Commit graph

338 commits

Author SHA1 Message Date
Nanley Chery
f961cf2047 blorp: Assert 8x4 alignment for a HiZ op on Gen8-9
On BDW and SKL, assert that render target dimensions are 8x4-aligned
when performing HiZ ambiguates on LOD1+. Testing indicates that the
assertion should hold in order to achieve consistent/correct ambiguate
operations on gen9.

v2. Account for the relaxed restrictions on ICL+. (Ken)

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3788
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8853>
2021-02-10 20:48:01 +00:00
Mark Janes
0b6209b908 blorp: add hook for INTEL_MEASURE
Saves the snapshot type within the blorp parameters.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7354>
2021-02-01 17:24:57 -08:00
Kenneth Graunke
a710145b5b intel: Produce a "constrained" output from gen_get_urb_config()
When calculating a URB configuration, we start with a notion of how
much space each stage /wants/ (to achieve the maximum amount of
concurrency), but sometimes fall back to giving it less than that,
because we don't have enough space.  (Typically, this happens when
the per-stage size is large, or there are many stages, or both.)

We now output a "constrained" boolean which is true if we weren't
able to satisfy all the "wants" due to a lack of space.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8721>
2021-01-27 18:30:54 +00:00
Connor Abbott
fe45fefe57 intel/blorp: Use sized types for nir_tex_instr::dest_type
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
2021-01-25 11:21:42 +01:00
Christian Gmeiner
fc3ce00791 intel/blorp: use intrinsic builders
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8295>
2021-01-06 14:34:41 +00:00
Nanley Chery
574429f952 intel/blorp: Drop support for STC_CCS resolves
There are no users of this feature.

Reverts the following commits:

* 87c57b8dae (effectively)
* 53d472df24
* 9ab0e92cff

Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8021>
2020-12-10 22:41:33 +00:00
Rob Clark
53f7d539cd util: Add helgrind support for simple_mtx
Annoyingly mtypes.h pulls in simple_mtx, which means we end up needing
to sprinkle a lot of idep_mesautil around.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3773
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7644>
2020-11-24 21:03:34 +00:00
Nanley Chery
4bb5a6c30a intel/blorp: Delete clear color conversions during copies
With the last commit, there are no more users of this code.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5388>
2020-11-13 21:01:10 +00:00
Eric Anholt
eda3e4e055 nir/builder: Add a name format arg to nir_builder_init_simple_shader().
This cleans up a bunch of gross sprintfs and keeps the caller from needing
to remember to ralloc_strdup.  I added a couple of '"%s", name ? name :
""' to radv where I didn't fully trace through whether a non-null name was
being passed in.

I also took the liberty of adding a basic name to a few shaders (pan_blit,
unit tests)

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7323>
2020-11-11 08:50:29 -08:00
Eric Anholt
5f992802f5 nir/builder: Drop the mem_ctx arg from nir_builder_init_simple_shader().
This looks a lot more simple now!

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7323>
2020-11-11 08:50:29 -08:00
Eric Anholt
ef5bce9253 intel: Drop the last uses of a mem_ctx in nir_builder_init_simple_shader().
These two consumers were the only ones out of the ~65 calls to
init_simple_shader, so there's a pretty clear consensus on how to allocate
simple shaders.  I suspect that actually these would be just fine with
b.shader being the mem_ctx, but that would take a bit more rework.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7323>
2020-11-11 08:50:27 -08:00
Eric Anholt
4e9328e3b6 nir_builder: Return a new builder from nir_builder_init_simple_shader().
It's a little inline function, so we can just RAII it for better
ergonomics.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7323>
2020-11-11 08:49:49 -08:00
Jason Ekstrand
3f0a29fffb nir/builder: Add a nir_ieq_imm helper
This shows up surprisingly often.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
2020-11-03 22:18:28 +00:00
Lionel Landwerlin
87934f02f9 blorp: allow blits with floating point source layers
The current blorp API only allows source layers for 3D images to be
integers. That is causing problems with the Vulkan API where we need
to be able to use a 3D layer that could be in between 2 layers.

