radeonsi: add struct si_compiler containing LLVMTargetMachineRef

It will contain more variables.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2018-04-09 18:26:05 -04:00
parent 788d66553a
commit 87eb597758
8 changed files with 101 additions and 91 deletions

View file

@ -86,13 +86,13 @@ static void si_create_compute_state_async(void *job, int thread_index)
struct si_compute *program = (struct si_compute *)job;
struct si_shader *shader = &program->shader;
struct si_shader_selector sel;
LLVMTargetMachineRef tm;
struct si_compiler *compiler;
struct pipe_debug_callback *debug = &program->compiler_ctx_state.debug;
assert(!debug->debug_message || debug->async);
assert(thread_index >= 0);
assert(thread_index < ARRAY_SIZE(program->screen->tm));
tm = program->screen->tm[thread_index];
assert(thread_index < ARRAY_SIZE(program->screen->compiler));
compiler = &program->screen->compiler[thread_index];
memset(&sel, 0, sizeof(sel));
@ -123,7 +123,7 @@ static void si_create_compute_state_async(void *job, int thread_index)
program->uses_bindless_samplers = sel.info.uses_bindless_samplers;
program->uses_bindless_images = sel.info.uses_bindless_images;
if (si_shader_create(program->screen, tm, &program->shader, debug)) {
if (si_shader_create(program->screen, compiler, &program->shader, debug)) {
program->shader.compilation_failed = true;
} else {
bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0;

View file

@ -102,6 +102,24 @@ static const struct debug_named_value debug_options[] = {
DEBUG_NAMED_VALUE_END /* must be last */
};
static void si_init_compiler(struct si_screen *sscreen,
struct si_compiler *compiler)
{
enum ac_target_machine_options tm_options =
(sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
(sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
(sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
(!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0);
compiler->tm = ac_create_target_machine(sscreen->info.family, tm_options);
}
static void si_destroy_compiler(struct si_compiler *compiler)
{
if (compiler->tm)
LLVMDisposeTargetMachine(compiler->tm);
}
/*
* pipe_context
*/
@ -200,7 +218,7 @@ static void si_destroy_context(struct pipe_context *context)
sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
r600_resource_reference(&sctx->eop_bug_scratch, NULL);
LLVMDisposeTargetMachine(sctx->tm);
si_destroy_compiler(&sctx->compiler);
si_saved_cs_reference(&sctx->current_saved_cs, NULL);
@ -285,18 +303,6 @@ static void si_emit_string_marker(struct pipe_context *ctx,
u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
}
static LLVMTargetMachineRef
si_create_llvm_target_machine(struct si_screen *sscreen)
{
enum ac_target_machine_options tm_options =
(sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
(sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
(sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
(!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0);
return ac_create_target_machine(sscreen->info.family, tm_options);
}
static void si_set_debug_callback(struct pipe_context *ctx,
const struct pipe_debug_callback *cb)
{
@ -549,7 +555,7 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen,
sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
max_threads_per_block / 64);
sctx->tm = si_create_llvm_target_machine(sscreen);
si_init_compiler(sscreen, &sctx->compiler);
/* Bindless handles. */
sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
@ -624,13 +630,11 @@ static void si_destroy_screen(struct pipe_screen* pscreen)
util_queue_destroy(&sscreen->shader_compiler_queue);
util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++)
if (sscreen->tm[i])
LLVMDisposeTargetMachine(sscreen->tm[i]);
for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
si_destroy_compiler(&sscreen->compiler[i]);
for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++)
if (sscreen->tm_low_priority[i])
LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]);
for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
si_destroy_compiler(&sscreen->compiler_lowp[i]);
/* Free shader parts. */
for (i = 0; i < ARRAY_SIZE(parts); i++) {
@ -837,9 +841,9 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
*/
num_threads = sysconf(_SC_NPROCESSORS_ONLN);
num_threads = MAX2(1, num_threads - 1);
num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm));
num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->compiler));
num_compiler_threads_lowprio =
MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
MIN2(num_threads, ARRAY_SIZE(sscreen->compiler_lowp));
if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
32, num_compiler_threads,
@ -1003,9 +1007,9 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
sscreen->debug_flags |= DBG_ALL_SHADERS;
for (i = 0; i < num_compiler_threads; i++)
sscreen->tm[i] = si_create_llvm_target_machine(sscreen);
si_init_compiler(sscreen, &sscreen->compiler[i]);
for (i = 0; i < num_compiler_threads_lowprio; i++)
sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen);
si_init_compiler(sscreen, &sscreen->compiler_lowp[i]);
/* Create the auxiliary context. This must be done last. */
sscreen->aux_context = si_create_context(&sscreen->b, 0);

