Commit graph

481 commits

Author SHA1 Message Date
Timothy Arceri
d1f23545a1 glsl: move location layout qualifier validation
We are moving this out of the parser in preparation for compile
time constant support.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:27:00 +11:00
Timothy Arceri
de8f0c9ab9 glsl: add process_qualifier_constant() helper
For now this just validates that a qualifier is inside its
minimum boundary, in a later patch we will expand it to
evaluate compile time constants.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:26:55 +11:00
Ryan Houdek
1d1d02f2ac glsl: add support for EXT_blend_func_extended builtins
gl_MaxDualSourceDrawBuffersEXT - Maximum dual-source draw buffers supported

For ESSL 1.0, it provides two builtins since you can't have user-defined
color output variables:
  gl_SecondaryFragColorEXT
  gl_SecondaryFragDataEXT[MaxDSDrawBuffers]

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-11-19 11:39:51 -05:00
Timothy Arceri
d4fbf11b58 glsl: rename location layout helper
Change name from validate -> apply to more accurately describe what
the function does.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-11-18 07:30:23 +11:00
Timothy Arceri
03bbddd139 glsl: don't validate binding when its not needed
Checking that the flag has been set is all the validation thats
needed here.

Also not calling the binding validation function will make things
much simpler when adding compile time constant support as we
won't need to resolve the binding value.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-18 07:30:19 +11:00
Timothy Arceri
4f4ca6b90a glsl: remove temp variable to make code easier to read
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-18 07:30:07 +11:00
Timothy Arceri
a01b8c7e77 glsl: cleanup and fix validate matrix function for arrays
Previously if the member was an array of matrices then a
warning message would be incorrectly given.

Also the struct case could never be met so it has been removed.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-18 07:29:58 +11:00
Timothy Arceri
f8b5cc827e glsl: use better location in struct and block error messages
Previously we only gave the location for some members and never
gave the variable location. In those cases we were just giving
the location of the struct/block.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-18 07:29:53 +11:00
Timothy Arceri
c54865db78 glsl: only do type and qualifier validation once per declaration
For struct and block members previously we were doing it for
every variable declaration.

So for example

struct S {
  atomic_uint x, y, z;
};

Would previously generate three error messages when one is sufficient.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-18 07:29:47 +11:00
Timothy Arceri
14d343b024 glsl: rename function that processes struct and iface members
As of the previous commit this function handles only struct/iface
members.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-18 07:29:37 +11:00
Timothy Arceri
8cf795dc7c glsl: move block validation outside function that validates members
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-18 07:29:32 +11:00
Timothy Arceri
649803742d glsl: move ast layout qualifier handling code into its own function
We now also only apply these rules to variables rather than also
trying to apply them to function params.

V2: move code for handling stream layout qualifier

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-18 07:29:25 +11:00
Samuel Iglesias Gonsálvez
688b58c40c glsl: copy each field's precision information from the old gl_PerVertex interface block
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-11-17 10:36:42 +01:00
Kenneth Graunke
511de1a80c glsl: Allow implicit int -> uint conversions for the % operator.
GLSL 4.00 and GL_ARB_gpu_shader5 introduced a new int -> uint implicit
conversion rule and updated the rules for modulus to use them.  (In
earlier languages, none of the implicit conversion rules did anything
relevant, so there was no point in applying them.)

This allows expressions such as:

   int foo;
   uint bar;
   uint mod = foo % bar;

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-11-13 16:09:58 -08:00
Iago Toral Quiroga
f84bc57d7d glsl: Add precision information to ir_variable
We will need this later on when we implement proper support for
precision qualifiers in the drivers and also to do link time checks for
uniforms as indicated by the spec.

This patch also adds compile-time checks for variables without precision
information (currently, Mesa only checks that a default precision is set
for floats in fragment shaders).

As indicated by Ian, the addition of the precision information to
ir_variable has been done using a bitfield and pahole to identify an
available hole so that memory requirements for ir_variable stay the
same.

v2 (Ian):
  - Avoid if-ladders by defining arrays of supported sampler names and
    indexing
    into them with type->sampler_array + 2 * type->sampler_shadow
  - Make the code that selects the precision qualifier to use an utility
    function
  - Fix a typo

v3 (Tapani):
  - rebased
  - squashed in "Precision qualifiers are not allowed on structs"
  - fixed select_gles_precision for sampler arrays
  - fixed precision_qualifier_allowed for arrays of structs

v4 (Tapani):
  - add atomic_uint handling
  - do not allow precision qualifier on images
  (issues reported by Marta)

v5 (Tapani):
  - support precision qualifier on image types

v6 (Tapani):
  - set precision qualifier on interface block members

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-11-12 09:50:13 +02:00
Iago Toral Quiroga
9a00e1a69d glsl: Move the definition of precision_qualifier_allowed
We will need this to build later patches

