When the size of the signals[] array was changed to 3, the
signal_values[] array was not updated accordingly. If we have a
signal_semaphore and are presenting at the same time, this can lead to
an array overflow and the driver will read some random stack value as
the signal value. This is causing chromium to lock up when running
WebGL.
Fixes: 7f56fd9655 ("zink: it's kopperin' time")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33549>
From the Vulkan documentation, the queueFamilyIndex value will be
created with VkDeviceQueueCreateInfo. So let's avoid counting the
index value and just refer to the already-created value.
This will resolve crashes on some GPUs for various workloads.
v2: Needed to use GetDeviceQueue() in order to map the queueFamilyIndex
values. These values can be different when obtaining the queue used
for presentation, so we need to ensure we update the mapped
queueFamilyIndex value for the associated queue_data struct.
Signed-off-by: Casey Bowman <casey.g.bowman@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33487>
Not sure if this was intentionally left when block_check_for_allowed_instrs's
param was changed from bool to int, but it certainly was broken without the
previous commit for discards. Now those should work, so the (unintentional?)
special case can be removed.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33590>
MemScope::System has to synchronize with everything in the system,
including across PCIe so it's horribly slow. MemScope::GPU, on the
other hand, only has to synchronize within the GPU. This is way faster
and still satisfies all of Vulkan's requirements because Vulkan never
allows CPU<->GPU access without full semaphores and barriers.
Reviewed-by: Mel Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33649>
Turing doesn't support it so we'll use suld.weak instead. While we're
here, get rid of an accidental copy+paste condition.
Fixes: ffdc0d8e98 ("nak: Use suld.constant when ACCESS_CAN_REORDER is set")
Reviewed-by: Mel Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33649>
Implementing alpha-to-coverage dithering broke the non-dithering case.
(Discovered by accident, not really a big deal since it's almost always
enabled and can only be disabled by using a Nvidia GL extension, and
can't be disabled with Vulkan.)
Fixes: ad4635d6ef
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33586>
This isn't worth the complexity.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33623>
It's redundant at this point. The one exception is for GLX_PUBLIC when
building for glvnd, because then we really do want the GLX API to be
hidden.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33623>
This hasn't been hooked up to the build since we deleted autotools back
in 2019. It's effectively dead code anyway, as GLX is not a moving
target, and at this point is it easier to modify the generated code
directly than to modify the generator. xserver is encouraged to copy
the generators from 2019 into its own build if it wants, or -
preferably, in this GLX greybeard's opinion - find a prettier codegen
solution in the process of finishing GL 3.0 support.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33623>
Not that meson lets you reach this state yet, but if you did, you'd
still build all of the indirect code but the linker would gc most of it.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33623>
Using memcpy with the max size generates a global-buffer-overflow, as
the performance counter strings are smaller than the max size.
Instead, use a string copy function to get a copy.
This was detected with address sanitizer enabled and running vulkaninfo.
Fixes: 3e8b2fe053 ("broadcom/simulator: Add DRM_IOCTL_V3D_GET_COUNTER to simulator")
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33627>
We can't use the local variable key to insert in the hashtable, as the
key needs to be persistent for future searches.
This makes a copy of the key in the pipeline, which is kept persistent
in the hashtable.
This fixes a stack-buffer-overflow.
Backport-to: 25.0
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33630>
When tc_add_call_end is called the batch should never receive
new commands until it's executed.
Add a new assert to validate this expectation to help detect
failures.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33552>
_mesa_make_current will use st_flush(ctx) to execute pending
commands before switching to the new context.
Since we can't have multiple threads using a pipe_context at
the same time, we must finish glthread to avoid having the
unmarshalling thread executing at the same time.
It's fixing random crashes where a thread would do:
st_destroy_context ->
_mesa_make_current ->
st_glFlush(save_ctx) ->
tc_execute_batch
While there's a glthread unmarshalling thread that's still
adding commands to TC.
Fixes: 08d97aadd1 ("st/mesa: fix texture deletion context mix-up issues (v2)")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33552>
Xe2 and Xe3 are using the same TILE64 format. So reject the non-standard
MSAA shapes on Xe3 as well.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33565>
Since v11, the primitive flags preloaded register define more data.
This changes load_front_face lowering to only use the first bit for
primitive facing.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33608>
HADD is not present on v11 and later.
This lower hadd in NIR options and add asserts around hadd NIR opcodes
to ensure those are properly lowered.
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33608>