When tessellation is used, the VS runs on the HW LS stage (merged
into HS on GFX9-10). This commit enables such VS to store its
outputs properly in LDS so that the TCS can load them as its
per-vertex inputs.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
Tessellation control shaders can have per-vertex inputs,
and both per-vertex and per-patch outputs. TCS can not only store,
but also load their outputs.
The TCS outputs are stored in RING_HS_TESS_OFFCHIP in VMEM, which
is where the TES reads them from. Additionally, the are also stored
in LDS to make sure they can be loaded fast when read by the TCS.
Tessellation factors are always just stored in LDS.
At the end of the shader, the first shader invocation reads these
from LDS and writes them to RING_HS_TESS_FACTOR in VMEM, and
additionally to RING_HS_TESS_OFFCHIP when they are read by
the Tessellation Evaluation Shader.
This implementation matches the memory layouts used by radv_nir_to_llvm.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
This commit fixes lds_store and lds_load so that they can
properly support 32 and 64-bit loads and stores; and makes
them a little more reusable so they can be used by
tessellation control shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
This commit takes the new helpers into use by the VS output
store function. This function is also where the VS outputs will
be handled when the VS runs on the HW LS stage.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
This commit carves out the GS per-vertex input load, and takes the
new helper functions into use.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
These helpers are going to make it unnecessary to reimplement the
(almost) same address offset calculation in mulitple places.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
These are going to be used for loading and storing inputs
and outputs in various stages, such as GS, TCS and TES.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
It was problematic to have it, because some shader stages might
not even know about the esgs_itemsize, for example TCS and
the merged VS+TCS stages.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
This function is going to be reused in multiple functions when
storing or loading something in the LDS.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
We are going to support more kinds of merged shaders, such
as vertex_tess_control_hs and tess_eval_geometry_gs.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
TCS outputs are going to be written to LDS, so it
has to use memory_barrier_shared in order to ensure
that it waits for LDS writes.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
Make sure to add the lod value if non-null as the 2nd operand.
Fixes dEQP-VK.image.load_store_lod.with_format.1d.* on all gens
except GFX9.
Fixes: 4d49a7ac73 ("aco: handle nir_intrinsic_image_deref_{load,store} with lod")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4060>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4060>
For all VMEM instructions, the resource constant is now
in operands[0]. For MIMG instructions, the sampler shares
operands[1] with write data in case this instruction writes memory.
Moving the VADDR to be the last operand for MIMG is the first step to
support Navi NSA encoding.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3602>
Otherwise, code like this will be broken:
loop {
if (...) {
break;
} else {
break;
}
}
The continue_or_break block doesn't have any logical predecessors but it's
a logical predecessor of the header block. This liveness error breaks the
spiller in init_live_in_vars() (under "keep variables spilled on all
incoming paths") and eventually creates garbage reloads.
Fixes: 93c8ebfa ('aco: Initial commit of independent AMD compiler')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3257>
This will make it easier to skip unused channels at the start and to split
unaligned loads on GFX10.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3086>
GFX6 only supports up to 8-bit for the literal offset, so make sure
it's copied to a temporary SGPR before emitting a SMEM instruction.
The optimizer will propagate the literal offset if possible anyways.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3533>
GFX6 (except OLAND and HAINAN) has a bug that it only looks at
the X writemask component.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3533>
v5: rebase on float_controls changes
v7: rebase after shader args MR and load/store vectorizer MR
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
For GS copy shaders, whether we want to do exports is conditional. By
explicitly marking the end blocks, we can mark an IF's then branch as an
export block and ensure that's where the assembler inserts null exports.
v6: only fixup exports in the end block, like before
v8: simplify some code
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
GS is the same on GFX6, but GFX6 isn't fully supported yet.
v4: fix regclass
v7: rebase after shader args MR
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
v2: implement GFX10
v3: rebase
v7: rebase after shader args MR
v8: fix gs_vtx_offset usage on GFX9/GFX10
v8: use unreachable() instead of printing intrinsic
v8: rename output_state to ge_output_state
v8: fix formatting around nir_foreach_variable()
v8: rename some helpers in the scheduler
v8: rename p_memory_barrier_all to p_memory_barrier_common
v8: fix assertion comparing ctx.stage against vertex_geometry_gs
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2421>
GFX6 doesn't have V_FLOOR_F64, it needs to be lowered. Loosely based
on the AMDGPU LLVM backend.
Introduce a new function because it will be useful for some other
64-bit operations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3477>
GFX6 doesn't have V_RNDNE_F64, it needs to be lowered. Loosely based
on the AMDGPU LLVM backend.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3477>
GFX6 doesn't have V_CEIL_F64, it needs to be lowered. Loosely based
on the AMDGPU LLVM backend.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3477>
GFX6 doesn't have V_TRUNC_F64, it needs to be lowered. Loosely based
on the AMDGPU LLVM backend.
Introduce a new function because it will be useful for some other
64-bit operations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3477>
GFX6 doesn't have FLAT instructions, use MUBUF instructions instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3477>
GFX6 doesn't have FLAT instructions, use MUBUF instructions instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3477>