The blit here involves scaling since it's copying from I8 format to R8G8 format.
Half of source will be filtered out with PIPE_TEX_FILTER_NEAREST instruction, it
looks that GPU always uses the second half as source. Currently we use "1" as
the start point of x for R, then causing 1 source pixel of U component shift to
right. So "-1" should be the start point for U component.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The compiler queue was limited to 3 threads, so shader-db running
on a 16-thread CPU would have a bottleneck on the 3-thread queue.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
It will contain more variables.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reduce swizzle constraints to the ALPHA_IS_ON_MSB constraint and the clear
value of 1.
This significantly changes the DCC fast clear code, and fixes fast clear
for RGB formats without alpha.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
v2: require the previous level to be clearable for determining whether
the last unaligned level is clearable
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Use specific avx512 selection mechanism based on avx512er bit instead of
getHostCPUName(). LLVM 6.0.0 has a bug that reports wrong string for KNL
(fixed in 6.0.1).
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Sign-extend integer types to 32bit when specifying "%d" and add new %u
which zero-extends to 32bit. Improves printing of sub 32bit integer types
(i1 specifically).
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
However only if the file exists in DEBUG_OUTPUT_DIR. The expectation is
that AR rasterizerLauncher will start placing it there when launching
a workload (which is in a subsequent checkin)
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
- 64-bit cvt-to-float needs to be explicitly handled
- gathers need the right parameter types to work with doubles
Fixes draw-vertices piglit tests
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Previously there was a special target that blocked for the generation of
anv_entrypoints.h, with meson 0.44 we don't need this, we can use a new
language feature instead. The problem is that previously that blocking
target would hide a race condition for the generation of another header,
anv_extensions.h. Now the build sometimes fails when anv_extensions.h is
not generated in time.
v2: - clarify the race condition in the commit message (Emil)
CC: Mark Janes <mark.a.janes@intel.com>
Fixes: 92550d9b16
("meson: remove workaround for custom target creating .h and .c files")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
1D textures are allocated as 2D which means we only need
one coordinate for texture query LOD.
Fixes: 625dcbbc45 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>