The issue we're addressing here is that we have 2 batches and the both
grow at different rate. We want to keep doubling the main batch size
as the application writes more and more commands to limit the number
of GEM BOs. But we don't want to have the generation batch size to be
linked to the main batch.
v2: remove gfx7 code
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15642>
I did not properly understood that we cannot access the views written
to the descriptor sets because they might have been destroyed after
the write operation and the copy operation is allowed to copy what is
invalid data. The shader just can't access it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 03e1e19246 ("anv: Refactor descriptor copy")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20222>
Delete anv_CmdDispatch, anv_CmdSetDeviceMask, and
anv_GetDeviceGroupPeerMemoryFeatures so that the vk_common_*
versions will be used instead. This will avoid repeated code.
Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20218>
__builtin_clz(value - 1) is undefined for with value=1 (because
__builtin_clz(0) is undefined).
Because we set rt_pipeline->stack_size = 1 when a ray tracing pipeline
doesn't need any stack allocation to differentiate from a dynamic size
(rt_pipeline->stack_size = 0) we can run into this undefinied behavior
issue.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f68d64dac0 ("anv: Add support for vkCmdSetRayTracingPipelineStackSizeKHR")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19781>
On Intel HW we use the same mechanism for internal operations surfaces
as well as application surfaces (VkDescriptor).
This change splits the surface pool in 2, one part dedicated to
internal allocations, the other to application VkDescriptors.
To do so, the STATE_BASE_ADDRESS::SurfaceStateBaseAddress points to a
4Gb area, with the following layout :
- 1Gb of binding table pool
- 2Gb of internal surface states
- 1Gb of bindless surface states
That way any entry from the binding table can refer to both internal &
bindless surface states but none of the driver allocations interfere
with the allocation of the application.
Based off a change from Sviatoslav Peleshko.
v2: Allocate image view null surface state from bindless heap (Sviatoslav)
Removed debug stuff (Sviatoslav)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7110
Cc: mesa-stable
Tested-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19275>
Zink on Anv running Gfxbench gl_driver2 is significantly slower than
Iris.
The reason is simple, whereas Iris implements uniform updates using
push constants and only has to emit 3DSTATE_CONSTANT_* packets, Zink
uses push descriptors with a uniform buffer, which on our
implementation use both push constants & binding tables.
Anv ends up doing the following for each uniform update :
- allocate 2 surface states :
- one for the uniform buffer as the offset specify by zink
- one for the descriptor set buffer
- pack the 2 RENDER_SURFACE_STATE
- re-emit binding tables
- re-emit push constants
Of all of those operations, only the last one ends up being useful in
this benchmark because all the uniforms have been promoted to push
constants.
This change defers the 3 first operations at draw time and executes
them only if the pipeline needs them.
Vkoverhead before / after :
descriptor_template_1ubo_push: 40670 / 85786
descriptor_template_12ubo_push: 4050 / 13820
descriptor_template_1combined_sampler_push, 34410 / 34043
descriptor_template_16combined_sampler_push, 2746 / 2711
descriptor_template_1sampled_image_push, 34765 / 34089
descriptor_template_16sampled_image_push, 2794 / 2649
descriptor_template_1texelbuffer_push, 108537 / 111342
descriptor_template_16texelbuffer_push, 20619 / 20166
descriptor_template_1ssbo_push, 41506 / 85976
descriptor_template_8ssbo_push, 6036 / 18703
descriptor_template_1image_push, 88932 / 89610
descriptor_template_16image_push, 20937 / 20959
descriptor_template_1imagebuffer_push, 108407 / 113240
descriptor_template_16imagebuffer_push, 32661 / 34651
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00293
pSetLayouts must not contain more than one descriptor set layout
that was created with
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR set
There is only one push descriptor set with all the descriptor sets, so
no need to have an array.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19050>
This is the standard pattern in the kernel for providing vfunc tables
for C objects. We're using it in the pipeline cache code but we're
about to start adding more stuff and so it really helps if we have it
for command buffers as well.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18324>
Most other init functions follow the Vulkan API convention of putting
the parent object first.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18324>
We always want to use local memory if possible, we'll just add the
system memory heap if the buffer needs to be host visible.
v2: Drop some usages of ANV_BO_ALLOC_LOCAL_MEM_CPU_VISIBLE
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17873>
Each logical device can point to its physical device intel_device_info
saving at least one intel_device_info.