View file

@ -530,12 +530,12 @@ struct si_screen {
/* Use at most 3 normal compiler threads on quadcore and better.
* Hyperthreaded CPUs report the number of threads, but we want
* the number of cores. */
LLVMTargetMachineRef tm[3]; /* used by the queue only */
struct si_compiler compiler[3]; /* used by the queue only */
struct util_queue shader_compiler_queue_low_priority;
/* Use at most 2 low priority threads on quadcore and better.
* We want to minimize the impact on multithreaded Mesa. */
LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
struct si_compiler compiler_lowp[2]; /* at most 2 threads */
};
struct si_blend_color {
@ -776,7 +776,7 @@ struct si_context {
void *vs_blit_texcoord;
struct si_screen *screen;
struct pipe_debug_callback debug;
LLVMTargetMachineRef tm; /* only non-threaded compilation */
struct si_compiler compiler; /* only non-threaded compilation */
struct si_shader_ctx_state fixed_func_tcs_shader;
struct r600_resource *wait_mem_scratch;
unsigned wait_mem_number;

View file

@ -77,7 +77,7 @@ enum si_arg_regfile {
static void si_init_shader_ctx(struct si_shader_context *ctx,
struct si_screen *sscreen,
LLVMTargetMachineRef tm);
struct si_compiler *compiler);
static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
@ -5640,7 +5640,7 @@ void si_shader_dump(struct si_screen *sscreen, const struct si_shader *shader,
static int si_compile_llvm(struct si_screen *sscreen,
struct ac_shader_binary *binary,
struct si_shader_config *conf,
LLVMTargetMachineRef tm,
struct si_compiler *compiler,
LLVMModuleRef mod,
struct pipe_debug_callback *debug,
unsigned processor,
@ -5666,7 +5666,7 @@ static int si_compile_llvm(struct si_screen *sscreen,
}
if (!si_replace_shader(count, binary)) {
r = si_llvm_compile(mod, binary, tm, debug);
r = si_llvm_compile(mod, binary, compiler, debug);
if (r)
return r;
}
@ -5718,7 +5718,7 @@ static void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret)
/* Generate code for the hardware VS shader stage to go with a geometry shader */
struct si_shader *
si_generate_gs_copy_shader(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_compiler *compiler,
struct si_shader_selector *gs_selector,
struct pipe_debug_callback *debug)
{
@ -5749,7 +5749,7 @@ si_generate_gs_copy_shader(struct si_screen *sscreen,
shader->selector = gs_selector;
shader->is_gs_copy_shader = true;
si_init_shader_ctx(&ctx, sscreen, tm);
si_init_shader_ctx(&ctx, sscreen, compiler);
ctx.shader = shader;
ctx.type = PIPE_SHADER_VERTEX;
@ -5844,7 +5844,7 @@ si_generate_gs_copy_shader(struct si_screen *sscreen,
si_llvm_optimize_module(&ctx);
r = si_compile_llvm(sscreen, &ctx.shader->binary,
&ctx.shader->config, ctx.tm,
&ctx.shader->config, ctx.compiler,
ctx.gallivm.module,
debug, PIPE_SHADER_GEOMETRY,
"GS Copy Shader");
@ -5966,11 +5966,11 @@ static void si_dump_shader_key(unsigned processor, const struct si_shader *shade
static void si_init_shader_ctx(struct si_shader_context *ctx,
struct si_screen *sscreen,
LLVMTargetMachineRef tm)
struct si_compiler *compiler)
{
struct lp_build_tgsi_context *bld_base;
si_llvm_context_init(ctx, sscreen, tm);
si_llvm_context_init(ctx, sscreen, compiler);
bld_base = &ctx->bld_base;
bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
@ -6748,7 +6748,7 @@ static void si_build_wrapper_function(struct si_shader_context *ctx,
}
int si_compile_tgsi_shader(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_compiler *compiler,
struct si_shader *shader,
bool is_monolithic,
struct pipe_debug_callback *debug)
@ -6768,7 +6768,7 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
si_dump_streamout(&sel->so);
}
si_init_shader_ctx(&ctx, sscreen, tm);
si_init_shader_ctx(&ctx, sscreen, compiler);
si_llvm_context_set_tgsi(&ctx, shader);
ctx.separate_prolog = !is_monolithic;
@ -6978,7 +6978,7 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
LLVMPointerTypeKind);
/* Compile to bytecode. */
