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intel/blorp: Refactor the HiZ op interface
This commit does a few things: 1) Now that BLORP can do HiZ ops on gen8+, drop the gen6 prefix. 2) Switch parameters to uint32_t to match the rest of blorp. 3) Take a range of layers and loop internally. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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parent
42b10bbfe0
commit
fbd8a33f61
4 changed files with 58 additions and 53 deletions
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@ -286,60 +286,66 @@ blorp_ensure_sf_program(struct blorp_context *blorp,
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}
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void
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blorp_gen6_hiz_op(struct blorp_batch *batch,
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struct blorp_surf *surf, unsigned level, unsigned layer,
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enum blorp_hiz_op op)
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blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf,
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uint32_t level, uint32_t start_layer, uint32_t num_layers,
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enum blorp_hiz_op op)
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{
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struct blorp_params params;
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blorp_params_init(¶ms);
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params.hiz_op = op;
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brw_blorp_surface_info_init(batch->blorp, ¶ms.depth, surf, level, layer,
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surf->surf->format, true);
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for (uint32_t a = 0; a < num_layers; a++) {
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const uint32_t layer = start_layer + a;
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/* Align the rectangle primitive to 8x4 pixels.
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*
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* During fast depth clears, the emitted rectangle primitive must be
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* aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
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* 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
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* PRM):
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* If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
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* aligned to an 8x4 pixel block relative to the upper left corner
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* of the depth buffer [...]
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*
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* For hiz resolves, the rectangle must also be 8x4 aligned. Item
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* WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
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* Ivybridge simulator require the alignment.
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*
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* To be safe, let's just align the rect for all hiz operations and all
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* hardware generations.
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*
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* However, for some miptree slices of a Z24 texture, emitting an 8x4
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* aligned rectangle that covers the slice may clobber adjacent slices if
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* we strictly adhered to the texture alignments specified in the PRM. The
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* Ivybridge PRM, Section "Alignment Unit Size", states that
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* SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
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* not 8. But commit 1f112cc increased the alignment from 4 to 8, which
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* prevents the clobbering.
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*/
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params.x1 = minify(params.depth.surf.logical_level0_px.width,
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params.depth.view.base_level);
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params.y1 = minify(params.depth.surf.logical_level0_px.height,
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params.depth.view.base_level);
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params.x1 = ALIGN(params.x1, 8);
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params.y1 = ALIGN(params.y1, 4);
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brw_blorp_surface_info_init(batch->blorp, ¶ms.depth, surf, level,
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layer, surf->surf->format, true);
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if (params.depth.view.base_level == 0) {
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/* TODO: What about MSAA? */
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params.depth.surf.logical_level0_px.width = params.x1;
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params.depth.surf.logical_level0_px.height = params.y1;
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/* Align the rectangle primitive to 8x4 pixels.
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*
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* During fast depth clears, the emitted rectangle primitive must be
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* aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
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* 11.5.3.1 Depth Buffer Clear (and the matching section in the
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* Sandybridge PRM):
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*
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* If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
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* aligned to an 8x4 pixel block relative to the upper left corner
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* of the depth buffer [...]
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*
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* For hiz resolves, the rectangle must also be 8x4 aligned. Item
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* WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
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* Ivybridge simulator require the alignment.
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*
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* To be safe, let's just align the rect for all hiz operations and all
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* hardware generations.
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*
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* However, for some miptree slices of a Z24 texture, emitting an 8x4
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* aligned rectangle that covers the slice may clobber adjacent slices
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* if we strictly adhered to the texture alignments specified in the
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* PRM. The Ivybridge PRM, Section "Alignment Unit Size", states that
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* SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24
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* surfaces, not 8. But commit 1f112cc increased the alignment from 4 to
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* 8, which prevents the clobbering.
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*/
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params.x1 = minify(params.depth.surf.logical_level0_px.width,
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params.depth.view.base_level);
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params.y1 = minify(params.depth.surf.logical_level0_px.height,
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params.depth.view.base_level);
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params.x1 = ALIGN(params.x1, 8);
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params.y1 = ALIGN(params.y1, 4);
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if (params.depth.view.base_level == 0) {
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/* TODO: What about MSAA? */
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params.depth.surf.logical_level0_px.width = params.x1;
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params.depth.surf.logical_level0_px.height = params.y1;
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}
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params.dst.surf.samples = params.depth.surf.samples;
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params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
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params.depth_format =
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isl_format_get_depth_format(surf->surf->format, false);
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params.num_samples = params.depth.surf.samples;
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batch->blorp->exec(batch, ¶ms);
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}
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params.dst.surf.samples = params.depth.surf.samples;
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params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
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params.depth_format = isl_format_get_depth_format(surf->surf->format, false);
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params.num_samples = params.depth.surf.samples;
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batch->blorp->exec(batch, ¶ms);
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}
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@ -209,9 +209,9 @@ enum blorp_hiz_op {
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};
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void
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blorp_gen6_hiz_op(struct blorp_batch *batch,
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struct blorp_surf *surf, unsigned level, unsigned layer,
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enum blorp_hiz_op op);
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blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf,
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uint32_t level, uint32_t start_layer, uint32_t num_layers,
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enum blorp_hiz_op op);
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#ifdef __cplusplus
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} /* end extern "C" */
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@ -1723,6 +1723,6 @@ anv_gen8_hiz_op_resolve(struct anv_cmd_buffer *cmd_buffer,
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surf.clear_color.f32[0] = ANV_HZ_FC_VAL;
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blorp_gen6_hiz_op(&batch, &surf, 0, 0, op);
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blorp_hiz_op(&batch, &surf, 0, 0, 1, op);
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blorp_batch_finish(&batch);
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}
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@ -1074,8 +1074,7 @@ intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
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struct blorp_batch batch;
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blorp_batch_init(&brw->blorp, &batch, brw, 0);
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for (unsigned a = 0; a < num_layers; a++)
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blorp_gen6_hiz_op(&batch, &surf, level, start_layer + a, op);
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blorp_hiz_op(&batch, &surf, level, start_layer, num_layers, op);
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blorp_batch_finish(&batch);
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}
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