swrast: fix span color array pointer assignment for 32-bit/channel rendering

See fd.o bug 29487.

NOTE: This is a candidate for the 7.8 branch.

Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
M.Froehlich@science-computing.de 2010-08-10 21:19:46 -06:00 committed by Brian Paul
parent ca5227ce8b
commit c8e714df01

View file

@ -970,6 +970,10 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) {
convert_color_type(span, GL_FLOAT, 0);
}
else {
span->array->rgba = (void *) span->array->attribs[FRAG_ATTRIB_COL0];
}
if (span->primitive != GL_POINT ||
(span->interpMask & SPAN_RGBA) ||
ctx->Point.PointSprite) {
@ -1221,9 +1225,22 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
GLchan rgbaSave[MAX_WIDTH][4];
const GLuint fragOutput = multiFragOutputs ? buf : 0;
/* set span->array->rgba to colors for render buffer's datatype */
if (rb->DataType != span->array->ChanType || fragOutput > 0) {
convert_color_type(span, rb->DataType, fragOutput);
}
else {
if (rb->DataType == GL_UNSIGNED_BYTE) {
span->array->rgba = span->array->rgba8;
}
else if (rb->DataType == GL_UNSIGNED_SHORT) {
span->array->rgba = (void *) span->array->rgba16;
}
else {
span->array->rgba = (void *)
span->array->attribs[FRAG_ATTRIB_COL0];
}
}
if (!multiFragOutputs && numBuffers > 1) {
/* save colors for second, third renderbuffer writes */