Return true for NATIVE_PARAM_PREMULTIPLIED_ALPHA when all formats with
alpha support premultiplied alpha.
(Based on Chia-I Wu's patch)
[olv: remove the use of param_premultiplied_alpha from the original
patch]
Handle "format" events and return configs for the supported formats.
(Based on Chia-I Wu's patch)
[olv: update and explain why PIPE_FORMAT_B8G8R8A8_UNORM should not be
enabled without HAS_ARGB32]
Return true for NATIVE_PARAM_PREMULTIPLIED_ALPHA when all formats with
alpha support premultiplied alpha. Currently, it means when argb32 and
argb32_pre are both supported.
When wl_drm is avaiable and enabled, handle "format" events and return
configs for the supported formats. Otherwise, assume all formats of
wl_shm are supported.
EGL does not export this capability of a display server. But wayland
makes use of EGL_VG_ALPHA_FORMAT to achieve it.
So, when the native display returns true for the parameter, st/egl will
set EGL_VG_ALPHA_FORMAT_PRE_BIT for all EGLConfig's with non-zero
EGL_ALPHA_SIZE. EGL_VG_ALPHA_FORMAT attribute of a surface will affect
how the surface is presented.
Because st/vega does not support EGL_VG_ALPHA_FORMAT_PRE_BIT,
EGL_OPENVG_BIT will be cleared.
Replace the parameters of native_surface::present by a struct,
native_present_control. Using a struct allows us to add more control
options without having to update each backend every time.
The opcodes and strings were reversed. Quotient means division, and
modulus means remainder.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Follow a subset of changes in 7b1d94e5d1.
There are known issues, but it works to a certain degree. Non-working
demos also fail gracefully. More importantly, it fixes the build.
The list of numbers in (constant type (<numbers>)) needs to contain
exactly type->components() numbers (16 for a mat4, 3 for a vec3, etc.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Throwing away the extra numbers ought to match the existing behavior.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Each of these vecN constants only provided one component, which is
illegal. The printed IR is meant to contain exactly as many components
as are necessary; the IR reader does not splat single values.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
I introduced a regression in here, I've just split the logic ot now, so
its easier to read/understand.
Should fix: https://bugs.freedesktop.org/show_bug.cgi?id=40664
Signed-off-by: Dave Airlie <airlied@redhat.com>
We were failing to relocate, so on the first draw run our scratch
would tend to get written to 0x0.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We were passing an MRF as the source argument, instead of using the
implied move and putting the MRF number in the proper place in the
instruction encoding.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
On the old backend, we used scalar mode because Mesa IR math is
result.xyzw = math(op0.xxxx), which matched up well. However, in GLSL
IR we do things like result.xy = math(op0.xy), so we want vector mode.
For the common case of result.x = math(op0.x), performance will be the
same (no cost for un-executed channels), though result.xyzw =
math(op0.xxxx) would be worse.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When we tried to retype a brw_null_reg() in CMP(), the retyping didn't
take effect because HW_REG just ignores the type field.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
If you get your total GRF count wrong, you write over some other
shader's g0, and the GPU fails shortly thereafter.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We need this for the upcoming fix for sw texture_from_pixmap.
Signed-off-by: Stuart Abercrombie <sabercrombie@chromium.org>
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
Current just the items that have been removed from Mesa are mentioned
in the release notes.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Mesa hasn't supported color-index rendering for a long time.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>