Commit graph

131319 commits

Author SHA1 Message Date
Dylan Baker
884c86d74e docs: add release notes for 20.3.3 2021-01-13 10:06:42 -08:00
Georg Lehmann
24c7a4df3a vulkan/overlay: fix vkGetInstanceProcAddr self-resolving
vkGetInstanceProcAddr(instance, "vkGetInstanceProcAddr") should return our
vkGetInstanceProcAddr not the next in the chain.

CC: mesa-stable
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8285>
(cherry picked from commit fff77e4b43)
2021-01-12 15:46:17 -08:00
Bas Nieuwenhuizen
b439d0e679 radv: Add Android module info to linker script.
The Android Vulkan loader needs this symbol, so the addition of the
linker script broke Vulkan for Android.

(For non-Android builds: I checked that having a non-existent symbol in
 the linker script works ok and doesn't put the symbol in the library)

Fixes: 41bb6459d3 ("radv: restrict exported symbols with static llvm")
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8437>
(cherry picked from commit 4956f6d0bf)
2021-01-12 15:46:16 -08:00
Eric Anholt
3261d99b9c mesa/st: Free the NIR builtins TGSI tokens after passing to the driver.
The driver interface doesn't take ownership of the TGSI tokens, so free
our temporary.

Fixes: 57effa342b ("st/mesa: Drop the TGSI paths for PBOs and use nir-to-tgsi if needed.")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8422>
(cherry picked from commit 4ddcd9cf16)
2021-01-12 15:46:15 -08:00
Eric Anholt
ed87818edd gallium/ntt: Fix leak of the per-instr liveness information.
Fixes: 34cc6a804e ("gallium: Add a nir-to-TGSI pass.")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8422>
(cherry picked from commit 0367bdbdc4)
2021-01-12 15:46:14 -08:00
Rhys Perry
adf09c9bf0 radv: set invariantgeom for Shadow of the Tomb Raider
Work around flickering foliage on GFX10.3

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4064
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8104>
(cherry picked from commit 255ca7ecda)
2021-01-12 15:46:10 -08:00
Rhys Perry
f8033bdc6d radv: add RADV_DEBUG=invariantgeom
This can be used to work around a common class of bugs appearing as
flickering.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8104>
(cherry picked from commit f17de6a803)
2021-01-12 15:45:38 -08:00
Pavel Asyutchenko
97365ce754 vulkan/overay: fix violation of VUID-VkDeviceCreateInfo-pNext-00373
We can't use VkDeviceCreateInfo::pEnabledFeatures when
VkPhysicalDeviceFeatures2 is present in pNext chain.

Fixes: ea7a6fa980 ("vulkan/overlay: add pipeline statistic & timestamps support")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8208>
(cherry picked from commit 2085381432)
2021-01-12 15:31:49 -08:00
Georg Lehmann
945bffe008 vulkan/device-select: fix vkGetInstanceProcAddr self-resolving
vkGetInstanceProcAddr(instance, "vkGetInstanceProcAddr") should return our
vkGetInstanceProcAddr not the next in the chain.

CC: mesa-stable
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8286>
(cherry picked from commit 67de6356f8)
2021-01-12 15:27:42 -08:00
Bas Nieuwenhuizen
c5f73e66ed radv/winsys: Fix offset in range merging.
If we change the virtual address we also have to change the offset in the buffer
to be mapped.

Fixes: 715df30a4e "radv/amdgpu: Add winsys implementation of virtual buffers."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7953>
(cherry picked from commit d3286bdd76)
2021-01-12 15:27:41 -08:00
Bas Nieuwenhuizen
107e4eea53 radv/winsys: Fix inequality for sparse buffer remapping.
Found a case where we mapped a range too many.

Per the comment the constraint is:

	/* [first, last] is exactly the range of ranges that either overlap the
	 * new parent, or are adjacent to it. This corresponds to the bind ranges
	 * that may change.
	 */

So that means that after the ++last we the ranges[last] should still
be adjacent. So we need to test the post-increment value to see whether
it is adjacent.

Failure case:
  ranges:
    0: 0 - ffff
    1: 10000 - 1ffff
    2: 20000 - 2ffff
    3: 30000 - 3ffff
  new range: 10000 - 1ffff

wrong first, last: 0,3
  However range 3 clearly isn't adjacent at all.

