Commit graph

1242 commits

Author SHA1 Message Date
Bryan Cain
20ef96c7ff glsl: Add ir_unop_i2u and ir_unop_u2i operations.
These are necessary to handle int/uint constructor conversions.  For
example, the following code currently results in a type mismatch:

int x = 7;
uint y = uint(x);

In particular, uint(x) still has type int.

This commit simply adds the new operations; it does not generate them,
nor does it add backend support for them.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-06-29 16:07:12 -07:00
Eric Anholt
4f799e6142 glsl: Use the default values of ir_assignment() in lower_mat_op_to_vec.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:10:43 -07:00
Eric Anholt
e617a53a74 glsl: Allow ir_assignment() constructor to not specify condition.
We almost never want to specify a condition, and when we do we're
already thinking about it (because we're writing a lowering pass
generating the condition), so a default argument should make the code
more pleasant to read.

NOTE: This is a candidate for the 7.11 branch (we want to be able to
cherry-pick future code).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:10:03 -07:00
Eric Anholt
487dd96c27 glsl: Avoid making a temporary for lower_mat_op_to_vec if not needed.
Our copy propagation tends to be bad at handling the later array
accesses of the matrix argument we moved to a temporary.  Generally we
don't need to move it to a temporary, though, so this avoids needing
more copy propagation complexity.

Reduces instruction count of some Unigine Tropics and Sanctuary
fragment shaders that do operations on uniform matrix arrays by 5.9%
on gen6.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:09:54 -07:00
Eric Anholt
8fad8637ef glsl: Make lower_mat_op_to_vec track derefs, not variables.
We were constrained to using temporaries because we were assuming
variables all over.  This simplifies things a bit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:09:47 -07:00
Eric Anholt
408377aed1 glsl: Rename lower_mat_op_to_vec operands/results to be less hungarian.
This awkward typing was to avoid shadowing the function argument (the
matrix) with the temporary deref (the column) before the
get_column()/get_element()s were moved into the expression/assignment
constructors.  They're about to become not-variables, so the current
names had to go.  This change is almost mechanical (other than
column_expr), so it should make the next diff clearer.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:09:32 -07:00
Eric Anholt
a47fd5c27d glsl: Move get_{column,element} to expression args.
I think this makes the code more obvious by moving the declarations to
their single usage (now that we aren't using them to get at the ->type
field for expression constructors).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:09:27 -07:00
Eric Anholt
e75b5954db glsl: Drop explicit types of lower_mat_op_to_vec expressions.
The constructor can figure it out for us these days.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:09:08 -07:00
Paul Berry
3097715d41 glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.
Instead of using a chain of manually maintained if/else blocks to
handle "#extension" directives, we now consult a table that specifies,
for each extension, the circumstances under which it is available, and
what flags in _mesa_glsl_parse_state need to be set in order to
activate it.

This makes it easier to add new GLSL extensions in the future, and
fixes the following bugs:

- Previously, _mesa_glsl_process_extension would sometimes set the
  "_enable" and "_warn" flags for an extension before checking whether
  the extension was supported by the driver; as a result, specifying
  "enable" behavior for an unsupported extension would sometimes cause
  front-end support for that extension to be switched on in spite of
  the fact that back-end support was not available, leading to strange
  failures, such as those in
  https://bugs.freedesktop.org/show_bug.cgi?id=38015.

- "#extension all: warn" and "#extension all: disable" had no effect.

Notes:

- All extensions are currently marked as unavailable in geometry
  shaders.  This should not have any adverse effects since geometry
  shaders aren't supported yet.  When we return to working on geometry
  shader support, we'll need to update the table for those extensions
  that are available in geometry shaders.

- Previous to this commit, if a shader mentioned
  ARB_shader_texture_lod, extension ARB_texture_rectangle would be
  automatically turned on in order to ensure that the types
  sampler2DRect and sampler2DRectShadow would be defined.  This was
  unnecessary, because (a) ARB_shader_texture_lod works perfectly well
  without those types provided that the builtin functions that
  reference them are not called, and (b) ARB_texture_rectangle is
  enabled by default in non-ES contexts anyway.  I eliminated this
  unnecessary behavior in order to make the behavior of all extensions
  consistent.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-06-28 14:00:20 -07:00
Paul Berry
9c4445de6e glsl: Changed extension enable bits to bools.
These were previously 1-bit-wide bitfields.  Changing them to bools
has a negligible performance impact, and allows them to be accessed by
offset as well as by direct structure access.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-06-28 13:57:03 -07:00
Paul Berry
b078aad8ab glsl: permit explicit locations on fragment shader outputs, not inputs
From the OpenGL docs for GL_ARB_explicit_attrib_location:

    This extension provides a method to pre-assign attribute locations to
    named vertex shader inputs and color numbers to named fragment shader
    outputs.

