19338>
2023-02-06 22:11:34 +00:00
Konstantin Seurer
9104dafb6f vulkan,nir: Refactor ycbcr conversion state into a struct
This will be useful for RADV since it hashes the state.

v3dv changes:
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20731>
2023-02-06 18:36:29 +00:00
Jason Ekstrand
9c62e0c77d nir: Remove nir_lower_io_force_sample_interpolation
It's no longer used.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
2023-02-06 09:12:17 +00:00
Alyssa Rosenzweig
6b97f396e6 nir/lower_clip: Only emit 1 discard
If we have multiple clip planes, rather than emit multiple discards we can just
OR together the discard criteria. Then a nir_opt_algebraic rule kicks in to
optimize out the flt/.../flt/ior/.../ior into fmin/.../fmin/flt, generating
much less code at the end.

Written while debugging an unrelated issue with the clip lowering.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21103>
2023-02-06 02:50:20 +00:00
Alyssa Rosenzweig
93db6094a1 nir/print: Pretty-print color0/1_interp
These are an enum. Furthermore, their 0 state is INTERP_MODE_NONE which we
shouldn't bother printing at all.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21091>
2023-02-04 17:26:30 +00:00
Alyssa Rosenzweig
b235be1fd4 nir/print: Pretty-print I/O semantic locations
Instead of printing the raw location number, which is pretty hard to interpret,
let's print the name of the location. Example output:

   vec4 16 ssa_2 = intrinsic load_interpolated_input (ssa_0, ssa_1) (base=0,
   component=0, dest_type=float16 /*144*/, io location=VARYING_SLOT_VAR0 slots=1
   mediump /*8388768*/)

One of the "regressions" from moving to purely lowered I/O with all variables
removed is a lack of debuggability, since otherwise these location strings don't
show up anywhere in the printed shader! By contrast this should make the lowered
I/O nice to read like the early I/O.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21091>
2023-02-04 17:26:30 +00:00
Alyssa Rosenzweig
435e7f5e6d nir/print: Extract get_location_str
Locations show up in two places: variables and lowered I/O semantics. We want to
reuse the logic in both places, so extract it out. The extracted logic is IMO
easier to read, too.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21091>
2023-02-04 17:26:30 +00:00
Hampus Linander
4ffc7c3ff4 nir: Add extr_agx opcode
The AGX extr instruction extracts a bitfield from two 32bit registers.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20628>
2023-02-04 11:13:24 -05:00
Ian Romanick
ea413e826b nir: Eliminate nir_op_f2b
Builds on the work of !15121.  This gets to delete even more code
because many drivers shared a lot of code for i2b and f2b.

No shader-db or fossil-db changes on any Intel platform.

v2: Rebase on 1a35acd8d9.

v3: Update a comment in nir_opcodes_c.py. Suggested by Konstantin.

v4: Another rebase. Remove f2b stuff from Midgard.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20509>
2023-02-03 22:39:57 +00:00
Ian Romanick
024122c069 nir/builder: Handle f2b conversions specially in nir_type_convert
No shader-db or fossil-db changes on any Intel platform.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20509>
2023-02-03 22:39:57 +00:00
Ian Romanick
b265020b82 nir/builder: Eliminate nir_f2b helper (and use of nir_f2b32 helper)
There were only two users. Replace each with nir_fneu instead.

This is now a squash of what was two separate commits.
nir_lower_pstipple_block is called after nir_lower_bool_to_int32, so
nir_fneu32 has to be used here or there will be regresssions in stipple
tests on llvmpipe.

v2: Rebase on !20869.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Suggested-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20509>
2023-02-03 22:39:57 +00:00
Alyssa Rosenzweig
071ac59960 nir: Add a late texcoord replacement pass
Add a second NIR pass for lowering point/texture coordinate replacement (i.e.
point sprites). Why a second one? The current pass works on derefs/variables,
which is good for drivers that don't lower I/O at all (like Zink, where the pass
originates). However, it is problematic for hardware drivers: the inputs to this
pass depend on the shader key, so we want to run the pass as late as possible to
minimize the cost of building/compiling the associated shader variants. In
particular, we need to be able to lower point sprites after lowering I/O if we
would like to lower I/O when preprocessing NIR.

The logic for early lowering and late lowering is considerably different (the
late lowering is a lot simpler), so I've split this out into a second pass
rather than trying to weld them together into one.

This pass will be used on Asahi, which currently uses the early pass. It may be
useful for other drivers as well. (Actually, it's been shipping on Asahi for a
little while now, just hasn't been sent upstream yet.)