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-11-12 09:50:13 +02:00
Iago Toral Quiroga
e6629d814f glsl: Add user-defined default precision qualifiers to the symbol table
Notice that the spec requires that a default precision has been set for every
type used by a shader that can use a precision qualifier and does not have a
predefined precision, however, at the moment, Mesa only checks this for floats
in the fragment shader. This is probably because the GLSL ES 1.0 specs mentions
this case specifically, but GLSL ES 3.0 clarifies that the same applies to
other types:

"The fragment language has no default precision qualifier for floating point
 types. Hence for float, floating point vector and matrix variable
 declarations, either the declaration must include a precision qualifier or
 the default float precision must have been previously declared. Similarly,
 there is no default precision qualifier for the following sampler types in
 either the vertex or fragment language:

 sampler3D;
 samplerCubeShadow;
 sampler2DShadow;
 sampler2DArray;
 sampler2DArrayShadow;
 isampler2D;
 isampler3D;
 isamplerCube;
 isampler2DArray;
 usampler2D;
 usampler3D;
 usamplerCube;
 usampler2DArray;"

we will fix this in a later patch.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-11-12 09:50:13 +02:00
Kristian Høgsberg Kristensen
96b22fb080 glsl: Use array deref for access to vector components
We've assumed that we could lower per-component vector access from

  vec[i] = scalar

to

  vec = ir_triop_vector_insert(vec, scalar, i)

but with SSBOs (and compute shader SLM and tesselation outputs) this is
no longer valid. If a vector is "externally visible", multiple threads
can write independent components simultaneously. With lowering to
ir_triop_vector_insert, each thread read the entire vector, changes one
component, then writes out the entire vector. This is racy.

Instead of generating a ir_binop_vector_extract when we see v[i], we
generate ir_dereference_array. We then add a lowering pass to lower the
ir_dereference_array to ir_binop_vector_extract for rvalues and for to
vector_insert for lvalues in a separate lowering pass.

The resulting IR is the same as before, but we now have a window between
ast->ir conversion and the lowering pass where v[i] appears in the IR as
an array deref. This lets us run lowering passes that lower the vector
access to I/O (eg for SSBO load/store) before we lower the per-component
access to full vector writes.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
2015-11-10 12:02:46 -08:00
Jordan Justen
fb3da129d1 glsl: Use shared storage variable type for shared variables
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-11-09 17:21:24 -08:00
Jordan Justen
8b28b35531 glsl: Parse shared keyword for compute shader variables
v2:
 * Move shared parsing under storage qualifiers (tarceri)
 * Fail to compile if shared is used in non-compute shader (tarceri)
 * Use separate shared_storage bit for shared variables (tarceri)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-11-09 17:21:12 -08:00
Timothy Arceri
a4a46fe3fa glsl: simplify interface block stream qualifier validation
Qualifiers on member variables are redundent all we need to do
if check if it matches the stream associated with the block and
throw an error if its not.

Reviewed-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
2015-11-10 12:02:30 +11:00
Timothy Arceri
3994ef5f1b glsl: remove excess location qualifier validation
Location has never been able to be a negative value because it has
always been validated in the parser.

Also the linker doesn't check for negatives like the comment claims.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-10-23 17:05:56 +11:00
Kenneth Graunke
156b7d3113 glsl: Fix bad indentation in bit_logic_result_type().
The first level of indentation was using 4 spaces.  Mesa uses 3.

Trivial.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-20 21:25:11 -07:00
Timothy Arceri
2832ca95ec glsl: fix stream qualifier for blocks with an instance name
This also removes the validation from the parser as it is not required
and once arb_enhanced_layouts comes along we wont be able to do validation
on the stream qualifier in the parser anyway as it adds constant expression
support to the stream qualifier.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
2015-10-20 11:58:28 +11:00
Brian Paul
cb473c46fe glsl: silence warning about unhandled ast_unsized_array_dim case in switch
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
2015-10-16 11:34:05 -06:00
Timothy Arceri
8da9e154b7 glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL 4.30
V3: use a check_*_allowed style function for requirements checking
rather than has_* which doesn't encapsulate the error message

V2: add missing 's' to the extension name in error messages
 and add decimal place in version string

Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
2015-10-15 21:42:24 +11:00
Timothy Arceri
d337da81f2 glsl: dont allow gl_PerVertex to be redeclared as an array of arrays
V3: move patch after fixes to ast for AoA and add const to helper
as suggested by Ian

