The build-finished event is also triggered when there's an error. I
somehow got the second argument wrong, and ended up ignoring the case.
This can lead to new exceptions being thrown due to missing files, that
ends up hiding the real problem.
Fixes: 64a4ba9e1c ("docs: add an extension to generate redirects")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10407>
There's no longer any code reading this, so let's get rid of it. It
always rubbed me a bit the wrong way, because this repeated some
information already present in the context.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10371>
This is required for a bunch of stuff that can occur in any Vulkan
shader stage, not just these few. So let's always emit this cap.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10371>
internal_usage is the memory allocated by the current process (intent)
while system_usage is the memory allocated globally (actual).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9774>
The pointers won't be used at that point. Just decrement the refcounts.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.eric.pelloux-prayer@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10606>
A lot of space was wasted due to 16-byte alignment for slots. This new
layout tries to match glthread. Highlights:
- the slot size changed to 8 bytes (was 16), so less padding
- the header size changed to 4 bytes (was 8), so some calls can use
the remaining 4 bytes in the slot for parameters
- draw merging merges up to 307 draws (was 256) due to space savings
- parameters in structures are sorted based on implicit type alignment
(uint8_t first, pointers last) to make it easier to utilize the 4 bytes
after the header and to remove holes
- some structures use smaller types for parameters than pipe_context where
it's safe (e.g. clear uses float instead of double for depth)
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.eric.pelloux-prayer@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10606>
This reverts commit 3b1ce49bc1.
It will be completely rewritten, but let's revert this first.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.eric.pelloux-prayer@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10606>
Not that Z32F is especially common, but we shouldn't consider it to
imply that the color buffers are also float, which is what floatMode
is meant to mean.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10491>
The blitter commands don't show up in INTEL_DEBUG=bat, but on
gen4/5 they are emitted on the render engine ring so just change
the XML to reflect that.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10636>
MI_LOAD_REGISTER_MEM is only available on gen7+, so avoid build errors
on earlier generations.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10636>
sparse buffers are not cpu-readable, so any mapping requires that they
use a staging buffer, either the stream uploader for writes or a manual
copy for readback
future work here should attempt to resolve two perf issues:
* sparse allocations should be allocated dynamically using a suballocator
or some other, more useful strategy
* readback shouldn't allocate a huge staging buffer
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10509>
On Wayland, if the wl_drm interface is not available, for example if the
compositor is using the proprietary NVIDIA driver along with their egl-wayland
library, the device_select layer will fail to initialize. However, the failure
path will unconditionally call wl_drm_destroy even though info.wl_drm would be
NULL in that case. This can cause a segfault in libwayland-client.so.
To fix this, check if info.wl_drm is NULL before calling wl_drm_destroy. This
way, initialization will fail gracefully even if that interface is not present.
Signed-off-by: Erik Kurzinger <ekurzinger@nvidia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10598>
Move it out of the "cs" sub-struct, since the bit can be used for
other shader stages in the future.
This also removes a subtle issue in spirv_to_nir:
info.cs.shared_memory_explicit_layout was used without checking for
the CS shader stage. It ended up being "harmless" since the effects
also depended on presence of shared variables.
Fixes: 5de6c5973a ("spirv: Implement SPV_KHR_workgroup_memory_explicit_layout")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10529>