Commit graph

145 commits

Author SHA1 Message Date
Jason Ekstrand
5de4209f91 intel/isl: Add a helper to get a subimage surface
We already have a helper for doing this in BLORP, this just moves the
logic into ISL where we can share it with other components.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-07-22 21:41:12 -07:00
Jason Ekstrand
b26b2490e5 intel/blorp: Allow blorp_copy on sRGB formats
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-07-22 20:59:22 -07:00
Jason Ekstrand
c9cb37b2a6 intel/blorp: Add a partial resolve pass for MCS
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-07-22 20:59:22 -07:00
Nanley Chery
8e2729fbb8 intel/blorp: Allow BLORP calls to be predicated
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-07-22 20:12:10 -07:00
Topi Pohjolainen
0926fb69a4 intel/blorp/gen4: Drop cube map flag for single face copy
This will falsely trigger an assert on number of layers once
isl is used for 3D layouts of Gen4 cube maps.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-07-18 21:36:13 +03:00
Ian Romanick
1b101ca809 blorp: Use normalized coordinates on Gen6
Apparently, the sampler has some sort of precision issues for
non-normalized texture coordinates with linear filtering.  This caused
some small precision issues in scaled blits.  Work around this by using
normalized coordinates.  There is some extra work necessary because Gen6
uses TEX (instead of TXF) for some multisample resolve blits.

Fixes piglit.spec.arb_framebuffer_object.fbo-blit-stretch on SNB.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68365
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
2017-06-26 13:41:11 -07:00
Nanley Chery
d1119ab7b6 blorp/clear: Add a binding-table-based CCS resolve function
v2:
- Do layered resolves.
(Jason Ekstrand):
- Replace "bt" suffix with "attachment".
- Rename helper function to prepare_ccs_resolve.
- Move blorp_params_init() into helper function.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-06-26 11:09:12 -07:00
Nanley Chery
6b23c65f3a intel/blorp: Check for layer fast-clear restriction
v2: Update commit title (Jason Ekstrand)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-06-26 11:09:12 -07:00
Nanley Chery
b46a071758 intel/blorp: Assert levels and layers are in range
v2 (Jason Ekstrand):
- Update commit title.
- Check aux level and layer as well.
v3 (Jason Ekstrand):
- Move the non-aux layer check.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-06-26 11:09:12 -07:00
Ian Romanick
cbb941cdec intel/blorp: Apply source offset in the TEX case
Previously the offset was only applied in the TXF case.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-06-20 11:07:02 -07:00
Ian Romanick
990f2be139 intel/blorp: Apply Gen4 coord. normalization after cubemap sizes are adjusted
Otherwise the values used for coordinate normalization use the wrong
sizes.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-06-20 11:07:02 -07:00
Jason Ekstrand
b2dd61196e intel/blorp: Set needs_(dst|src)_offset for Gen4 cubemaps
We call convert_to_single_slice so they may end up with a non-trivial
offset that needs to be taken into account.

v2 (idr): Also set needs_src_offset.  Suggested by Jason.

Fixes ES2-CTS.functional.texture.specification.basic_copyteximage2d.cube_rgba
and ES2-CTS.functional.texture.specification.basic_copytexsubimage2d.cube_rgba
on G45.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101284
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-06-20 11:07:02 -07:00
Jason Ekstrand
7175561598 intel/blorp: Work around Sandy Bridge occlusion query issue
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2017-06-14 18:15:05 -07:00
Jason Ekstrand
bacae7221b blorp: Use FullSurfaceDepthandStencilClear for blorp_hiz_op
The blorp_hiz_op entrypoint always acts on a full subresource of a HiZ
buffer so we can just set the flag unconditionally.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-06-07 08:54:54 -07:00
Jason Ekstrand
9cb6ac62fb intel/blorp: Plumb through access to the workaround BO
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101283
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-06-07 08:54:54 -07:00
Nanley Chery
ed5801864e anv/blorp: Move the depth cache flush outside of BLORP
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-06-07 08:54:54 -07:00
Jason Ekstrand
fbd8a33f61 intel/blorp: Refactor the HiZ op interface
This commit does a few things:

 1) Now that BLORP can do HiZ ops on gen8+, drop the gen6 prefix.
 2) Switch parameters to uint32_t to match the rest of blorp.
 3) Take a range of layers and loop internally.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-06-07 08:54:54 -07:00
Jason Ekstrand
f9fd976e8a i965/miptree: Store fast clear colors in an isl_color_value
This commit, out of necessity, makes a number of changes at once:

 1) Changes intel_mipmap_tree to store the clear color for both color
    and depth as an isl_color_value.

 2) Changes the depth/stencil emit code to do the format conversion of
    the depth clear value on Haswell and earlier instead of pulling a
    uint32_t directly from the miptree.

 3) Changes ISL's depth/stencil emit code to perform the format
    conversion of the depth clear value on Haswell and earlier instead
    of assuming that the depth value in the float is pre-converted.

 4) Changes blorp to pass the depth value through as a float.

 5) Changes the Vulkan driver to pass the depth value to blorp as a
    float rather than a uint.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2017-06-07 08:54:54 -07:00
Jason Ekstrand
1a22c4c960 intel/blorp: Handle gen6 stencil/HiZ offsets in the back-end
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-06-01 15:34:01 -07:00
Jason Ekstrand
d065a9540c intel/isl: Add a helper for getting the byte/tile offset of a subimage
Frequently, get_image_offset_sa is combined with get_intratile_offset_sa
so it makes sense to have a single helper to do both.  If the caller
doesn't want the intratile offsets, it can simply pass NULL and ISL will
assert that they are 0.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-06-01 15:33:58 -07:00
Jason Ekstrand
c1a70165be intel/isl: Remove the device parameter from isl_tiling_get_info
We were only using it for validating that we don't use Ys/Yf on gen8 and
earlier.  Removing it from isl_tiling_get_info lets us remove it from a
bunch of other things that had no business needing a hardware
generation.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-06-01 15:33:31 -07:00
Jason Ekstrand
79f2a5541f i965: Use BLORP for color clears on gen4-5
We don't support replicated data clears yet.  Those take a bit more work
and enabling replicated data clears in its own commit is probably better
for bisectibility anyway.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
fa13ef285d intel/blorp: Assert that no one tries to blit combined depth stencil
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
752d7af77a i965: Add blorp support for gen4-5
Due to complications with things such as URB setup on gen4-5, it's
easier to keep gen4 support in blorp completely internal to i965.  This
makes things a bit awkward because that means there's a file in i965
that includes blorp_priv.h but it's either that or have a file in blorp
that includes brw_context.h.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
23125b7102 intel/blorp: Set additional brw_wm_prog_key fields on gen4-5
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
0ed6f196fc intel/blorp: Add support for gen4-5 SF programs
As part of enabling support for SF programs, we plumb the SF URB size
through to emit_urb_config.  For now, it's always zero but, on gen4, it
may be something larger.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
8bce7bda45 intel/blorp: Make convert_to_single_slice available outside blorp_blit
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
110061afa2 intel/blorp: Use designated initializers to set up VERTEX_ELEMENTS
We also add a slot variable and use it as an iterator.  This will make
it much easier to conditionally put something between the header and the
vertex position.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
ac79806766 intel/blorp: Rename emit_viewport_state to emit_cc_viewport
The real point of this packet is that it sets up CC_VIEWPORT so that
name is a bit better.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
1f2f90be1f intel/blorp: Make the common genX_blorp_exec code gen4-safe
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
a7f5d6df8a intel/blorp: Re-arrange blorp_genX_exec.h
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
302c0488cf intel/blorp: Don't use ffma directly
It isn't supported prior to gen6 and, on gen6+, NIR will fuse the fmul
and fadd into an ffma automatically for us anyway.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
675ec434f3 intel/blorp: Delete isl_to_gen_ds_surfype
It's no longer used.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
e80f0840bf intel/blorp: Pull the pipeline bits of blorp_exec into a helper
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
3d35e5a51e intel/blorp/blit: Add support for normalized coordinates
Gen5 and earlier can't do non-normalized coordinates so we need to
compensate in the shader.  Fortunately, it's pretty easy plumb through.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
554a1731a5 intel/blorp: Move the gen7 stencil format workaround to blorp_blit
It's not needed for blorp_copy because it already overrides formats.
It's also not needed for blorp_clear because it clears stencil as
stencil.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-05-26 07:58:01 -07:00
Jason Ekstrand
b86dba8a0e nir: Embed the shader_info in the nir_shader again
Commit e1af20f18a changed the shader_info
from being embedded into being just a pointer.  The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct.  This, however, has
caused a few problems:

 1) There are many things which generate NIR without GLSL.  This means
    we have to support both NIR shaders which come from GLSL and ones
    that don't and need to have an info elsewhere.

 2) The solution to (1) raises all sorts of ownership issues which have
    to be resolved with ralloc_parent checks.

 3) Ever since 00620782c9, we've been
    using nir_gather_info to fill out the final shader_info.  Thanks to
    cloning and the above ownership issues, the nir_shader::info may not
    point back to the gl_shader anymore and so we have to do a copy of
    the shader_info from NIR back to GLSL anyway.

All of these issues go away if we just embed the shader_info in the
nir_shader.  There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-09 15:07:47 -07:00
Rafael Antognolli
7d5cc5b954 genxml: Normalize xml for 3DSTATE_CC_STATE_POINTERS.
- "COLOR_CALC_STATE Change" -> "Color Calc State Pointer Valid"
   - "Pointer to COLOR_CALC_STATE" -> "Color Calc State Pointer"
   - "BackFace" -> "Backface"

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-03 16:41:07 -07:00
Rafael Antognolli
b89805a7bc genxml: Normalize xml for 3DSTATE_MULTISAMPLE.
Name the options to "Pixel Location":
   - PIXLOC_CENTER -> CENTER
   - PIXLOC_UL_CORNER -> UL_CORNER

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-03 16:41:07 -07:00
Rafael Antognolli
4266c372d9 genxml: 3DSTATE_VS rename Function Enable to Enable.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-03 16:41:07 -07:00
Rafael Antognolli
9670124e31 genxml: Make BLEND_STATE command support variable length array.
We need to emit BLEND_STATE, which size is 1 + 2 * nr_draw_buffers
dwords (on gen8+), but the BLEND_STATE struct length is always 17. By
marking it size 1, which is actually the size of the struct minus the
BLEND_STATE_ENTRY's, we can emit a BLEND_STATE of variable number of
entries.

For gen6 and gen7 we set length to 0, since it only contains
BLEND_STATE_ENTRY's, and no other data.

With this change, we also change the code for blorp and anv to emit only
the needed BLEND_STATE_ENTRY's, instead of always emitting 16 dwords on
gen6-7 and 17 dwords on gen8+.

v2:
   - Use designated initializers on blorp and remove 0 from
   initialization (Jason)
   - Default entries to disabled on Vulkan (Jason)
   - Rebase code.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-04-24 15:14:10 -07:00
Jason Ekstrand
4495b917e2 intel/blorp: Add a blorp_emit_dynamic macro
This makes it much easier to throw together a bit of dynamic state.  It
also automatically handles flushing so you don't accidentally forget.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2017-04-14 13:35:02 -07:00
Jason Ekstrand
da2ac19511 intel/blorp: Use ISL for emitting depth/stencil/hiz
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-04-10 07:57:21 -07:00
Jason Ekstrand
d3785dcb2f intel/blorp: Emit 3DSTATE_STENCIL_BUFFER before HIER_DEPTH
We're about to replace blorp's emit code with ISL and it emits them in
the other order.  This makes diffing the aubs easier.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-04-10 07:57:21 -07:00
Chad Versace
6cbc13d94c intel: Fix requests for exact surface row pitch (v2)
All callers of isl_surf_init() that set 'min_row_pitch' wanted to
request an *exact* row pitch, as evidenced by nearby asserts, but isl
lacked API for doing so. Now that isl has an API for that, update the
code to use it.