V2: move single dimensional array detection into a helper

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-15 20:36:01 +11:00
Timothy Arceri
dea0af8f82 glsl: check that only the outermost array is unsized
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-10-15 20:35:54 +11:00
Timothy Arceri
3129359ed7 glsl: allow AoA to be sized by initializer or constructor
V2: Split out unsized array validation to its own patch as
suggested by Samuel.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-10-15 20:35:45 +11:00
Ian Romanick
eeb444bc99 glsl: Never allow the sequence operator anywhere in an array size
Fixes:

    spec/glsl-1.20/compiler/structure-and-array-operations/array-size-sequence-in-parenthesis.vert
    spec/glsl-es-1.00/compiler/array-sized-by-sequence-in-parenthesis.vert
    spec/glsl-es-3.00/compiler/array-sized-by-sequence-in-parenthesis.vert

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-12 10:15:14 -07:00
Ian Romanick
92635a84a7 glsl: In later GLSL versions, sequence operator is cannot be a constant expression
Fixes:
    ES3-CTS.shaders.negative.constant_sequence

    spec/glsl-es-3.00/compiler/global-initializer/from-sequence.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-sequence.frag

v2: Fix a couple copy-and-paste mistake in the spec quotations.
Suggested by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-12 10:15:14 -07:00
Ian Romanick
05e4601c6b glsl: Add method to determine whether an expression contains the sequence operator
This will be used in the next patch to enforce some language sematics.

v2: Fix inverted logic in
ast_function_expression::has_sequence_subexpression.  The method
originally had a different name and a different meaning.  I fixed the
logic in ast_to_hir.cpp, but I only changed the names in
ast_function.cpp.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-12 10:15:13 -07:00
Ian Romanick
bb329f2ff6 glsl: Restrict initializers for global variables to constant expression in ES
v2: Combine this check with the existing const and uniform checks.  This
change depends on the previous patch (glsl: Only set
ir_variable::constant_value for const-decorated variables).

Fixes:

    ES2-CTS.shaders.negative.initialize
    ES3-CTS.shaders.negative.initialize

    spec/glsl-es-1.00/compiler/global-initializer/from-attribute.vert
    spec/glsl-es-1.00/compiler/global-initializer/from-uniform.vert
    spec/glsl-es-1.00/compiler/global-initializer/from-uniform.frag
    spec/glsl-es-1.00/compiler/global-initializer/from-global.vert
    spec/glsl-es-1.00/compiler/global-initializer/from-global.frag
    spec/glsl-es-1.00/compiler/global-initializer/from-varying.frag
    spec/glsl-es-3.00/compiler/global-initializer/from-uniform.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-uniform.frag
    spec/glsl-es-3.00/compiler/global-initializer/from-in.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-in.frag
    spec/glsl-es-3.00/compiler/global-initializer/from-global.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-global.frag

Note: spec/glsl-es-3.00/compiler/global-initializer/from-sequence.*
still fail because the result of a sequence operator is still considered
to be a constant expression.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92304
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> [v1]
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-12 10:15:13 -07:00
Ian Romanick
3524d6df33 glsl: Only set ir_variable::constant_value for const-decorated variables
Right now we're also setting for uniforms, and that doesn't seem to hurt
things.  The next patch will make general global variables in GLSL ES,
and those definitely should not have constant_value set!

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-12 10:15:13 -07:00
Iago Toral Quiroga
7a1143f29e glsl: include variable name in error messages about initializers
Also fix style / wrong indentation along the way and make the messages
more uniform.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-12 08:31:08 +02:00
Iago Toral Quiroga
f09c229cc6 glsl: shader outputs cannot have initializers
GLSL Spec 4.20.8, 4.3 Storage Qualifiers:

"Initializers in global declarations may only be used in declarations of
 global variables with no storage qualifier, with a const qualifier or
 with a uniform qualifier."

We do this for input variables, but not for output variables. AMD and NVIDIA
proprietary drivers don't allow this either.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-12 08:31:08 +02:00
Timothy Arceri
6994ca20aa glsl: fix whitespace
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-04 17:42:41 +11:00
Tapani Pälli
85313ff8ab glsl: validate binding qualifier on block members
Fixes following Piglit test:
	member-invalid-binding-qualifier.frag

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-10-02 10:50:42 +03:00
Iago Toral Quiroga
12d510ab74 glsl: Fix forward NULL dereference coverity warning
The comment says that it should be impossible for decl_type to be NULL
here, so don't try to handle the case where it is, simply add an assert.

>>>     CID 1324977:  Null pointer dereferences  (FORWARD_NULL)
>>>     Comparing "decl_type" to null implies that "decl_type" might be null.

No piglit regressions observed.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
2015-09-29 10:53:08 +02:00
Iago Toral Quiroga
e7ae6d9e14 glsl: revert "glsl: atomic counters can be declared as buffer-qualified variables"
This reverts commit 586142658e.