This change allows a floating point value to be passed for blits and
internally sets up the input parameters to pass floating point values
to kernels.

v2: Use tex op to determinate what types are the coordinates (Jason)
    Drop setting params->z (Lionel)

v3: Fix nir_texop_txf_ms_mcs op not considered as having integer coords (Lionel)

v4: Fix incorrect test on nir_texop_txf_ms_mcs (Ivan)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3458
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6909>
2020-10-22 15:46:51 +00:00
Lionel Landwerlin
e067078fcd blorp: identify copy kernels in NIR
This was useful in identifying blit vs copy kernels.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6909>
2020-10-22 15:46:51 +00:00
Ian Romanick
b9c326bc4d intel: Silence many unused parameter warnings in blorp_genX_exec.h
I considered a couple other options (including adding #if / #endif
around UNUSED and adding an UNUSED_ON_SOME_GEN), but this seemed the
best.  There was also at least one other case of having UNUSED on a
paramter that is sometimes unused (params in
blorp_emit_color_calc_state).

This header gets included in a lot of places (esp. in files that get
built per-Gen), so the warnings are repeated a lot.

In file included from src/mesa/drivers/dri/i965/genX_blorp_exec.c:33:
src/intel/blorp/blorp_genX_exec.h: In function ‘emit_urb_config’:
src/intel/blorp/blorp_genX_exec.h:193:48: warning: unused parameter ‘deref_block_size’ [-Wunused-parameter]
  193 |                 enum gen_urb_deref_block_size *deref_block_size)
      |                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~
src/intel/blorp/blorp_genX_exec.h: In function ‘blorp_fill_vertex_buffer_state’:
src/intel/blorp/blorp_genX_exec.h:350:52: warning: unused parameter ‘batch’ [-Wunused-parameter]
  350 | blorp_fill_vertex_buffer_state(struct blorp_batch *batch,
      |                                ~~~~~~~~~~~~~~~~~~~~^~~~~
src/intel/blorp/blorp_genX_exec.h: In function ‘blorp_emit_surface_state’:
src/intel/blorp/blorp_genX_exec.h:1403:42: warning: unused parameter ‘aux_op’ [-Wunused-parameter]
 1403 |                          enum isl_aux_op aux_op,
      |                          ~~~~~~~~~~~~~~~~^~~~~~
src/intel/blorp/blorp_genX_exec.h: In function ‘blorp_update_clear_color’:
src/intel/blorp/blorp_genX_exec.h:1867:46: warning: unused parameter ‘batch’ [-Wunused-parameter]
 1867 | blorp_update_clear_color(struct blorp_batch *batch,
      |                          ~~~~~~~~~~~~~~~~~~~~^~~~~

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6899>
2020-10-15 09:29:53 -07:00
Sagar Ghuge
b02bef01c8 intel/blorp: Conditionally clear full surface depth and stencil
We should set "Full Surface Depth and Stencil Clear" field of WM_HZ_OP
3DSTATE packet, only when application requires the entire depth surface
to be cleared.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6549>
2020-10-01 16:23:10 +00:00
Connor Abbott
b2ede6280c intel/nir: Use nir control flow helpers
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6866>
2020-09-30 15:47:51 +00:00
Nanley Chery
7f3e881c6c blorp: Ensure aligned HIZ_CCS_WT partial clears
Fixes: 5425fcf2cb ("intel/blorp: Satisfy HIZ_CCS fast-clear alignments")
Reported-by: Sagar Ghuge <sagar.ghuge@intel.com>
Tested-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6854>
2020-09-25 19:18:51 +00:00
Nanley Chery
5cd6235958 blorp: Drop trailing whitespace in blorp_clear.c
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6650>
2020-09-10 22:09:28 +00:00
Nanley Chery
1eff389bd3 blorp: Fix alignment test for HIZ_CCS_WT fast-clears
Remove the extra logical ORs in the ternary operation.