This was accidentally implemented for fragment shader inputs.  This
patch fixes it to apply to fragment shader outputs.

Fixes piglit tests
spec/ARB_explicit_attrib_location/1.{10,20}/compiler/layout-{01,03,06,07,08,09,10}.frag

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38624
2011-06-28 13:49:11 -07:00
Ian Romanick
d2c6cef18a glsl: Fix depth unbalancing problem in if-statement flattening
Previously, if max_depth were 1, the following code would see the
first if-statement (correctly) not get flattened, but the second
if-statement would (incorrectly) get flattened:

void main()
{
    if (a)
        gl_Position = vec4(0);

    if (b)
        gl_Position = vec4(1);
}

This is because the visit_leave(ir_if*) method would not decrement the
depth before returning on the first if-statement.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-27 14:00:14 -07:00
Paul Berry
935e7e4126 glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler.
Previously, the builtins in OES_texture_3D.{frag,vert} were only
compiling properly as a consequence of bug 38015, which allows
unsupported extensions to be enabled.  This fix eliminates the builtin
compiler's reliance on bug 38015, so that bug 38015 can be fixed.
2011-06-23 13:39:47 -07:00
Ian Romanick
de77324d8f linker: Reject shaders that use too many varyings
Previously it was up to the driver or later code generator to reject
these shaders.  It turns out that nobody did this.

This will need changes to support geometry shaders.

NOTE: This is a candidate for the stable branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37743
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-20 15:01:10 -07:00
José Fonseca
4175010749 scons: make embedding orthogonal to the platform
To enable embedding in platforms other than linux.
2011-06-17 14:50:37 +01:00
Kenneth Graunke
ef8f6a8c59 glsl/builtins: Actually implement int/ivec variants of abs().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>

NOTE: This is a candidate for stable release branches (and don't forget
      to re-run "make builtins" after cherry-picking.)
2011-06-14 23:41:16 -07:00
Kenneth Graunke
7c7a8a38e5 glsl/generate_builtins.py: Remove regexp to kill pointer addresses.
Commit 56ef62d988
"glsl: Generate readable unique names at print time."
changed ir_print_visitor to not generate @0x1234567 suffixes except
where necessary.  So there's no need to manually remove them.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-14 18:29:48 -07:00
Eric Anholt
20f087863d glsl: Fix incorrect optimization of instructions before discard statements.
The function was named "find_unconditional_discard", but didn't
actually check that the discard statement found was unconditional.
Fixes piglit glsl-fs-discard-04.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-10 13:17:01 -07:00
Paul Berry
6491e9593d glsl: fixed printing of structure constants.
ir_print_visitor::visit(ir_constant *) was failing to index properly
into ir->type->fields.structure, so the first field name was being
reprinted for every field in the structure.

Signed-off-by: Brian Paul <brianp@vmware.com>
2011-06-03 12:48:49 -06:00
Paul Berry
26b566e19c AST dump: fixed printing of conditionals.
ast_expression::print() had an incorrect index into the subexpressions
array, so (a ? b : c) was being incorrectly rendered as (a ? b : b).

Signed-off-by: Brian Paul <brianp@vmware.com>
2011-06-03 11:07:00 -06:00
Brian Paul
de1df26b5c mesa: check that flex/bison are installed
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=36651

NOTE: This is a candidate for the 7.10 branch.
2011-05-18 07:51:33 -06:00
Kenneth Graunke
5a3a242a8f glsl: Add compiler support for ARB_shader_texture_lod.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marek Olšák <maraeo@gmail.com>
2011-05-09 11:23:54 -07:00
Ian Romanick
0f0179b8c2 glsl: Remove extra newline from error message 2011-05-03 14:51:02 -07:00
Marek Olšák
5ba2e7adf0 mesa: implement AMD_shader_stencil_export
It's just an alias of the ARB variant with some GLSL compiler changes.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-05-03 12:03:22 +02:00
Bryan Cain
f18a086326 glsl: Fix typos in comments. 2011-04-23 21:33:47 -07:00
Kenneth Graunke
08ba9778db glsl/ast_to_hir: Only use the local 'type' variable as a temporary.
Lots of code (deleted by this patch) tried to make type == result->type,
but not all cases did.  Don't pretend; just use result->type.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-20 16:46:17 -07:00
Bryan Cain
f41e1db327 glsl: fix conversions from uint to bool and from float/bool to uint
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-18 17:09:47 -07:00
Ian Romanick
edf2e4f79d glsl: 80-column wrapping and whitespace fixes 2011-04-18 17:06:08 -07:00
Ian Romanick
3d5cfcfed1 glsl: Emit a warning when the left-hand operand of a comma has no effect
The expression

