Commit graph

87700 commits

Author SHA1 Message Date
Iago Toral Quiroga
29dd5cf9d6 i965/vec4: dump the instruction execution size
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:51 +01:00
Iago Toral Quiroga
486fd5422c i965/vec4: use the IR's execution size
In the vec4 backend the generator sets to 8 the execution size for all
instructions by default, however, to implement 64-bit floating-point we
will need to split certain instruction into smaller sizes so we need the
IR to convey this information like we do in the scalar backend. This patch
uses the execution size from the vec4 IR.

We will use this feature in a later patch when we implement a SIMD
splitting pass.

v2:
  - Drop the assertion on the execution size being 8 or 4 (Curro)
  - Use exec_size from backend_instruction (Curro)

Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:51 +01:00
Iago Toral Quiroga
f79547840a i965/vec4: fix regs_read() for doubles
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:51 +01:00
Iago Toral Quiroga
7c6fba5e7c i965/vec4: fix size_written for doubles
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:51 +01:00
Iago Toral Quiroga
9527a50da0 i965: move exec_size from fs_instruction to backend_instruction
We are going to need this in the vec4 backend too.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Samuel Iglesias Gonsálvez
b58026b31e i965/vec4: use the new helper function to create double immediates
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
98da3623d5 i965/vec4: add a helper function to create double immediates
Gen7 hardware does not support double immediates so these need
to be moved in 32-bit chunks to a regular vgrf instead. Instead
of doing this every time we need to create a DF immediate,
create a helper function that does the right thing depending
on the hardware generation.

v2 (Curro):
  - Use swizzle() and writemask() helpers and make tmp const.

v3 (Iago):
  - Adapt to changes in offset()

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
8f9ce5fa22 i965/vec4: fix optimize predicate for doubles
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
1816ae8f68 i965/vec4: implement fsign() for doubles
v2: use a MOV with a conditional_mod instead of a CMP, like we do in d2b, to skip
    loading a double immediate.

v3: Fix comment (Matt)

Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
6e570619e0 i965/vec4: implement d2b
v2 (Curro):
  - Generate the flag register with a MOV with conditional_mod instead of a CMP
    instruction, which has the benefit that we can skip loading a DF
    0.0 constant.
  - Avoid the PICK_LOW_32BIT + MOV by using the flag result and a
    SEL to set the boolean result.

v3:
  - Fix comment (Matt)

Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
c1fb525016 i965/vec4: implement d2i, d2u, i2d and u2d
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
4b22576234 i965/vec4: implement HW workaround for align16 double to float conversion
From the BDW PRM, Workarounds chapter:

   "DF->f format conversion for Align16 has wrong emask calculation when
    source is immediate."

Notice that Broadwell and later are strictly scalar at the moment though, so
this is not really necessary.

v2: Instead of moving the immediate to a vgrf and converting from there, just
    convert the double immediate to float in the compiler and move the result
    to the destination (Matt)

Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
bfc1f0f017 i965/vec4: add helpers for conversions to/from doubles
Use these helpers to implement d2f and f2d. We will reuse these helpers when
we implement things like d2i or i2d as well.

v2:
- Rename the helpers (Matt)

Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
c722a8e61e i965/vec4: Rename DF to/from F generator opcodes
The opcodes are not specific for conversions to/from float since we need
the same for conversions to/from other 32-bit types. Rename the opcodes
accordingly and change the asserts to check the size of the types involved
instead.

v2:
- Rename to VEC4_OPCODE_TO_DOUBLE and VEC4_OPCODE_FROM_DOUBLE (Matt)

Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
619271ec87 i965/vec4: fix register allocation for 64-bit undef sources
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
21cf6f14d5 i965/vec4: make opt_vector_float ignore doubles
The pass does not support doubles in its current form.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
a8318b120e i965/vec4: fix get_nir_dest() to use DF type for 64-bit destinations
v2: Make dst_reg_for_nir_reg() handle this for nir_register since we
    want to have the correct type set before we call offset().

Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
bb0e67d55d i965/vec4: fix indentation in get_nir_src()
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
8cdbbbd2cf i965/vec4/nir: implement double comparisons
v2:
- Added newline before if() (Matt)

Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
8a3ba03339 i965/vec4: implement double packing
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
94cfdf586a i965/vec4: implement double unpacking
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
7ec57e91d6 i965/vec4: don't copy propagate vector opcodes that operate in align1 mode
Basically, ALIGN1 mode will ignore swizzles on the input vectors so we don't
want the copy propagation pass to mess with them.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
553700cf55 i965/vec4: Fix DCE for VEC4_OPCODE_SET_{LOW,HIGH}_32BIT
These align1 opcodes do partial writes of 64-bit data. The problem is that we
want to use them to write on the same register to implement packDouble2x32 and
from the point of view of DCE, since both opcodes write to the same register,
only the last one stands and decides to eliminate the first, which is
not correct, so prevent this from happening.

v2: Make a helper in vec4_instruction to know if the instruction is an
    align1 partial write. This will come in handy when we implement a
    simd splitting pass in a later patch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
54b998e0e4 i965/vec4: add VEC4_OPCODE_SET_{LOW,HIGH}_32BIT opcodes
These opcodes will set the low/high 32-bit in each 64-bit data element
using Align1 mode. We will use this to implement packDouble2x32.

We use Align1 mode because in order to implement this in Align16 mode
we would need to use 32-bit logical swizzles (XZ for low, YW for high),
but the IR works in terms of 64-bit logical swizzles for DF operands
all the way up to codegen.

v2:
 - use suboffset() instead of get_element_ud()
 - no need to set the width on the dst

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
6979e5a412 i965/vec4: add VEC4_OPCODE_PICK_{LOW,HIGH}_32BIT opcodes
These opcodes will pick the low/high 32-bit in each 64-bit data element
using Align1 mode. We will use this, for example, to do things like
unpackDouble2x32.

We use Align1 mode because in order to implement this in Align16 mode
we would need to use 32-bit logical swizzles (XZ for low, YW for high),
but the IR works in terms of 64-bit logical swizzles for DF operands
all the way up to codegen.

v2:
 - use suboffset() instead of get_element_ud()
 - no need to set the width on the dst

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
9b6174dffa i965/vec4: add dst_null_df()
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
4c040332f5 i965/vec4: We only support 32-bit integer ALU operations for now
Add asserts so we remember to address this when we enable 64-bit
integer support, as suggested by Connor and Jason.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
611fe6b32f i965/disasm: align16 DF source regions have a width of 2
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
c35fa7ac55 i965/vec4: set correct register regions for 32-bit and 64-bit
For 32-bit instructions we want to use <4,4,1> regions for VGRF
sources so we should really set a width of 4 (we were setting 8).

For 64-bit instructions we want to use a width of 2 because the
hardware uses 32-bit swizzles, meaning that we can only address 2
consecutive 64-bit components in a row. Also, Curro suggested that
the hardware is probably fixing the width to 2 for 64-bit instructions
anyway, so just go with that and use <2,2,1>.

v2:
 - No need to explicitly set the vertical stride of 64-bit regions to 2,
   brw_vecn_grf with a width of 2 will do that for us.
 - No need to adjust the width of dst registers.

v3 (Ian):
 - Make type_size and width const.

Signed-off-by: Connor Abbott <connor.w.abbott@intel.com>

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Connor Abbott
ed74b19ab4 i965: add brw_vecn_grf()
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
e09a6be3b6 i965/vec4: translate d2f/f2d
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
558f279531 i965/vec4: add double/float conversion pseudo-opcodes
These need to be emitted as align1 MOV's, since they need to have a
stride of 2 on the float register (whether src or dest) so that data
from another thread doesn't cross the middle of a SIMD8 register.

v2 (Iago):
- The float-to-double needs to align 32-bit data to 64-bit before doing the
conversion. This was doable in align16 when we tried to use an execsize
of 4, but with an execsize of 8 we would need another align1 opcode to do
that (since we need data to cross the middle of a SIMD register). Just
making the opcode handle this internally seems more practical that adding
another opcode just for this purpose and having the caller know about this
before converting.
- The double-to-float conversion produces 32-bit elements aligned to 64-bit
so we make the opcode re-pack the result to 32-bit and fit in one register,
as expected by SIMD4x2 operation. This still requires that callers reserve
two registers for the float data destination because we need to produce
64-bit aligned data first, and repack it later on the same destination
register, but it saves the need for a re-pack opcode only to achieve this
making the operation complete in a single opcode. Hopefully that is worth
the weirdness of the double register allocation...

