i965/vec4: translate d2f/f2d

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Iago Toral Quiroga 2015-08-13 15:56:22 -07:00 committed by Samuel Iglesias Gonsálvez
parent 558f279531
commit e09a6be3b6

View file

@ -1106,6 +1106,30 @@ vec4_visitor::nir_emit_alu(nir_alu_instr *instr)
inst = emit(MOV(dst, op[0]));
break;
case nir_op_d2f: {
dst_reg temp = dst_reg(this, glsl_type::dvec4_type);
emit(MOV(temp, op[0]));
dst_reg temp2 = dst_reg(this, glsl_type::dvec4_type);
temp2 = retype(temp2, BRW_REGISTER_TYPE_F);
emit(VEC4_OPCODE_DOUBLE_TO_FLOAT, temp2, src_reg(temp))
->size_written = 2 * REG_SIZE;
vec4_instruction *inst = emit(MOV(dst, src_reg(temp2)));
inst->saturate = instr->dest.saturate;
break;
}
case nir_op_f2d: {
dst_reg tmp_dst = dst_reg(src_reg(this, glsl_type::dvec4_type));
src_reg tmp_src = src_reg(this, glsl_type::vec4_type);
emit(MOV(dst_reg(tmp_src), retype(op[0], BRW_REGISTER_TYPE_F)));
emit(VEC4_OPCODE_FLOAT_TO_DOUBLE, tmp_dst, tmp_src);
vec4_instruction *inst = emit(MOV(dst, src_reg(tmp_dst)));
inst->saturate = instr->dest.saturate;
break;
}
case nir_op_fadd:
/* fall through */
case nir_op_iadd: