Luca Barbieri
24f5ebb1d7
u_surfaces: fix surface leak due to off by one
2010-08-11 11:17:35 +02:00
Luca Barbieri
58b104d7f0
auxiliary: make primitive splitter assert on unimplemented adjacency prims
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They are unimplemented, even though the framework makes it possible to
implement them well, and nv50 needs them.
2010-08-11 11:08:51 +02:00
Luca Barbieri
eee5cea385
auxiliary: fix u_split_prim naming convention
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Current practice is to start identifiers with "util_" instead of "u_".
2010-08-11 11:08:51 +02:00
Luca Barbieri
0dcf0f9dfa
auxiliary: move Ben Skeggs' primitive splitter to common code
...
This is a simple framework that handles splitting primitives in an
abstract way.
The user has to specify the primitive start, start index and count.
Then, it can ask the primitive splitter to "draw" a chunk of the
primitive, staying under a given vertex/index budget.
The primitive splitter will then call user-supplied functions to
emit a range of vertices/indices, as well as switch the edgeflag
on or off.
This is particularly useful for hardware that either has limits
on the vertex count field, or where vertices are pushed on a FIFO
or temporary buffer of limited size.
Note that unlike other splitters, it does not manipulate data in
any way, and merely asks a callback to do so, in vertex intervals.
2010-08-11 11:08:46 +02:00
Vinson Lee
0578acbe18
mesa: Include missing header in prog_noise.h.
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Include glheader.h for GLfloat symbol.
2010-08-11 01:10:54 -07:00
Vinson Lee
f36a4b3c9e
mesa: Clean up header file inclusion in prog_instruction.h.
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Remove mfeatures.h.
Include glheader.h for GL symbols.
2010-08-11 01:06:58 -07:00
Vinson Lee
c20e92c3e0
mesa: Include missing header in prog_execute.h.
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Include mtypes.h for GLcontext symbol.
2010-08-11 00:43:28 -07:00
Vinson Lee
2a5bf7b4d2
mesa: Include missing header in prog_cache.h.
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Include mtypes.h for GLcontext symbol.
2010-08-11 00:35:34 -07:00
Vinson Lee
1c5a077e1b
mesa: Include missing header in nvvertparse.h.
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Include mtypes.h for GLcontext symbol.
2010-08-11 00:33:02 -07:00
Vinson Lee
13887f389f
mesa: Include missing header in nvfragparse.h.
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Include mtypes.h for GLcontext symbol.
2010-08-11 00:29:26 -07:00
Vinson Lee
48f8495040
mesa: Remove unnecessary header from hash_table.h.
2010-08-11 00:26:05 -07:00
M.Froehlich@science-computing.de
c8e714df01
swrast: fix span color array pointer assignment for 32-bit/channel rendering
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See fd.o bug 29487.
NOTE: This is a candidate for the 7.8 branch.
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-10 21:21:26 -06:00
Marek Olšák
ca5227ce8b
r300g: initialize VAP_VTX_STATE_CNTL
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This got lost during the rasterizer rewrite.
2010-08-11 04:48:56 +02:00
Marek Olšák
683ef52e19
r300g: implement gl_FrontFacing
2010-08-11 04:48:56 +02:00
Vinson Lee
cc732bf894
swrast: Remove unnecessary header.
2010-08-10 18:05:52 -07:00
Vinson Lee
61205f6189
svga: Remove unnecessary headers.
2010-08-10 17:53:08 -07:00
Vinson Lee
34cdad62dd
r300g: Remove unnecessary header.
2010-08-10 17:39:13 -07:00
Nigel Stewart
6768afbe9f
glut: also check for GLX_ARB_multisample
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Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-10 17:28:33 -06:00
Brian Paul
bbfdcc16df
mesa: use switch stmt in init_program_limits()
2010-08-10 17:27:56 -06:00
Brian Paul
f6ca938bcb
mesa: remove obsolete comments
2010-08-10 17:27:55 -06:00
Tom Stellard
8dd4308b5e
r300/compiler: Use predicate bit for IF statements in r500 vertex shaders
2010-08-10 13:17:25 -07:00
Tom Stellard
c298bab60e
r300/compiler: Implement hardware assisted loops for vertex shaders.
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Single loops work, but nested loops do not.
2010-08-10 13:17:25 -07:00
Tom Stellard
5c7b7da798
r300/compiler: Correctly transform nested loops.
2010-08-10 13:17:25 -07:00
Jerome Glisse
72f8edfc0b
r600g: avoid reemiting literal, avoid scheduling empty cs
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-10 11:53:05 -04:00
José Fonseca
247b253d32
util: Add util_format_srgb().
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To convert RGB -> SRGB format.
2010-08-10 16:37:19 +01:00
Brian Paul
f263fdee81
gallivm: fix non-SSE4.1 case in lp_build_pack2()
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Since there's no SSE instruction for this case, fall through to the
generic shuffle code.