Tested with Neverball.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Asahi Lina <lina@asahilina.net>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21065>
2023-02-03 15:03:06 +00:00
Qiang Yu
f6b194b648 nir,ac/llvm,aco,radv,radeonsi: remove nir_export_vertex_amd
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20691>
2023-02-03 12:27:44 +00:00
Qiang Yu
f44872c7b6 nir,ac/llvm,aco: remove nir_export_primitive_amd
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20691>
2023-02-03 12:27:44 +00:00
Qiang Yu
5f24d58549 nir: add nir_export_amd intrinsic
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20691>
2023-02-03 12:27:43 +00:00
Sagar Ghuge
0ec3522163 nir: Handle other variants of image_samples properly while lowering
while lowering image_samples to one, we need to take
nir_intrinsic_image_deref_samples and
nir_intrinsic_bindless_image_samples intrinsic into account.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8211

Fixes: ab4c2990ed ("intel/compiler: use lower_image_samples_to_one")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21053>
2023-02-02 21:40:45 +00:00
Timur Kristóf
1244506c15 nir/opt_algebraic: Add optimization for ieq/ine and right-shift.
Fossil DB stats on GFX11:
Totals from 1343 (1.00% of 134913) affected shaders:
SpillSGPRs: 7145 -> 7137 (-0.11%)
CodeSize: 20737744 -> 20739148 (+0.01%); split: -0.02%, +0.03%
Instrs: 4010443 -> 4008449 (-0.05%); split: -0.05%, +0.00%
Latency: 50021520 -> 50021105 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 6354371 -> 6354112 (-0.00%); split: -0.00%, +0.00%
VClause: 63035 -> 63038 (+0.00%); split: -0.01%, +0.01%
SClause: 121162 -> 121166 (+0.00%)
Copies: 251354 -> 251058 (-0.12%); split: -0.18%, +0.06%
PreSGPRs: 137283 -> 137299 (+0.01%)

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20936>
2023-02-02 03:08:19 +00:00
Pavel Ondračka
7e6acfd587 nir: mark progress when removing trailing unused load_const channels
When the unused channels were at the end and so no reswizzling was
needed, we wouldn't correctly mark the progress.

Fixes: 3305c960
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21014>
2023-02-01 20:33:31 +00:00
Pavel Ondračka
fe56dd9c42 nir: mark progress when removing trailing unused alu channels
When the unused channels were at the end and so no reswizzling was
needed, we wouldn't correctly mark the progress.

Fixes: cb7f2012
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21014>
2023-02-01 20:33:31 +00:00
Pavel Ondračka
ef800da3f7 nir: nir opt_shrink_vectors whitespace fix
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21014>
2023-02-01 20:33:31 +00:00
Amber
c384690ab7 nir: support lowering nir_intrinsic_image_samples to a constant load
This can be used by multiple drivers that do not support ms images

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Reviewer-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Amber Amber <amber@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20813>
2023-02-01 19:52:49 +00:00
Alyssa Rosenzweig
b0b5a71c74 nir/opt_preamble: Consider load_preamble as movable
It's kosher to get load_preamble intrinsics ahead of time if the driver is
pushing sysvals. Handle them like load_uniform.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by-(with-sparkles): Asahi Lina <lina@asahilina.net>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20562>
2023-01-31 17:02:34 +00:00
Alyssa Rosenzweig
05d3238692 nir/opt_preamble: Treat *size as an input
Some backends may wish to reserve early uniforms for internal system values, and
use the remaining space for preamble storage. In this case, it's convenient to
teach nir_opt_preamble about a reserved offset. It's logical to treat the output
*size instead of an in/out variable that nir_opt_preamble adds to. This requires
a slight change to the consumers to zero the input.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by-(with-sparkles): Asahi Lina <lina@asahilina.net>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20562>
2023-01-31 17:02:34 +00:00
Marcin Ślusarz
2255375c4d nir: add nir_mod_analysis & its tests
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20050>
2023-01-31 13:50:08 +00:00
Erik Faye-Lund
f00c9e85e5 meson: use files() instead of joining paths
The Meson docs points out that it's better to use the files() function
when referring to files in the source tree than manually constructing
paths like this. Let's follow that advice, and get some neat cleanups.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20907>
2023-01-27 11:35:50 +00:00
Timur Kristóf
65a917cb6e nir: Add algebraic optimization for VKD3D-Proton fp32->fp16 conversion.
VKD3D-Proton DXBC f32 to f16 conversion implements a float conversion using PackHalf2x16.
Because the spec does not specify a rounding mode, it emits a sequence to ensure
D3D-like behaviour for infinity.

When we know the current backend has pack_half_2x16_rtz_split,
we can eliminate the extra sequence.

Fossil DB stats on GFX11:
Totals from 835 (0.62% of 134913) affected shaders:
VGPRs: 49368 -> 49224 (-0.29%)
CodeSize: 5341956 -> 5124564 (-4.07%)
Instrs: 1024062 -> 987041 (-3.62%)
Latency: 6530956 -> 6465120 (-1.01%); split: -1.01%, +0.00%
InvThroughput: 908189 -> 870253 (-4.18%)
VClause: 18704 -> 18702 (-0.01%); split: -0.02%, +0.01%
SClause: 33406 -> 33284 (-0.37%); split: -0.38%, +0.01%
Copies: 67440 -> 65992 (-2.15%); split: -2.15%, +0.00%
Branches: 18498 -> 18465 (-0.18%)
PreSGPRs: 38409 -> 38331 (-0.20%)
PreVGPRs: 44089 -> 43834 (-0.58%)

Note, some fossils are from before this pattern was added to VKD3D-Proton,
so the above may not reflect real-world impact.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15838>
2023-01-26 12:24:24 +00:00