    x = y, 5, 3;

will generate

    0:7(9): warning: left-hand operand of comma expression has no effect

The warning is only emitted for the left-hand operands, becuase the
right-most operand is the result of the expression.  This could be
used in an assignment, etc.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-04-18 14:43:48 -07:00
Carl Worth
9dacbe2226 glcpp: Fix attempts to expand recursive macros infinitely (bug #32835).
The 095-recursive-define test case was triggering infinite recursion
with the following test case:

	#define A(a, b) B(a, b)
	#define C A(0, C)
	C

Here's what was happening:

  1. "C" was pushed onto the active list to expand the C node

  2. While expanding the "0" argument, the active list would be
     emptied by the code at the end of _glcpp_parser_expand_token_list

  3. When expanding the "C" argument, the active list was now empty,
     so lather, rinse, repeat.

We fix this by adjusting the final popping at the end of
_glcpp_parser_expand_token_list to never pop more nodes then this
particular invocation had pushed itself. This is as simple as saving
the original state of the active list, and then interrupting the
popping when we reach this same state.

With this fix, all of the glcpp-test tests now pass.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32835
Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
2011-04-17 01:02:24 -07:00
Carl Worth
3d78f83cde Add expected file for 095-recursive-define test case.
It's clear enough that the current segmentation fault isn't what we
want. And it's also very easy to know what we do want here, (just
check with any functional C preprocessor such as "gcc -E").

Add the desired output as an expected file so that the test suite
gives useful output, (showing the omitted output and the segfault),
rather than just reporting "No such file" for the expected file.
2011-04-14 16:20:49 -07:00
Carl Worth
02d293c08e glcpp: Simplify calling convention of parser's active_list functions
These were all written as generic list functions, (accepting and returning
a list to act upon). But they were only ever used with parser->active as
the list. By simply accepting the parser itself, these functions can update
parser->active and now return nothing at all. This makes the code a bit
more compact.

And hopefully the code is no less readable since the functions are also
now renamed to have "_parser_active" in the name for better correlation
with nearby tests of the parser->active field.
2011-04-14 15:35:41 -07:00
Carl Worth
0b80f2d4c9 glcpp: Add --valgrind option to the glcpp-test utility
The common case for this test suite is to quickly test that everything
returns the correct results. In this case, the second run of the test
suite under valgrind was just annoying, (and the user would often
interrupt it).

Now, do what is wanted in the common case by default (just run the
test suite), and require a run with "glcpp-test --valgrind" in order
to test with valgrind.
2011-04-14 14:55:52 -07:00
Carl Worth
6affa4806a Add an expected file for 084-unbalanced-parentheses
The expected file here captures the current behavior of glcpp (which
is to generate an obscure "syntax error, unexpected $end" diagnostic
for this case).

It would certainly be better for glcpp to generate a nicer diagnostic,
(such as "missing closing parenthesis in function-like macro
definition" or so), but the current behavior is at least correct, and
expected. So we can make the test suite more useful by marking the
current behavior as expected.
2011-04-14 14:43:11 -07:00
Carl Worth
d3c6ed382d Add an expected file for 094-divide-by-zero-short-circuit
The expected file here captures the current behavior of glcpp (which
is to generate a division-by-zero error) for this case.

It's easy to argue that it should be short-circuiting the evaluation
and not generating the diagnostic (which happens to be what gcc does).
But it doesn't seem like we should force this behavior on our
pre-processor, (and, as always, the GLSL specification of the
pre-processor is too vague on this point).
2011-04-14 14:42:52 -07:00
Carl Worth
ea3b2560b1 Add an expected file for 093-divide-by-zero
This test is behaving just fine already---it's generating an informative
diagnostic, ("error: division by 0 in preprocessor directive"), so adding
this in the expected file makes things pass.
2011-04-14 14:29:34 -07:00
Eric Anholt
756c262756 glsl: Perform type checking on "^^" operands.
We were letting any old operand through, which generally resulted in
assertion failures later.