This also allow us to set 'const' to avoid values in intel_device_info
being changed by mistake.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17897>
The only reason why we recorded them per-sample-count is because Intel
hardware is weird starting with Broadwell. The API, requires that the
dynamic sample pattern be reset every time the sample count changes so
we only need to record the pattern for the current sample count.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
There's no good reason to defer figuring out the size until we emit the
packet. We know everything when the bind happens.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17564>
Those fields have confusing names. They hold non dynamic state,
specified at pipeline creation that we copy into the dynamic state of
the command buffer whenever we bind a pipeline. This non dynamic state
might get picked up in the dynamically emitted instructions of the 3D
pipeline because our HW packets are not exactly splitted like the
Vulkan API.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17601>
For some formats like VK_FORMAT_B5G6R5_UNORM_PACK16, we have no direct
matching HW format. We can support it by swizzling.
We already apply those swizzles for image views. We just forgot to
deal with buffer views.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6235
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17385>
This makes sure that we'll handle situations when the new state has
the same value as the default one, so we won't dirty some bits, and
consequently will not emit necessary commands (e.g. 3DSTATE_DEPTH_BOUNDS).
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Fixes: 48229d11 ("anv: don't emit 3DSTATE_DEPTH_BOUNDS in pipeline batch")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6722
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17205>
On Gfx7 we can only give the sample location for a given multisample
number. This means everytime the multisampling value changes, we have
to re-emit the locations. It's fine because it's also where
(3DSTATE_MULTISAMPLE) the number of samples is stored.
On Gfx8+ though, 3DSTATE_MULTISAMPLE only holds the number of samples
and all the sample locations for all number of samples are located in
3DSTATE_SAMPLE_PATTERN. So to be more effecient there, we need to
track the locations for all sample numbers and compare new values with
the relevant sample count when touching the dynamic state.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16220>
This information should match the current pipeline sample count.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15310>
First, there is a problem if you do the following
vkCmdSetColorWriteEnableEXT(attachmentCount = 8)
vkCmdBindPipeline(GFX, with attachmentCount = 4)
vkCmdDraw()
vkCmdBindPipeline(GFX, with attachmentCount = 8)
vkCmdDraw()
Because in the dynamic state emission code we rely on the first
pipeline to figure the number of BLEND_STATE entries to prepare. This
is wrong, we should fill all entries so that the dynamic state works
regardless of the number of attachments in the pipeline. With regard
to the dynamic values, we should retain enable/disable values that do
not concern the current pipeline.
Second, 3DSTATE_WM was not always reemitted when the pipeline changed.
But since it is not emitted as part of the pipeline, this results in
inconsistent state being programmed.
Third, we end up disabling the fragment stage completely in some
cases. And that is programming the pipeline inconsistently and
triggering a hang on TGL.
v2: Fix comment (Tapani)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b15bfe92f7 ("anv: implement VK_EXT_color_write_enable")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15310>
We add an assert to verify that those are not bound.
v2: Drop != 0 (Tapani)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15241>
Looks like 3 implementations already have that field in their private
command_buffer struct, and having it at the vk_command_buffer opens the
door for generic (but suboptimal) secondary command buffer support.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14917>
This wasn't much of a problem before because vk_command_buffer_finish()
doesn't do much on an empty command buffer. However, it's about to be
responsible for managing the pool's list of command buffers so it will
be critical to get this right.
Fixes: c9189f4813 ("anv: Use a common vk_command_buffer structure")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14917>
Only on platforms that support it.
v3: Split out code setting up ray query shadow buffer (Caio)
Don't forget to setup ray query globals even when no shadow buffer
is used (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
Per primitive & attachment shading rate support added.
v2: Rebase on KHR_dynamic_rendering
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13739>