Fixes: 715df30a4e "radv/amdgpu: Add winsys implementation of virtual buffers."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7953>
(cherry picked from commit 2b12e6931e)
2021-01-12 15:27:40 -08:00
Dylan Baker
bf4e0a4b3e .pick_status.json: Mark 52b6adfbfb as backported 2021-01-12 15:27:39 -08:00
nia
bbb85a7be0 util: Avoid pthread_setaffinity_np on NetBSD
NetBSD's variant has a different prototype from the Linux version
the code expects. It might make sense to add support for NetBSD's
version, however, since NetBSD defaults to not allowing non-root
users to set processor affinity, there would be little gain here.

This is a build fix for NetBSD.

Signed-off-by: Nia Alarie <nia@NetBSD.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
CC: 20.3 <mesa-stable@lists.freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7947>
(cherry picked from commit 275079e3ad)
2021-01-12 15:27:35 -08:00
Rhys Perry
76ecdf2c32 aco: fix unreachable() for uniform 8/16-bit nir_op_mov from VGPR
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: d20a752c0d ("aco: use Builder::copy more")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8380>
(cherry picked from commit 816b7fb5cb)
2021-01-12 15:27:34 -08:00
James Park
6a006c3567 util: Disable memstream for Apple builds
Not all SDK versions support open_memstream. Maybe some other day.

Fixes: af8d488ea5 ("util,ac,aco,radv: Cross-platform memstream API")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8269>
(cherry picked from commit 3fb4755d48)
2021-01-12 15:27:33 -08:00
Samuel Pitoiset
e6aa51a84d radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+
To avoid any alignment issues that triggers memory violations and
eventually a GPU. This can happen if the stride (static or dynamic)
is unaligned and also if the VBO offset is aligned to scalar
(eg. stride is 8 and VBO offset is 2 for R16G16B16A16_SNORM).

The AMD Windows driver also always splits typed vertex fetches.

fossils-db (Sienna Cichlid):
Totals from 56508 (40.54% of 139391) affected shaders:
SGPRs: 2643545 -> 2664516 (+0.79%); split: -0.19%, +0.98%
VGPRs: 2007472 -> 1995408 (-0.60%); split: -0.74%, +0.13%
CodeSize: 70596372 -> 73913312 (+4.70%); split: -0.00%, +4.70%
MaxWaves: 772653 -> 774916 (+0.29%); split: +0.37%, -0.08%
Instrs: 14074162 -> 14567072 (+3.50%); split: -0.00%, +3.51%
Cycles: 69281276 -> 71253252 (+2.85%); split: -0.00%, +2.85%
VMEM: 22047039 -> 25554196 (+15.91%); split: +17.20%, -1.29%
SMEM: 4120370 -> 4360820 (+5.84%); split: +7.41%, -1.58%
VClause: 416913 -> 438361 (+5.14%); split: -1.86%, +7.01%
SClause: 536739 -> 542637 (+1.10%); split: -0.33%, +1.43%
Copies: 977194 -> 970015 (-0.73%); split: -2.43%, +1.69%
Branches: 241205 -> 241193 (-0.00%); split: -0.06%, +0.06%
PreVGPRs: 1505645 -> 1505379 (-0.02%)

This fixes GPU hangs with bin/draw-vertices from Piglit on GFX10+
with Zink.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8363>
(cherry picked from commit d2f4934121)
2021-01-12 15:27:32 -08:00
Samuel Pitoiset
a29f08b1e2 aco: fix creating the dest vector when 16-bit vertex fetches are splitted
Compute the number of components of the destination vector from the
bitsize when eg. a 16-bit vec2 vertex fetches is splitted. This is
because the dst will be a v1, so the p_create_vector should be created
from two v2b fro both sizes to match.

This prevents a regression from the next change which will split
typed vertex buffer loads on GFX6 and GFX10+.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8363>
(cherry picked from commit 68c2537062)
2021-01-12 15:27:31 -08:00
Rhys Perry
eec614e0f3 nir/load_store_vectorize: don't ignore subgroup memory barriers
Not sure why I thought this was correct, but we should consider them for
optimization purposes.

Fixes: ce9205c03b ('nir: add a load/store vectorization pass')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4202>
(cherry picked from commit f4eb833a12)
2021-01-12 15:27:30 -08:00
Dylan Baker
2c5b5920ca .pick_status.json: Update to d9c8422c41 2021-01-12 15:27:27 -08:00
Pierre-Eric Pelloux-Prayer
aef8fc860c drirc: radeonsi workaround for CS:GO
Cherry-picked from 6f2017205e

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8411>
2021-01-12 22:59:58 +00:00
Samuel Pitoiset
ae1c5dc6b6 radv: disable TC-compat HTILE in GENERAL for Detroit: Become Human
The game has invalid usage of render loops and enabling TC-compat
HTILE in GENERAL introduces rendering issues.

Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3063
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8412>
2021-01-11 14:07:09 +01:00
Erik Faye-Lund
9000c044fb zink: dot leak dummy_buffer
Fixes: 8736ffae2e ("zink: replace unset buffer with a dummy-buffer")

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8099>
(cherry picked from commit 07d5d911dd)

Conflicts:
	src/gallium/drivers/zink/zink_context.c
2021-01-06 09:35:16 -08:00
Ian Romanick
39c386c0fd nir/algebraic: Fix broken NaN and -0.0 behavior
No shader-db or fossil-db changes on any Intel platform.

v2: Add a coding line to fix SCons build problems caused by the ±
character.

Fixes: 25bfba3335 ("nir/algebraic: Recognize open-coded copysign(1.0, a)")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6358>
(cherry picked from commit 9771af5dde)

Conflicts:
	src/compiler/nir/nir_opt_algebraic.py
2021-01-06 09:34:20 -08:00
Ian Romanick
72233905e3 Revert "nir: Replace an odd comparison involving fmin of -b2f"
I originally noticed that 3b30814791 ("nir/algebraic: Optimize 1-bit
Booleans") caused this pattern no longer be matched by incorrectly
replacing b@32 with b@1.  Making that correct had no effect on
shader-db.  When this pattern originally was added, it only affected 4
shaders, so it's not worth the effort to debug further.

This reverts commit f50400cc80.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6358>
(cherry picked from commit 314a40c902)
2021-01-06 09:32:49 -08:00
Erik Faye-Lund
588cf800be gallium/util: do not perform n^2 stencil blits
We already loop n times here, no point in doing n instances as well.

Fixes: e8a40715a8 ("gallium/util: add blitter-support for stencil-fallback")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8301>
(cherry picked from commit 96ceca33c1)
2021-01-06 09:31:47 -08:00
Eric Anholt
cf5fe357d6 gallium/ntt: Fix emitting UBO declarations.
Fixes: d70fff99c5 ("nir: Use a single list for all shader variables")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8196>
(cherry picked from commit ec0bab8ca9)
2021-01-06 09:31:46 -08:00
Rhys Perry
071a87ac7f ac/nir: use llvm.readcyclecounter for LLVM9+
Unlike llvm.amdgcn.s.memtime, this works on GFX10.3

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4033
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8306>
(cherry picked from commit c5973ede01)
2021-01-06 09:31:43 -08:00
Marek Olšák
e9146fe6fb util: add AMD CPU family enums and enable L3 cache pinning on Zen3
Based on: https://en.wikichip.org/wiki/amd/cpuid

The only reason it's nominated as a fix is because Zen3 might underperform
because the CPU detection ignored it.

Fixes: 15fa2c5e35 - gallium/u_cpu_detect: get the number of cores per L3 cache for AMD Zen

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8225>
(cherry picked from commit e4fa7c440d)
2021-01-06 09:31:42 -08:00
Ian Romanick
20a067a837 spir-v: Mark floating point comparisons exact
OpenGL GLSL, OpenGL ARB assembly shaders, and DX9 are pretty loose about
the behavior in the presence of NaNs.  Many GPUs that implement these
specifications do not even have a representation of NaN.  However,
OpenCL and Vulkan SPIR-V are not so lax.  Both actually have some
required behavior in the presence of NaN, and, of the two, OpenCL is the
most strict.

For years we have implemented SPIR-V by using the same comparison
opcodes as we use for OpenGL GLSL and OpenGL assembly shaders.  This has
repeatedly caused problems where an optimization that is valid in the
NaN-relaxed world is not valid in Vulkan or OpenCL.  To fix this, set
the "exact" flag on comparisons instructions generated from SPIR-V.
This will block optimizations that may have different NaN behavior.

v2: Set the exact flag in the nir_builder, not in the vtn_builder.

v3: Add an assertion in vtn_handle_constant that the exact flag wasn't
set (because it's ignored).  Rebase on 80163bbec3 ("nir/vtn: Support
OpOrdered and OpUnordered opcodes").  Mark the NIR generated for those
opcodes as exact as well.

v4: s/unused_exact/exact/ in a couple places, and assert that exact has
the expected value (true in one place, false in the other).  Suggested
by Caio.