Fixes array-logical-xor.vert.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-13 17:57:43 -07:00
Eric Anholt
175829f1a8 glsl: When we've emitted a semantic error for ==, return a bool constant.
This prevents later errors (including an assertion failure) from
cascading the failure.

Fixes invalid-equality-04.vert.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33303
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2011-04-13 15:48:26 -07:00
Eric Anholt
9e04b190b5 glsl: Semantically check the RHS of `||' even when short-circuiting.
We just do the AST-to-HIR processing, and only push the instructions
if needed in the constant false case.

Fixes glslparsertest/glsl2/logic-02.frag

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-13 15:48:26 -07:00
Eric Anholt
7ec0c97896 glsl: Semantically check the RHS of `&&' even when short-circuiting.
We just do the AST-to-HIR processing, and only push the instructions
if needed in the constant true case.

Fixes glslparsertest/glsl2/logic-01.frag

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-13 15:48:25 -07:00
Eric Anholt
01822706ec glsl: Avoid cascading errors when looking for a scalar boolean and failing.
By always using a boolean, we should generally avoid further
complaints.  The failure case I see is logic_not, where the user might
understandably make the mistake of using `!' on a boolean vector (like
a piglit case did recently!), and then get a further complaint that
the new boolean type doesn't match the bvec it gets assigned to.

Fixes invalid-logic-not-06.vert (assertion failure when the bad type
ends up in an expression and ir_constant_expression gets angry).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33314
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-13 15:48:02 -07:00
Eric Anholt
6a35cbb656 glsl/opt_cpe: Reenable opt_copy_propagation_elements.cpp pass. 2011-04-13 10:51:03 -07:00
Eric Anholt
909bd476ca glsl/opt_cpe: Fix a crash when a kill kills for two reasons.
Fixes glsl-copy-propagation-loop-2 when this optimization pass is
re-enabled.

Reported-by: David Lamparter <equinox@diac24.net>
2011-04-13 10:51:03 -07:00
Eric Anholt
487debfda5 glsl/opt_cpe: Kill when the assignment isn't something we recognize.
A few GLES2 tests tripped over this when using array dereferences to
hit channels on the LHS (see piglit test
glsl-copy-propagation-vector-indexing).  We wouldn't find the
ir_dereference_variable, and assume that that meant that it wasn't an
assignment to a scalar/vector, and thus not notice that the variable
had been changed.
2011-04-13 10:51:03 -07:00
Ian Romanick
03eade164d glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocks
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-04-11 14:43:42 -07:00
Ian Romanick
f2bda1b566 glsl: Only let a shader enable GL_ARB_draw_instanced if the driver supports it
Also make the GL_ARB_draw_instanced block follow the same pattern as
the other blocks.

Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-04-11 14:43:41 -07:00
Ian Romanick
89d81ab16c glsl: Calcluate Mesa state slots in front-end instead of back-end
This should be the last bit of infrastructure changes before
generating GLSL IR for assembly shaders.

This commit leaves some odd code formatting in ir_to_mesa and brw_fs.
This was done to minimize whitespace changes / reindentation in some
loops.  The following commit will restore formatting sanity.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2011-03-29 13:21:08 -07:00
Ian Romanick
92e412e788 glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cpp
This array is going to be used in the main compiler soon.  Leaving
them uniforms.c caused problems for building the stand-alone compiler.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2011-03-29 13:21:08 -07:00
Kenneth Graunke
8752824f27 glsl: Accept precision qualifiers on sampler types, but only in ES.
GLSL 1.30 states clearly that only float and int are allowed, while the
GLSL ES specification's issues section states that sampler types may
take precision qualifiers.

Fixes compilation failures in 3DMarkMobileES 2.0 and GLBenchmark 2.0.

NOTE: This is a candidate for stable release branches.
2011-03-26 23:56:18 -07:00
Kenneth Graunke
56ef62d988 glsl: Generate readable unique names at print time.
Since GLSL IR allows multiple ir_variables to share the same name, we
need to generate unique names when printing the IR.  Previously, we
always used %s@%p, appending the ir_variable's memory address.

While this worked, it had two drawbacks:
- When there aren't duplicates, the extra "@0x669a3e88" is useless
  and makes the code harder to read.
- Real duplicates were hard to tell apart:
  channel_expressions@0x6699e3c8 vs. channel_expressions@0x6699ddd8

We now append @2, @3, @4, and so on, but only where necessary to
distinguish duplicates.  Since we only do this at print time, any
performance impact is irrelevant.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
2011-03-25 16:31:53 -07:00