Fixes: 5425fcf2cb ("intel/blorp: Satisfy HIZ_CCS fast-clear alignments")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6650>
2020-09-10 22:09:28 +00:00
Jason Ekstrand
d70fff99c5 nir: Use a single list for all shader variables
Instead of having separate lists of variables, roughly sorted by mode,
use a single list for all shader-level NIR variables.  This makes a few
list walks a bit longer here and there but list walks aren't a very
common thing in NIR at all.  On the other hand, it makes a lot of things
like validation, printing, etc. way simpler.  Also, there are a number
of cases where we move variables from inputs/outputs to globals and this
makes it way easier because we no longer have to move them between
lists.  We only have to deal with that if moving them from the shader to
a nir_function_impl.

Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
2020-07-29 17:38:58 +00:00
Eric Anholt
afe07c7fa7 intel: Fix release-build warnings about sf_entry_size.
In one side of the ifdef it's only used in an assert.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5829>
2020-07-17 17:44:17 +00:00
Nanley Chery
db5d98cde8 intel: Add ISL_AUX_USAGE_GEN12_CCS_E
Add a new aux usage which more accurately describes the behavior of
CCS_E on gen12. On this platform, writes using the 3D engine are either
compressed or substituted with fast-cleared blocks.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5363>
2020-06-19 22:41:40 +00:00
Timothy Arceri
04dbf709ed nir: add callback to nir_remove_dead_variables()
This allows us to do API specific checks before removing variable
without filling nir_remove_dead_variables() with API specific code.

In the following patches we will use this to support the removal
of dead uniforms in GLSL.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
2020-06-03 02:22:23 +00:00
Dylan Baker
a8e2d79e02 meson: use gnu_symbol_visibility argument
This uses a meson builtin to handle -fvisibility=hidden. This is nice
because we don't need to track which languages are used, if C++ is
suddenly added meson just does the right thing.

Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4740>
2020-06-01 18:59:18 +00:00
Lionel Landwerlin
0ff5b9e692 blorp: rename workaround address function
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3203>
2020-05-20 15:58:22 +00:00
Jason Ekstrand
20e72e435c intel: Move swizzle_color_value from blorp to ISL
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4393>
2020-04-28 22:45:39 +00:00
Jason Ekstrand
5cb6c5d11d intel/blorp: Allow more HiZ usages in hiz_clear_depth_stencil
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4100>
2020-04-24 16:17:45 +00:00
Jason Ekstrand
030e5ceac4 intel/blorp: Delete an unused enum
This was lying around from back when BLORP write to fs_visitor directly.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4606>
2020-04-17 15:01:10 +00:00
Caio Marcelo de Oliveira Filho
cf54785239 anv/gen12: Lower VK_KHR_multiview using Primitive Replication
Identify if view_index is used only for position calculation, and use
Primitive Replication to implement Multiview in Gen12.  This feature
allows storing per-view position information in a single execution of
the shader, treating position as an array.

The shader is transformed by adding a for-loop around it, that have an
iteration per active view (in the view_mask).  Stores to the position
now store into the position array for the current index in the loop,
and load_view_index() will return the view index corresponding to the
current index in the loop.

The feature is controlled by setting the environment variable
ANV_PRIMITIVE_REPLICATION_MAX_VIEWS, which defaults to 2 if unset.
For pipelines with view counts larger than that, the regular
instancing will be used instead of Primitive Replication.  To disable
it completely set the variable to 0.

v2: Don't assume position is set in vertex shader; remove only stores
    for position; don't apply optimizations since other passes will
    do; clone shader body without extract/reinsert; don't use
    last_block (potentially stale). (Jason)

    Fix view_index immediate to contain the view index, not its order.
    Check for maximum number of views supported.
    Add guard for gen12.

v3: Clone the entire shader function and change it before reinsert;
    disable optimization when shader has memory writes. (Jason)

    Use a single environment variable with _DEBUG on the name.

v4: Change to use new nir_deref_instr.
    When removing stores, look for mode nir_var_shader_out instead
    of the walking the list of outputs.
    Ensure unused derefs are removed in the non-position part of the
    shader.
    Remove dead control flow when identifying if can use or not
    primitive replication.

