Commit graph

13364 commits

Author SHA1 Message Date
Brian
245c6a4cd5 Cell: rename/move global vars
Put tile-related globals into spu_global struct.
Rename c/ztile fields to be more consistant.
2008-02-15 13:50:28 +11:00
Brian
4fa69471c4 Cell: deprecate some use of struct cell_command - it should go away completely
Also, remove ALIGN16_ATTRIB from structs that no longer need it.
2008-02-15 13:50:28 +11:00
Brian
b25f1244ab Cell: remove commands from top-level while loop which should only appear in batch buffers 2008-02-15 13:50:28 +11:00
Brian
1b6b5db4e2 Cell: move ztest before color interp/packing 2008-02-15 13:50:28 +11:00
Brian
a3d5d7067e Cell: rename fields of the tile_t union 2008-02-15 13:50:28 +11:00
Brian
7a0099b9f3 Cell: implement Z16 and Z32 testing with SIMD instructions. 2008-02-15 13:50:28 +11:00
Brian
4f7dcb0e04 Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING 2008-02-15 13:50:28 +11:00
Ian Romanick
0c0c62dd2a Fix using "ccache ppu-gcc" for CC and fix parallel builds
CC wasn't quoted in a couple places in src/mesa/Makefile.  Also, the
OSMesa link was missing a dependency.
2008-02-15 13:50:28 +11:00
Brian
41d1179fa6 fix typo 2008-02-15 13:50:28 +11:00
Brian
9aa37ad540 gallium: fix problem in which texcoords and varying vars got mapped to the same slot
This fixes the glsl/bump.c and glsl/texdemo1.c programs
2008-02-15 13:50:28 +11:00
Brian
a4c7c8a6ee Fix problem in mapping vertex program outputs (found with "spring" game engine)
If the vertex program writes to an output that's not consumed by the
fragment program, map the vp output to an unused slot.
2008-02-15 13:50:28 +11:00
Brian
26fff001e7 gallium: comments about fragment Z computation 2008-02-15 13:50:27 +11:00
Brian
5ee218a021 gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0 2008-02-15 13:50:27 +11:00
Brian
6c59de9a7b gallium: fix get/put typo regression
This came from commit f3aa4de034 on 1/22/08.
Fixes strange Z buffer glitches seen in progs/glsl/texdemo1.c
2008-02-15 13:50:27 +11:00
Brian
7978c749fb Cell: SIMD-ize const_coeff() 2008-02-15 13:50:27 +11:00
Brian
4d3f3f749f Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation 2008-02-15 13:50:27 +11:00
Keith Whitwell
c7403b1847 tgsi: Use ESI instead of EBX as temp reg on non-win32 2008-02-15 13:50:27 +11:00
José Fonseca
526bed2b95 gallium: Portability fixes. 2008-02-15 13:50:27 +11:00
José Fonseca
e11bfc9907 gallium: Make the build output dir depend on the configuration.
The build output dirs mimics the old config names:

  build/linux
  build/linux-dri
  build/linux-dri-x86
  build/linux-dri-x86-debug
  ...
2008-02-15 13:50:27 +11:00
José Fonseca
c285e06e93 gallium: Add SCons as alternative build system for Gallium. 2008-02-15 13:50:27 +11:00
Ian Romanick
2029ee48b1 I don't know why using uint64_t for "base" doesn't work. Ugh. 2008-02-15 13:50:27 +11:00
Ian Romanick
bcaf0dd8d2 Use SPUs for vertex shader processing 2008-02-15 13:50:27 +11:00
Ian Romanick
87cc80297c Add driver_private field for drivers that hook shader_queue_flush. 2008-02-15 13:50:27 +11:00
Ian Romanick
524f99a4ab Numerous small fixed to PPU-SPU vertex shader protocol 2008-02-15 13:50:27 +11:00
Ian Romanick
42db571598 cell_array_info should not be 16-byte aligned
Forcing cell_array_info to be 16-byte aligned makes it more difficult
to stuff that state in batch commands.
2008-02-15 13:50:27 +11:00
Ian Romanick
738a4292b1 Correctly read / write vertex header from / to main memory 2008-02-15 13:50:27 +11:00
Ian Romanick
6996b6c055 Handle CELL_CMD_VS_EXECUTE *only* outside batch commands. 2008-02-15 13:50:27 +11:00
Ian Romanick
fea350d911 Set machine->Processor
The default value is 0, which is TGSI_PROCESSOR_FRAGMENT...not correct
for a vertex shader!
2008-02-15 13:50:27 +11:00
Ian Romanick
dcfe7e1dca Elts are always ints, pass vOut pointers in-line in command 2008-02-15 13:50:26 +11:00
Ian Romanick
bbbd5c166a Implement micro_pow and micro_sqrt
Unimplemented micro ops get assertions for now.
2008-02-15 13:50:26 +11:00
Ian Romanick
805aacfe60 Fix size calculation in attribute fetch. 2008-02-15 13:50:26 +11:00
Ian Romanick
ea1d5c43b2 Fetch uniforms from main memory. 2008-02-15 13:50:26 +11:00
Ian Romanick
c1ffb57cdf Missing amperstand in previous commit. Oops. 2008-02-15 13:50:26 +11:00
Ian Romanick
7abddcf123 Pass ptr to local memory copy instead of main memory to exec_instruction
This was essentially a cut-and-paste bug when the instruction fetcher
was added.  Also, the test for TGSI_PROCESSOR_FRAGMENT was moved
outside the loop for exec_declaration.
2008-02-15 13:50:26 +11:00
Ian Romanick
d798e7e268 Provide mechanism to hook in custom vertex shader cache flush function 2008-02-15 13:50:26 +11:00
Ian Romanick
fc4620554a Implement vertex fetch / vertex shader output write-back 2008-02-15 13:50:26 +11:00
Ian Romanick
5028f0fcac Initial pass at instruction / declaration fetch 2008-02-15 13:50:26 +11:00
Ian Romanick
98eecdb486 Initial pass at vertex shader on SPU using TGSI VM
All of the code is wired in on the SPU side, but it is not called from
the PPU yet.  Instruction / declaration fetch still needs to be
implemented in spu_exec.c.
2008-02-15 13:50:26 +11:00
Brian
3e4306c594 Cell: prototype SIMD code for z testing 2008-02-15 13:50:26 +11:00
Brian
1af8e381af Cell: start to SIMD-ize triangle attribute interpolation
Using the spu_add(), etc intrinsics.
About a 15% speed-up with some tests.
2008-02-15 13:50:26 +11:00
Brian
0b762d6543 Cell: fold setup_tri() into tri_draw() 2008-02-15 13:50:26 +11:00
Brian
ecb0013e2f Cell: make 'setup' a regular var instead of passing around a pointer everywhere
We'll never have more than one of these objects.
Avoiding pointer deref improves performance a bit.
2008-02-15 13:50:26 +11:00
Brian
ab5e8b33cb Cell: minor code refactoring, movement 2008-02-15 13:50:25 +11:00
Brian
69099004e6 Cell: check tile status before wait_on_mask() 2008-02-15 13:50:25 +11:00
Brian
ae69496596 Cell: make wait_on_mask() static/inlined 2008-02-15 13:50:25 +11:00
Brian
92d71f0730 Cell: move CELL_MAX_SPUS 2008-02-15 13:50:25 +11:00
José Fonseca
ee41d7afc9 gallium: Teach draw_vf about draw vertices.
This reduces the emit overhead, which is significant since we're
emiting one vertex at a time.
2008-02-15 13:50:25 +11:00
José Fonseca
cdb48e20d6 gallium: Remove draw_vertex_fetch::lookup.
It is not being used, and would be dangerous to use given the possibility of constants.
2008-02-15 13:50:25 +11:00
Michal Krol
fc36399f23 gallium: Fix build on WinXP. 2008-02-15 13:50:25 +11:00
Ben Skeggs
a5273f0fac nouveau: 0xdeadc0de 2008-02-15 13:50:25 +11:00