mesa/src/intel/blorp
Timothy Arceri 04dbf709ed nir: add callback to nir_remove_dead_variables()
This allows us to do API specific checks before removing variable
without filling nir_remove_dead_variables() with API specific code.

In the following patches we will use this to support the removal
of dead uniforms in GLSL.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
2020-06-03 02:22:23 +00:00
..
blorp.c nir: add callback to nir_remove_dead_variables() 2020-06-03 02:22:23 +00:00
blorp.h intel: Move swizzle_color_value from blorp to ISL 2020-04-28 22:45:39 +00:00
blorp_blit.c intel/blorp: Delete an unused enum 2020-04-17 15:01:10 +00:00
blorp_clear.c intel: Move swizzle_color_value from blorp to ISL 2020-04-28 22:45:39 +00:00
blorp_genX_exec.h blorp: rename workaround address function 2020-05-20 15:58:22 +00:00
blorp_nir_builder.h intel: Use a system value for gl_FragCoord 2019-07-29 23:30:26 +00:00
blorp_priv.h blorp: Write to depth/stencil images as depth/stencil when possible 2020-03-05 18:56:45 +00:00
meson.build meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
TODO intel/blorp: Add a TODO file 2016-09-12 10:14:49 -07:00