The specs are not explicit about any restrictions related to the types allowed
on buffer variables, however, the description of opaque types (like atomic
counters) is in conclict with the purpose of buffer variables:

"The opaque types declare variables that are effectively opaque
 handles to other objects. These objects are
 accessed through built-in functions, not through direct reading or
 writing of the declared variable.
 (...)
 Opaque variables cannot be treated as l-values;(...)"

Also, Mesa is already disallowing opaque types in interface blocks anyway, so
that commit was not really achieving anything.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-09-28 14:23:26 +02:00
Timothy Arceri
1d401f9ce4 glsl: validate binding qualifier for AoA
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-09-26 22:28:05 +10:00
Iago Toral Quiroga
0f18945cb6 glsl: Do not allow reads from write-only buffer variables
The error location won't be right, but fixing that would require to check
for this as we process each type of AST node that can involve a variable
read.

v2:
  - Limit the check to buffer variables, image variables have different
    semantics involved.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:23 +02:00
Iago Toral Quiroga
995a719499 glsl: Do not allow assignments to read-only buffer variables
v2:
  - Merge the error check for the readonly qualifier with the already
    existing check for variables flagged as readonly (Timothy).
  - Limit the check to buffer variables, image variables have different
    semantics involved (Curro).

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:23 +02:00
Iago Toral Quiroga
f1b647fdd1 glsl: Apply memory qualifiers to buffer variables
v2:
  - Save memory qualifier info in the top level members of a shader
    storage block.
  - Add a checks to record_compare() which is used when comparing
    shader storage buffer declarations in different shaders.
  - Always report an error for incompatible readonly/writeonly
    definitions, whether they are present at block or field level.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:23 +02:00
Samuel Iglesias Gonsalvez
586142658e glsl: atomic counters can be declared as buffer-qualified variables
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:22 +02:00
Samuel Iglesias Gonsalvez
8f0167c65b glsl: Add parser/compiler support for std430 interface packing qualifier
v2:
- Fix a missing check in has_layout()

v3:
- Mention shader storage block in error message for layout qualifiers
  (Kristian).

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:22 +02:00
Samuel Iglesias Gonsalvez
f3f64cd0c4 glsl: add support for unsized arrays in shader storage blocks
They only can be defined in the last position of the shader
storage blocks.

When an unsized array is used in different shaders, it might be
converted in different sized arrays, avoid get a linker error
in that case.

v2:
- Rework error condition and error messages (Timothy Arceri)

v3:
- Move OpenGL ES check to its own patch.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:21 +02:00
Samuel Iglesias Gonsalvez
f45d39f6af glsl: return error if unsized arrays are found in OpenGL ES
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:20 +02:00
Ian Romanick
bd0245b8b2 glsl: Silence unused parameter warnings
builtin_variables.cpp:1062:53: warning: unused parameter 'name_as_gs_input' [-Wunused-parameter]
                                         const char *name_as_gs_input)
                                                     ^
builtin_functions.cpp:4774:47: warning: unused parameter 'intrinsic_name' [-Wunused-parameter]
                                   const char *intrinsic_name,
                                               ^
builtin_functions.cpp:4907:66: warning: unused parameter 'state' [-Wunused-parameter]
 _mesa_glsl_find_builtin_function_by_name(_mesa_glsl_parse_state *state,
                                                                  ^
builtin_functions.cpp:4915:49: warning: unused parameter 'num_arguments' [-Wunused-parameter]
                                        unsigned num_arguments,
                                                 ^
builtin_functions.cpp:4916:49: warning: unused parameter 'flags' [-Wunused-parameter]
                                        unsigned flags)
                                                 ^
ir_print_visitor.cpp:589:37: warning: unused parameter 'ir' [-Wunused-parameter]
 ir_print_visitor::visit(ir_barrier *ir)
                                     ^
linker.cpp:3212:48: warning: unused parameter 'ctx' [-Wunused-parameter]
 build_program_resource_list(struct gl_context *ctx,
                                                ^
standalone_scaffolding.cpp:65:57: warning: unused parameter ‘id’ [-Wunused-parameter]
 _mesa_shader_debug(struct gl_context *, GLenum, GLuint *id,
                                                         ^

v2: Rebase on top of GL_ARB_shader_image_size work (especially
58a86897).  Silence more warnings added by that work.

v3: Remove mention of the removed parameter from comments.  Suggested by
Iago.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> [v1]
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: "Martin Peres <martin.peres@linux.intel.com>"
2015-09-09 19:15:15 -07:00
Ilia Mirkin
365d631eb2 glsl: fix error message when validating tcs output decls
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-08-21 15:20:23 -04:00