Closes: #3345
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Fixes: 8513b12590 ("nir/opt_if: split ALU from Phi more aggressively")

This commit doesn't really fix anything in 8513b12590.  However,
without 8513b12590, a regression is triggered in RADV on No Man's
Sky.  I want to ensure that this change is only applied on top of
8513b12590, and Fixes: seems the safest way to do that.

No shader-db changes on any Intel platform.  This only affects SPIR-V,
and we have no OpenGL SPIR-V shaders in shader-db.

124 shaders in Shadow of the Tomb Raider (Steam "native") were hurt by 1
spill and 1 fill each.

All Intel platforms had similar results. (Tiger Lake shown)
Instructions in all programs: 155668276 -> 155685764 (+0.0%)

SENDs in all programs: 6474570 -> 6474570 (+0.0%)

Loops in all programs: 35271 -> 35271 (+0.0%)

Cycles in all programs: 3198055373 -> 3198628031 (+0.0%)

Spills in all programs: 231522 -> 231646 (+0.1%)

Fills in all programs: 347571 -> 347695 (+0.0%)

Vega
Totals:
SGPRs: 20955712 -> 20956756 (+0.00%); split: -0.02%, +0.03%
VGPRs: 13476920 -> 13473132 (-0.03%); split: -0.07%, +0.04%
CodeSize: 613371940 -> 613339348 (-0.01%); split: -0.06%, +0.05%
MaxWaves: 3111886 -> 3112481 (+0.02%); split: +0.02%, -0.00%
Instrs: 120723785 -> 120746991 (+0.02%); split: -0.04%, +0.06%
Cycles: 626658992 -> 626862708 (+0.03%); split: -0.05%, +0.08%
VMEM: 216330854 -> 216343196 (+0.01%); split: +0.04%, -0.04%
SMEM: 32079391 -> 32081972 (+0.01%); split: +0.05%, -0.04%
VClause: 2688784 -> 2688789 (+0.00%); split: -0.03%, +0.03%
SClause: 6554669 -> 6556251 (+0.02%); split: -0.01%, +0.03%
Copies: 5356667 -> 5353283 (-0.06%); split: -0.36%, +0.29%
Branches: 954466 -> 954716 (+0.03%); split: -0.01%, +0.04%
PreSGPRs: 9078300 -> 9081626 (+0.04%); split: -0.01%, +0.05%
PreVGPRs: 10972090 -> 10966576 (-0.05%); split: -0.06%, +0.01%

Totals from 48239 (12.08% of 399432) affected shaders:
SGPRs: 2713984 -> 2715028 (+0.04%); split: -0.16%, +0.19%
VGPRs: 1997804 -> 1994016 (-0.19%); split: -0.46%, +0.27%
CodeSize: 172094092 -> 172061500 (-0.02%); split: -0.21%, +0.19%
MaxWaves: 337327 -> 337922 (+0.18%); split: +0.20%, -0.02%
Instrs: 33053657 -> 33076863 (+0.07%); split: -0.15%, +0.22%
Cycles: 254961228 -> 255164944 (+0.08%); split: -0.12%, +0.20%
VMEM: 15165226 -> 15177568 (+0.08%); split: +0.59%, -0.51%
SMEM: 3304938 -> 3307519 (+0.08%); split: +0.49%, -0.41%
VClause: 766225 -> 766230 (+0.00%); split: -0.12%, +0.12%
SClause: 1332645 -> 1334227 (+0.12%); split: -0.04%, +0.16%
Copies: 2040651 -> 2037267 (-0.17%); split: -0.94%, +0.77%
Branches: 743668 -> 743918 (+0.03%); split: -0.01%, +0.05%
PreSGPRs: 1697667 -> 1700993 (+0.20%); split: -0.07%, +0.27%
PreVGPRs: 1718424 -> 1712910 (-0.32%); split: -0.39%, +0.07%