v5: Consider all the active shaders (including fragment) when deciding
    that Primitive Replication can be used.
    Change environment variable to ANV_PRIMITIVE_REPLICATION.
    Squash the emission of 3DSTATE_PRIMITIVE_REPLICATION into this patch.
    Disable Prim Rep in blorp_exec_3d.

v6: Use a loop around the shader, instead of manually unrolling, since
    the regular unroll pass will kick in.
    Document that we don't expect to see copy_deref or load_deref
    involving the position variable.
    Recover use_primitive_replication value when loading pipeline from
    the cache.
    Set VARYING_SLOT_LAYER to 0 in the shader.  Earlier versions were
    relying on ForceZeroRTAIndexEnable but that might not be
    sufficient.
    Disable Prim Rep in cmd_buffer_so_memcpy.

v7: Don't use Primitive Replication if position is not set, fallback
    to instancing; change environment variable to be
    ANV_PRIMITVE_REPLICATION_MAX_VIEWS and default it to 2 based on
    experiments.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
2020-04-07 17:16:09 +00:00
Caio Marcelo de Oliveira Filho
395de69b1f intel/fs: Allow multiple slots for position
Change brw_compute_vue_map() to also take the number of pos slots.  If
more than one slot is used, the VARYING_SLOT_POS is treated as an
array.

When using Primitive Replication, instead of a single position, the
VUE must contain an array of positions.  Padding might be
necessary (after clip distance) to ensure rest of attributes start
aligned.

v2: Add note about array in the commit message and assert that
    pos_slots >= 1 to make clear 0 is invalid. (Jason)
    Move padding to be after the clip distance.

v3: Apply the correct offset when gathering the sources from outputs.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v2]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
2020-04-07 17:16:09 +00:00
Eric Engestrom
8970b7839a intel: drop unused include directories
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4360>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4360>
2020-03-28 21:36:54 +01:00
Eric Engestrom
79af30768d meson: inline inc_common
Let's make it clear what includes are being added everywhere, so that
they can be cleaned up.

Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4360>
2020-03-28 21:36:54 +01:00
Jason Ekstrand
3fb8f19481 intel/blorp: Add support for swizzling fast-clear colors
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4218>
2020-03-18 21:05:07 +00:00
Caio Marcelo de Oliveira Filho
3dd0d12aa5 intel/blorp: Plumb the stage through blorp upload_shader
Vulkan uses that for its own upload function -- even though for BLORP
it doesn't really currently care.  Neither Iris and i965 makes use of
it at the moment.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4170>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4170>
2020-03-17 08:24:46 -07:00
Jason Ekstrand
f047e504a5 intel: Require ISL_AUX_USAGE_STC_CCS for stencil CCS
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4056>
2020-03-12 17:51:28 +00:00
Jason Ekstrand
69a0150e4e intel/blorp: Allow STC_CCS in blit sources
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4056>
2020-03-12 17:51:28 +00:00
Jason Ekstrand
6fa92cd015 intel/isl: Add a separate ISL_AUX_USAGE_STC_CCS
Stencil CCS is slightly different from color CCS.  Using a color CCS
resolve with stencil CCS doesn't do the right thing and you can't sample
from a stencil CCS image without the DepthStencilResource bit set or you
will get the wrong data.  Stencil CCS also has it's own rules such as it
doesn't support fast-clear and has no partial resolve.  This seems to
indicate that it should probably be its own isl_aux_usage.  Now that
adding new isl_aux_usage values is pretty cheap, let's split stencil CCS
out on its own.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4056>
2020-03-12 17:51:28 +00:00
Jason Ekstrand
ff1f0a720d iris: Use ISL_AUX_USAGE_HIZ_CCS_WT to indicate write-through HiZ
Previously, we always set the aux_usage to ISL_AUX_USAGE_HIZ_CCS and let
ISL choose write-through based on isl_surf_supports_hiz_ccs_wt.  This
commit makes us choose explicitly at surface creation time whether to
use HIZ_CCS or HIZ_CCS_WT based on the same set of conditions.  This is
more explicit and should be more robust as it lets us choose WT mode in
one place rather than trusting isl_surf_supports_hiz_ccs_wt to return
the same thing every time.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4056>
2020-03-12 17:51:28 +00:00
Jason Ekstrand
e13ed0e9e5 intel/blorp: Allow HIZ_CCS_WT in copy sources
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4056>
2020-03-12 17:51:28 +00:00
Jason Ekstrand
6cec618e82 blorp: Write to depth/stencil images as depth/stencil when possible
On Gen4 and G45 and earlier, we have to handle weird offsetting to write
to depth and stencil due to a lack of proper depth mipmapping support in
hardware.  On Gen6, we have to deal with strange HiZ and stencil
layouts.  Prior to Gen9, we also had to do crazy things for stencil
writes because we didn't support GL_ARB_shader_stencil_export and
friends in hardware.  However, starting with Gen7 for depth and Gen9 for
stencil, we can easily write out with the "right" hardware.  This allows
us to leave HiZ and other compression enabled for blorp_blit() and
blorp_copy() operations.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3717>
2020-03-05 18:56:45 +00:00
Rafael Antognolli
9ab0e92cff intel/blorp: Implement GEN:BUG:1605967699.
v2:
 - Update comments and refactor code (Lionel).
 - Only apply workaround to stencil resolves.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3909>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3909>
2020-02-25 00:04:36 +00:00
Jason Ekstrand
ce9c45a60e intel/blorp: Plumb deref block size through to 3DSTATE_SF
Cc: "20.0" mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
2020-01-30 18:46:27 -06:00
Jason Ekstrand
fdc0c19328 intel/common: Return the block size from get_urb_config
Cc: "20.0" mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
2020-01-30 18:46:26 -06:00
Jason Ekstrand
09e4c33085 intel/blorp: Always emit URB config on Gen7+
Previously, i965/iris tried to reuse the currently programmed URB config
if it was good enough for BLORP, rather than reprogramming it each time.
However, this will make some things harder on Gen12+ and we've not seen
any performance impact from emitting URB more frequently in ANV.

This makes the blorp <-> driver interface a bit simpler on Gen7+ because
now all the driver has to do is to provide the L3$ config rather than
trying to hand off URB re-config to blorp.

Cc: "20.0" mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
2020-01-30 18:46:20 -06:00
Jason Ekstrand
e1bdb127b6 anv,iris: Set 3DSTATE_SF::DerefBlockSize to per-poly on Gen12+
According to the BSpec, this should prevent hangs when using shaders
with large URB entries.  A more precise fix can be done but it requires
re-arranging URB setup.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3454>
2020-01-30 18:45:52 -06:00
Jason Ekstrand
f229579c0a intel/blorp: Handle bit-casting UNORM and BGRA formats
In f132e0fddf, I attempted to allow BLORP to do CCS_E copies by using
the UNORM formats instead.  However, the old BLORP bit-cast code could
only handle RGBA formats and asserted on anything other than UINT
formats.  The reason we didn't catch this is because it only comes up on
Gen12 platforms which aren't in our normal CI yet.

Fixes: f132e0fddf "intel/blorp: Add support for CCS_E copies with..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3593>
2020-01-28 18:15:29 +00:00
Jason Ekstrand
f132e0fddf intel/blorp: Add support for CCS_E copies with UNORM formats
Some of the smaller bit-size formats which support CCS_E don't have a
UINT representative in their compression class.  However, we should be
able to use UNORM just fine and still get bit-exact copies.  We just
have to do a conversion to/from UNORM when we bitcast.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3554>
2020-01-25 17:48:54 +00:00
Jason Ekstrand
71c0f9e76d intel/blorp: resize src and dst surfaces separately
When copying to an RGB surface, we treat it as an R only one of three
times the width, which may end up being larger than the maximum size
supported by the hardware and so it hits the shrink path. This forced
both source and destination surfaces to be shrunk, even though it's not
necessary for the former, and may even hit some assertions in some
cases, such as the surface being compressed.

Fixes several tests under dEQP-VK.api.copy_and_blit.core.image_to_image.dimensions.*

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3422>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3422>
2020-01-24 17:02:40 +00:00