Signed-off-by: Connor Abbott <connor.w.abbott@intel.com>
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Connor Abbott
2d6eee3144 i965/vec4: add support for printing DF immediates
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
9ce4b20bde i965/vec4/nir: fix emitting 64-bit immediates
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Connor Abbott
3457252b74 i965/vec4/nir: set the right type for 64-bit registers
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
fef06f6356 i965/vec4/nir: support doubles in ALU operations
Basically, this involves considering the bit-size information to set
the appropriate type on both operands and destination.

v2 (Curro)
  - Don't use two temporaries (and write one of them twice ) to obtain
    the nir_alu_type.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Iago Toral Quiroga
0f096b1e5a i965/vec4/nir: Add bit-size information to types
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Connor Abbott
2d81a29203 i965/vec4/nir: allocate two registers for dvec3/dvec4
v2 (Curro):
  - Do not special-case for a bit-size of 64, divide the bit_size by 32
    instead.
  - Use DIV_ROUND_UP so we can handle sub-32-bit types.

v3 (Ian):
  - Make num_regs const.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Connor Abbott
54913850aa i965/vec4/nir: simplify glsl_type_for_nir_alu_type()
Less duplication, one one less case to handle for doubles and support
for sized NIR types.

v2: Fix call to get_instance by swapping rows and columns params (Iago)

Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Samuel Iglesias Gonsálvez
9fa24632f3 i965/nir: double/dvec2 uniforms only need to be padded to a single vec4 slot
max_vector_size is used in the vec4 backend to pad out the uniform
components to match a size that is a multiple of a vec4. Double and dvec2
uniforms only require a single vec4 slot, not two.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 11:26:50 +01:00
Samuel Iglesias Gonsálvez
c5ae6e78fc i965/fs: fix exec_size when emitting DIM instruction
Otherwise, DIM instructions will be emitted with the default exec size
which could be 16 in some cases, that is not legal.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-03 06:48:39 +01:00
Timothy Arceri
22639a6e19 st/mesa: get Version from gl_program rather than gl_shader_program
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-01-03 12:57:24 +11:00
Timothy Arceri
2c0d267717 i965: stop passing gl_shader_program to brw_compile_gs() and gen6_gs_visitor()
Instead we caan just use gl_program.

Reviewed-by: Eric Anholt <eric@anholt.net>
2017-01-03 12:20:10 +11:00
Timothy Arceri
b880281f0b i965: get InfoLog and LinkStatus via the shader program data pointer in gl_program
This removes another dependency on gl_shader_program in the codegen
functions.

Reviewed-by: Eric Anholt <eric@anholt.net>
2017-01-03 12:20:10 +11:00
Timothy Arceri
340b22c217 i965: eliminate gen6_xfb_enabled field in brw_gs_prog_data
We can just get this information from shader_info instead.

Note that passing gen6_gs_visitor() gl_program via _LinkedShaders
will go away in a later patch.

Reviewed-by: Eric Anholt <eric@anholt.net>
2017-01-03 12:20:10 +11:00
Timothy Arceri
6643da6d7f i965: update brw_get_shader_time_index() not to take gl_shader_program
This removes another dependency on gl_shader_program in the codegen
functions which will help allow us to use gl_program in the
CurrentProgram array rather than gl_shader_program.

Reviewed-by: Eric Anholt <eric@anholt.net>
2017-01-03 12:20:10 +11:00
Marek Olšák
cb6f49a902 gallium/hud: fix the windows build by disabling file dumping 2017-01-02 23:18:28 +01:00
Kenneth Graunke
bc7f1eddbd glsl: Update ES 3.2 shader output restrictions.
This disallows fancy varyings in tessellation and geometry shaders,
as required by ES 3.2.

Fixes:
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_array_of_structs
dEQP-GLES31.functional.tessellation.user_defined_io.negative.per_patch_structs_containing_arrays

(Not a candidate for stable branches as it only disallows things which
should be working as desktop GL allows them.)

v2: Update error messages to not say "vertex shader" (caught by Iago).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-01-02 14:10:50 -08:00
Ben Widawsky
fc78ee5da0 i965/miptree: Create a disable CCS flag
Cc: Chad Versace <chadversary@chromium.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-01-02 10:35:17 -08:00
Ben Widawsky
d0b6a949f8 i965: Replace bool aux disable with enum
As CCS buffers are passed to KMS, it becomes useful to be able to
determine exactly what type of aux buffers are disabled. This was
previously not entirely needed (though the code was a little more
confusing), however it becomes very desirable after a recent patch from
Chad:

commit 1c8be049be
Author: Chad Versace <chadversary@chromium.org>
Date:   Fri Dec 9 16:18:11 2016 -0800

    i965/mt: Disable aux surfaces after making miptree shareable

The next patch will handle CCS and get rid of no_ccs.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-01-02 10:35:13 -08:00