r = si_compile_llvm(sscreen, &shader->binary, &shader->config, tm,
r = si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler,
ctx.gallivm.module, debug, ctx.type, "TGSI shader");
si_llvm_dispose(&ctx);
if (r) {
@ -7089,7 +7089,7 @@ si_get_shader_part(struct si_screen *sscreen,
enum pipe_shader_type type,
bool prolog,
union si_shader_part_key *key,
LLVMTargetMachineRef tm,
struct si_compiler *compiler,
struct pipe_debug_callback *debug,
void (*build)(struct si_shader_context *,
union si_shader_part_key *),
@ -7114,7 +7114,7 @@ si_get_shader_part(struct si_screen *sscreen,
struct si_shader shader = {};
struct si_shader_context ctx;
si_init_shader_ctx(&ctx, sscreen, tm);
si_init_shader_ctx(&ctx, sscreen, compiler);
ctx.shader = &shader;
ctx.type = type;
@ -7145,7 +7145,7 @@ si_get_shader_part(struct si_screen *sscreen,
/* Compile. */
si_llvm_optimize_module(&ctx);
if (si_compile_llvm(sscreen, &result->binary, &result->config, tm,
if (si_compile_llvm(sscreen, &result->binary, &result->config, compiler,
ctx.ac.module, debug, ctx.type, name)) {
FREE(result);
result = NULL;
@ -7335,7 +7335,7 @@ static void si_build_vs_prolog_function(struct si_shader_context *ctx,
}
static bool si_get_vs_prolog(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug,
struct si_shader *main_part,
@ -7353,7 +7353,7 @@ static bool si_get_vs_prolog(struct si_screen *sscreen,
shader->prolog =
si_get_shader_part(sscreen, &sscreen->vs_prologs,
PIPE_SHADER_VERTEX, true, &prolog_key, tm,
PIPE_SHADER_VERTEX, true, &prolog_key, compiler,
debug, si_build_vs_prolog_function,
"Vertex Shader Prolog");
return shader->prolog != NULL;
@ -7363,11 +7363,11 @@ static bool si_get_vs_prolog(struct si_screen *sscreen,
* Select and compile (or reuse) vertex shader parts (prolog & epilog).
*/
static bool si_shader_select_vs_parts(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
return si_get_vs_prolog(sscreen, tm, shader, debug, shader,
return si_get_vs_prolog(sscreen, compiler, shader, debug, shader,
&shader->key.part.vs.prolog);
}
@ -7452,7 +7452,7 @@ static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
* Select and compile (or reuse) TCS parts (epilog).
*/
static bool si_shader_select_tcs_parts(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
@ -7460,7 +7460,7 @@ static bool si_shader_select_tcs_parts(struct si_screen *sscreen,
struct si_shader *ls_main_part =
shader->key.part.tcs.ls->main_shader_part_ls;
if (!si_get_vs_prolog(sscreen, tm, shader, debug, ls_main_part,
if (!si_get_vs_prolog(sscreen, compiler, shader, debug, ls_main_part,
&shader->key.part.tcs.ls_prolog))
return false;
@ -7474,7 +7474,7 @@ static bool si_shader_select_tcs_parts(struct si_screen *sscreen,
shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs,
PIPE_SHADER_TESS_CTRL, false,
&epilog_key, tm, debug,
&epilog_key, compiler, debug,
si_build_tcs_epilog_function,
"Tessellation Control Shader Epilog");
return shader->epilog != NULL;
@ -7484,7 +7484,7 @@ static bool si_shader_select_tcs_parts(struct si_screen *sscreen,
* Select and compile (or reuse) GS parts (prolog).
*/
static bool si_shader_select_gs_parts(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
@ -7493,7 +7493,7 @@ static bool si_shader_select_gs_parts(struct si_screen *sscreen,
shader->key.part.gs.es->main_shader_part_es;
if (shader->key.part.gs.es->type == PIPE_SHADER_VERTEX &&
!si_get_vs_prolog(sscreen, tm, shader, debug, es_main_part,
!si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part,
&shader->key.part.gs.vs_prolog))
return false;
@ -7509,7 +7509,7 @@ static bool si_shader_select_gs_parts(struct si_screen *sscreen,
shader->prolog2 = si_get_shader_part(sscreen, &sscreen->gs_prologs,
PIPE_SHADER_GEOMETRY, true,
&prolog_key, tm, debug,
&prolog_key, compiler, debug,
si_build_gs_prolog_function,
"Geometry Shader Prolog");
return shader->prolog2 != NULL;
@ -7897,7 +7897,7 @@ static void si_build_ps_epilog_function(struct si_shader_context *ctx,
* