The si_create_shadowing_ib_preamble() function can be reused from radv also.
Hence it is moved.
Signed-off-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18301>
Let's make sure we aren't introducing new validation failures as
development proceeds. Basically, we record the current set of known
validation failures from the CTS, and for any validation failure we have
the layer log it and abort.
I had started encoding xfails from piglit, but it turns out that piglit
and the validation layer fight about the teardown process, producing
use-after-frees.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20756>
Otherwise, the access chain you emitted last time may not dominate the
current use.
Fixes the following validation failure in
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.multisample_texture_2:
UNASSIGNED-CoreValidation-Shader-InconsistentSpirv(ERROR / SPEC):
msgNum: 7060244 - Validation Error: [
UNASSIGNED-CoreValidation-Shader-InconsistentSpirv ] Object 0: handle =
0x55cf3cea2c60, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0x6bbb14 |
SPIR-V module not valid: ID '67[%67]' defined in block '23[%23]' does
not dominate its use in block '31[%31]'
Fixes: 8899f6a198 ("zink: fix gl_SampleMaskIn spirv generation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20756>
Fixes validation failures:
Test case 'dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.oes_sample_variables'..
MESA: error: Validation Error: [
UNASSIGNED-CoreValidation-Shader-InconsistentSpirv ] Object 0: handle =
0x563a1838b790, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0x6bbb14 |
SPIR-V module not valid: [VUID-StandaloneSpirv-Flat-04744] Fragment
OpEntryPoint operand 31 with Input interfaces with integer or float type
must have a Flat decoration for Entry Point id 4.
%gl_SampleId = OpVariable %_ptr_Input_uint Input
Test case 'KHR-GL46.shader_ballot_tests.ShaderBallotAvailability'..
MESA: error: Validation Error: [ UNASSIGNED-CoreValidation-Shader-InconsistentSpirv ] Object 0: handle = 0x5558e12f17e0, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0x6bbb14 | SPIR-V module not valid: [VUID-StandaloneSpirv-Flat-04744] Fragment OpEntryPoint operand 28 with Input interfaces with integer or float type must have a Flat decoration for Entry Point id 4.
%gl_SubgroupLocalInvocationId = OpVariable %_ptr_Input_uint Input
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20756>
DXIL has no concept of subgroup mask ops, relative
shuffle ops, and everything is scalar.
Most wave broadcast ops support i1 overloads, except
for quad swap operations. Go figure. Use lower_bit_size
to promote those to i32 instead.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20801>
the code here was all expecting the VkPipelineStageFlags bitfield expansions,
but u_foreach_bit() gives the actual bit, so implicit feedback loops were never
actually being detected
instead, convert back to the bitfield at the top of the loop so the value works
as expected
Fixes: 9ba0657903 ("zink: make implicit feedback loop application stricter")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20863>
Sometimes you want to diff 2 runs with INTEL_DEBUG=bat, but a tiny
allocation change can mess quite badly with offsets printed in the
decoding, making it hard to look at the diff with meld.
Fortunately our decoder can avoid printing offsets. We just need a
variable to specify that.
We still use the defaults specified by the driver but you can turn
things on/off with :
INTEL_DECODE=+color,-offsets,-floats INTEL_DEBUG=bat ./my_app
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20874>
Started showing up when nir_opt_large_constants call was moved in 88756cee8d.
Fixes dEQP-VK.mesh_shader.ext.smoke.monolithic.fullscreen_gradient*
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes: 88756cee8d ("intel/compiler: Run nir_opt_large_constants before scalarizing consts")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20876>
I stumbled on this when I inserted some suboptimal lowering code after all
optimizations. Adding certain subset of optimizations after my lowering code
actually avoided this bug, so I think it's not possible to hit this on upstream.
Let's fix this for the next person generating suboptimal code...
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20857>