v2: Assert that isl_surf_init() succeeds because the callers assume
    it.  [for jekstrand]

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com> (v1)
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
2017-03-28 09:44:44 -07:00
Kenneth Graunke
0c3fbf8028 i965: Drop AUB_TRACE_* stuff.
This was used for aubdumping (deleted a while ago) and INTEL_DEBUG=bat
decoding (deleted recently).

While we're changing parameters, delete the wrapper macro and make the
actual function brw_state_batch instead of __brw_state_batch.

This subsumes a patch by Emil Velikov to drop this from BLORP.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-03-21 13:49:18 -07:00
Iago Toral Quiroga
d4bdd871dc anv: avoid crashes when failing to allocate batches
Most of the time we use macros that handle this situation transparently,
but there are some cases were we need to handle this explicitly.

This patch makes sure we don't crash, notice that error handling takes
place in the function that actually failed the allocation,
anv_batch_emit_dwords(), which will set the status field of the batch
so it can be used at a later moment to report the error to the user.

v2:
  - Not crashing is not good enough, we need to keep track of the error
    (Topi, Jason). Iago: now that we track errors in the batch, this
    is being handled.
  - Added guards in a few more places that needed it (Iago)

v3:
  - Check result of anv_batch_emitn() for NULL before calling memset()
    in emit_vertex_input() (Topi)

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Iago Toral Quiroga
e2f707ce5b intel/blorp: make upload_shader() return a bool indicating success or failure
For now we always return true, follow-up patches will handle fail scenarios.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2017-03-16 11:40:05 +01:00
Jason Ekstrand
762a6333f2 nir: Rework conversion opcodes
The NIR story on conversion opcodes is a mess.  We've had way too many
of them, naming is inconsistent, and which ones have explicit sizes was
sort-of random.  This commit re-organizes things and makes them all
consistent:

 - All non-bool conversion opcodes now have the explicit size in the
   destination and are named <src_type>2<dst_type><size>.

 - Integer <-> integer conversion opcodes now only come in i2i and u2u
   forms (i2u and u2i have been removed) since the only difference
   between the different integer conversions is whether or not they
   sign-extend when up-converting.

 - Boolean conversion opcodes all have the explicit size on the bool and
   are named <src_type>2<dst_type>.

Making things consistent also allows nir_type_conversion_op to be moved
to nir_opcodes.c and auto-generated using mako.  This will make adding
int8, int16, and float16 versions much easier when the time comes.

Reviewed-by: Eric Anholt <eric@anholt.net>
2017-03-14 07:36:40 -07:00
Jason Ekstrand
700bebb958 i965: Move the back-end compiler to src/intel/compiler
Mostly a dummy git mv with a couple of noticable parts:
 - With the earlier header cleanups, nothing in src/intel depends
files from src/mesa/drivers/dri/i965/
 - Both Autoconf and Android builds are addressed. Thanks to Mauro and
Tapani for the fixups in the latter
 - brw_util.[ch] is not really compiler specific, so it's moved to i965.

v2:
 - move brw_eu_defines.h instead of brw_defines.h
 - remove no-longer applicable includes
 - add missing vulkan/ prefix in the Android build (thanks Tapani)

v3:
 - don't list brw_defines.h in src/intel/Makefile.sources (Jason)
 - rebase on top of the oa patches

[Emil Velikov: commit message, various small fixes througout]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-03-13 11:16:34 +00:00