Fixes bug fd.o 29468.
2010-08-10 08:56:57 -06:00
Brian Paul
4567b47953
mesa: additional program limit assertions
2010-08-10 08:38:19 -06:00
Brian Paul
b80a830cd8
mesa: fix comment typo
2010-08-10 08:38:19 -06:00
nobled
20b3e40f16
gallivm: Fix bitwise operations for floats, division for integers
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http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-08-10 10:24:26 +01:00
nobled
a44a6960fa
gallivm: Even more type checking
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http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-08-10 10:24:26 +01:00
nobled
e9f3994b16
llvmpipe: Always use floating-point operators for floating-point types
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See:
http://bugs.freedesktop.org/29404
http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-08-10 10:24:26 +01:00
Henri Verbeet
e165453f84
radeon: Use MESA_FORMAT_SARGB8 for sRGB formats
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This can be supported on r600 without using the endian swapper, and is a
better fit for (typical) uploads using GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
anyway.
2010-08-09 15:06:02 -04:00
Henri Verbeet
08933b5a17
r600c: Disable alpha test during blits
2010-08-09 15:03:27 -04:00
José Fonseca
6e1f9bc8f6
gallivm: More type checks.
2010-08-09 17:31:18 +01:00
José Fonseca
8a3a971743
gallivm: Don't call LLVMBuildFNeg on llvm-2.6.
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It didn't exist yet.
2010-08-09 17:31:18 +01:00
nobled
fc9a49b638
gallivm: Always use floating-point operators for floating-point types
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This fixes the assert added in LLVM 2.8:
assert(getType()->isIntOrIntVectorTy() &&
"Tried to create an integer operation on a non-integer type!")
But it also fixes some subtle bugs, since we should've been doing this
since LLVM 2.6 anyway.
Includes a modified patch from steckdenis@yahoo.fr for the
FNeg instructions in emit_fetch(); thanks for pointing those out.
http://bugs.freedesktop.org/29404
http://bugs.freedesktop.org/29407
Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-08-09 17:31:18 +01:00
José Fonseca
65b9747a54
util: Move _mm_shuffle_epi8() to u_sse.h.
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It's bound to be useful elsewhere.
2010-08-09 17:31:18 +01:00
Jerome Glisse
95fb0bf58d
r600g: fix r600 context structure, avoid segfault when no scissor
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-09 11:33:25 -04:00
Marek Olšák
29b7d26401
r300g: do not print shader compiler errors by default
2010-08-09 17:18:45 +02:00
Marek Olšák
2cad5350f9
r600g: fix some warnings
2010-08-09 15:00:19 +02:00
Marek Olšák
00963589b4
r600g: fill out some missing caps and sort them
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The shader caps need additional corrections.
(based on a patch from netkas at Phoronix)
2010-08-09 14:59:54 +02:00
Andre Maasikas
67ee40684d
radeon: fix npot mipmap alignment on r600
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seems it got lost in commit 0d383547
have no earlier radeons to test, but npot mipmaps were not supported there?
2010-08-09 14:37:01 +03:00
Andre Maasikas
8d0985b9b8
r600: bump glsl version
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from the tests i couldn't find any new driver faults
2010-08-09 14:28:00 +03:00
Dave Airlie
771ad67414
r300g: fix hiz/zmask offset emissions.
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ofs is in dwords, so need to shift it for registers.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-09 19:56:45 +10:00
Luca Barbieri
3bb0719fe1
nouveau: fix maps with PIPE_TRANSFER_UNSYNCHRONIZED | PIPE_TRANSFER_DONTBLOCK
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In this case, we were incorrectly prioritizing PIPE_TRANSFER_DONTBLOCK over
PIPE_TRANSFER_UNSYNCHRONIZED.
This can lead to failure in the Mesa VBO draw paths that end up specifying
both, but don't expect map to fail (in particular, the problem manifested as
a leak of buffer objects in teapot with other changes).
2010-08-09 05:02:12 +02:00
Marek Olšák
aef0fbd5b6
r300g: remove a flush
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Ooops, it wasn't supposed to be there.
2010-08-08 23:20:43 +02:00
José Fonseca
12f5c0f9ce
gallivm: Fix more integer operations.
2010-08-08 22:18:53 +01:00
nobled
cd5af8c703
gallivm: Use the correct context for integers
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See:
http://bugs.freedesktop.org/29407
2010-08-08 22:08:52 +01:00
Marek Olšák
4f5e51068b
r300g: flush zmasks of zbuffers we are going to use as samplers
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It sometimes works, sometimes not. I guess we have the zmask offsets wrong.
2010-08-08 22:53:31 +02:00
Marek Olšák
363b74f132
r300g: do not allocate a zmask block for 3D textures and cubemaps
2010-08-08 22:29:00 +02:00