Polaris
Totals:
SGPRs: 21349172 -> 21354376 (+0.02%); split: -0.02%, +0.04%
VGPRs: 13690680 -> 13686920 (-0.03%); split: -0.07%, +0.04%
CodeSize: 613745824 -> 613704988 (-0.01%); split: -0.06%, +0.05%
MaxWaves: 2775012 -> 2775189 (+0.01%); split: +0.01%, -0.00%
Instrs: 120735079 -> 120756209 (+0.02%); split: -0.04%, +0.06%
Cycles: 627906100 -> 628076156 (+0.03%); split: -0.05%, +0.08%
VMEM: 216623065 -> 216641838 (+0.01%); split: +0.04%, -0.04%
SMEM: 32295618 -> 32299338 (+0.01%); split: +0.05%, -0.04%
VClause: 2711025 -> 2711141 (+0.00%); split: -0.03%, +0.04%
SClause: 6545185 -> 6546769 (+0.02%); split: -0.01%, +0.03%
Copies: 5387723 -> 5383249 (-0.08%); split: -0.37%, +0.29%
Branches: 953775 -> 953954 (+0.02%); split: -0.01%, +0.03%
PreSGPRs: 9148814 -> 9153211 (+0.05%); split: -0.01%, +0.06%
PreVGPRs: 11029429 -> 11023915 (-0.05%); split: -0.06%, +0.01%

Totals from 48239 (12.00% of 402052) affected shaders:

SGPRs: 2682056 -> 2687260 (+0.19%); split: -0.16%, +0.35%
VGPRs: 1994436 -> 1990676 (-0.19%); split: -0.46%, +0.27%
CodeSize: 170857060 -> 170816224 (-0.02%); split: -0.21%, +0.19%
MaxWaves: 295429 -> 295606 (+0.06%); split: +0.07%, -0.01%
Instrs: 32808802 -> 32829932 (+0.06%); split: -0.16%, +0.22%
Cycles: 254633252 -> 254803308 (+0.07%); split: -0.13%, +0.20%
VMEM: 14897934 -> 14916707 (+0.13%); split: +0.65%, -0.52%
SMEM: 3289726 -> 3293446 (+0.11%); split: +0.53%, -0.42%
VClause: 775318 -> 775434 (+0.01%); split: -0.11%, +0.13%
SClause: 1304867 -> 1306451 (+0.12%); split: -0.04%, +0.16%
Copies: 2026334 -> 2021860 (-0.22%); split: -0.99%, +0.77%
Branches: 742554 -> 742733 (+0.02%); split: -0.02%, +0.04%
PreSGPRs: 1690887 -> 1695284 (+0.26%); split: -0.07%, +0.33%
PreVGPRs: 1717709 -> 1712195 (-0.32%); split: -0.40%, +0.07%
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6358>
(cherry picked from commit 010e663cc3)
2021-01-06 09:31:35 -08:00
Andrii Simiklit
f121623020 st/mesa: don't affect original st_CompressedTexSubImage parameters
The fallback path is still possible here so let keep them as is.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3952
Fixes: 4b02f165 ("st/mesa: implement PBO upload for glCompressedTex(Sub)Image")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8258>
(cherry picked from commit 5ae7d40648)
2021-01-06 09:31:33 -08:00
Dylan Baker
773d683a89 .pick_status.json: Update to 96ceca33c1 2021-01-06 09:31:28 -08:00
Rhys Perry
da6fb03777 aco: fix incorrect address calculation for load_barycentric_at_sample
Fix address calculation for indirect load_barycentric_at_sample on GFX6-8
with a uniform sample index.

A non-zero uniform sample index does not seem to be tested by CTS.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3966
Fixes: 93c8ebfa78 ("aco: Initial commit of independent AMD compiler")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8302>
(cherry picked from commit b2d000513e)
2021-01-04 09:22:31 -08:00
Danylo Piliaiev
2f9e5cae2b nir: fix missing nir_lower_pntc_ytransform.c in the makefile
Fixes: 33fd9e5d "nir: account for point-coord origin when lowering it"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8308>
(cherry picked from commit 81132983cd)
2021-01-04 09:22:30 -08:00
Danylo Piliaiev
9e1e67b35b nir: account for point-coord origin when lowering it
The resulting point-coord origin not only depends on whether
the draw buffer is flipped but also on GL_POINT_SPRITE_COORD_ORIGIN
state. Which makes its transform differ from a transform of wpos.

On freedreno fixes:
 gl-3.2-pointsprite-origin
 gl-3.2-pointsprite-origin -fbo

Fixes: d934d320 "nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_ytransform."
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8200>
(cherry picked from commit 33fd9e5d8a)
2021-01-04 09:22:30 -08:00
Marek Vasut
d7c09d09aa etnaviv: Fix rework ZSA into a derived state
In case the stencil is modified, it is also enabled. That was the
behavior of the original code, which was also the correct behavior,
so reinstate the behavior.

Fixes dEQP-GLES2.functional.fragment_ops.depth_stencil.* on STM32MP1 GC400T.

Fixes: b29fe26d43 ("etnaviv: rework ZSA into a derived state")
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Marek Vasut <marex@denx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8174>
(cherry picked from commit 33a6c01e12)
2021-01-04 09:22:29 -08:00
Dylan Baker
b83d96666d .pick_status.json: Update to b2d000513e 2021-01-04 09:22:26 -08:00
Marek Olšák
99ff47e853 st/mesa: don't do glCopyPixels via blit if depth bounds test is enabled
Fixes: 36a6f848bb - st/mesa: add EXT_depth_bounds_test

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7720>
(cherry picked from commit 8848114345)
2021-01-02 10:40:14 -08:00
Icecream95
636a917ca4 pan/mdg: Fix promoted uniform moves with 64-bit types
The move source is the second src, not the first one.

Fixes: 5e5ea25a0d ("pan/mdg: Explicitly type 64-bit uniform moves")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8264>
(cherry picked from commit 97929b1aaf)
2021-01-02 10:40:14 -08:00
Samuel Pitoiset
c7430bbc3e nir: fix determining if an addition might overflow for phi sources
nir_addition_might_overflow() expects the parent instruction to be
an alu instr but it might be a phi instr. Fix it by assuming that
the addition might overflow.

This fixes compiler crashes with Horizon Zero Dawn.

No fossils-db changes.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8268>
(cherry picked from commit 0b503d8de9)
2021-01-02 10:40:13 -08:00
Eric Anholt
2b66910037 gallium/draw: Fix intermittent failure to bind new geometry shaders.
If you deleted your old GS and created a new one, then it would
occasionally skip binding the new GS because the token pointers were
equal.  Clear the current token pointer in the machine when we're deleting
its token.

Cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8277>
(cherry picked from commit 969f50ddcf)
2021-01-02 10:40:12 -08:00
Dylan Baker
2f6f5b3ba2 .pick_status.json: Update to 9ef2c44ce6 2021-01-02 10:39:52 -08:00
Dylan Baker
6d2e76d242 docs: Add sha256 sum for 20.3.2 2020-12-30 20:11:04 -08:00
Dylan Baker
b3877e880b Bump version for 20.3.2 release 2020-12-30 19:58:21 -08:00
Dylan Baker
d9d99af156 docs: add release notes for 20.3.2 2020-12-30 19:57:40 -08:00
Timothy Arceri
7ca951d11a glsl: default to compat shaders in compat profile
If the shader does not specify "core" or "compatibility" in shaders
above 1.40 we were defaulting these shaders to core shaders when
in a compat profile. Instead default to compat shaders.

This brings us inline with the behaviour of the binary drivers and
fixes a crash on start-up for the game Foundation.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3594

Fixes: c7e3d31b0b ("glsl: fix compat shaders in GLSL 1.40")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6993>
(cherry picked from commit 6c8cc9be12)
2020-12-29 21:06:56 -08:00
Mike Blumenkrantz
e8a6bf6e10 st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT and skip gs
the previous commit handling this forced geometry shader usage for all cases,
but this is not ideal, so instead there are now fragment shader variants for
both depth==1 and depth!=1, corresponding to the existence of gl_Layer in the
shader

Fixes: 614c77772a ("st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT")

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8089>
(cherry picked from commit 36097fc7ef)
2020-12-29 21:06:56 -08:00
Ryan Neph
f892a46cc5 virgl: fix BGRA emulation artifacts during window resize
On some devices, window resizing results in flashes of blue- and
orange-tinted versions of the current frame until resizing is
finished.

This fix ensures that the emubgra tweak used for GLES virgl hosts
has its enabled state flag set properly during resize events.

v2: removed unrelated whitespace change

Fixes: 6f68cacf61 ("virgl: Always enable emulated BGRA and swizzling unless specifically told not to")
Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8119>
(cherry picked from commit accc222217)
2020-12-29 21:06:56 -08:00
Dylan Baker
b62bd28ec8 .pick_status.json: Update to 6c8cc9be12 2020-12-29 21:06:56 -08:00
Dylan Baker
b21d692805 .pick_status.json: Mark 967ae12931 as denominated 2020-12-29 21:06:56 -08:00
Mike Blumenkrantz
009e2aa546 zink: handle null ubos
for drivers that don't support robustness features (nullDescriptor)
we can just jam in the dummy buffer here and yolo

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8226>
2020-12-29 00:42:35 +00:00