nir_shader objects are hefty, and they really add up when there's a lot
of them. there's also not much use in keeping them around, as any time
they'll be used, they're always cloned first, and deserializing isn't
likely to be any slower than a clone
cuts driver memory usage by ~40% for tomb raider
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22266>
Even if the VkPipelineRasterizationStateCreateInfo sets
depthBiasEnable, internally we comput if it is really makes sense, and
use that to decide for example if we emit the Depth Offset packet.
But we were not using this to enable Depth Bias through the depth
offset enable field on the CFG packet.
So in some tests we were enabling depth bias, but not emitting the
packet to configure it, that seemed somewhat inconsistent.
This didn't cause any issue so far, but let's be conservative.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22252>
Anything Gfx12.5+ has a different format.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 90c86fe63e ("intel: add MTL performance metrics")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22257>
src/intel/perf/intel_perf_query_layout.c needs a valid kmd type to
look at the metrics
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 757e2dd692 ("intel/perf: Disable it for Xe KMD")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22257>
This is a bit more wordy, but it will greatly simplify some future
changes.
v2: Rebase on ADD3 changes.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22274>
It's a lot more useful to have it in the same stream with the
INTEL_DEBUG=fs output.
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22274>
ANV was the only driver using them and now it's on feedback loop flags.
Other drivers should convert instead of depending on the old version.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22191>
This records any rendering pipeline flags in the render pass. This
provides much-needed information for the VK_KHR_fragment_shading_rate
and VK_EXT_fragment_density_map extensions as well as provides an
alternative to VkRenderingSelfDependencyInfoMESA which is based on
VK_EXT_attachment_feedback_loop_layout.
v2 (Connor): Name something more general
v3 (Faith): Also add the FSR flag
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22191>
This helps the CP (command processor) optimize mesh shader
dispatch when Y = Z = 1.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22222>
Some GPUs such as AMD RDNA3 can use this information
to optimize mesh shader dispatches.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22222>
This just makes it possible to use the dominator
tree information during phi lowering.
No Fossil DB changes on GFX11.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21493>
The branch instruction is no longer conditional when the targets are the
same, so the operand is not necessary and can be removed.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21493>
Verifying that the branch instruction reads exec is not actually
necessary because the pattern that we look for already implies that.
This prepares for the next commit which will remove the exec operand
from branches that have the same target. These branches will no
longer read exec, but they should still get the same optimization.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21493>
Don't eliminate an instruction that writes registers other than exec and scc.
It is possible that this is eg. an s_and_saveexec and the saved value is
used by a later branch.
Fixes: bc13049747
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21493>
While analyzing cache loading performance, hashing the pipeline layout was
surprisingly consuming around 4% of time, sometimes close to the cost of
hashing shader modules.
Turns out we were hashing the pipeline layout on every pipeline creation.
Considering that pipeline layouts are usually deduplicated by the
application, this was amplifying the hashing cost by a big margin.
With Graphics Pipeline Library, we do need to rebuild the pipeline layout
by combining those from each library, but we can memoize the hash of the
descriptor set layout. The cost of re-hashing hashes is negligible since
each descriptor set layout can amount to 1–2KB in size.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22254>
Android CTS 13_r4 tests dEQP-VK.memory.allocation.random* fail
with VK_ERROR_OUT_OF_DEVICE_MEMORY on ADL boards with 32GB memory
as memory allocation requests from DEQP are much larger(~2.9GB+)
based on device heap size/8.
Increase the limit to unsigned 32bit max(~4GB) which helps to
fix the dEQP-VK.memory.allocation.random* tests.
v1: Bound allocation by the largest memory heap size (Lionel Landwerlin)
v2: Clean up comments to reflect the code change (Ivan Briano)
Update the value of MAX_MEMORY_ALLOCATION_SIZE (Lionel Landwerlin)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22066>
Not fixing anything, but required for another fix.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22066>
It's currently used when LS store output to LDS.
The LS/HS bug fix seems does not affect this case.
But we'd better treat it as other fixed args.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22045>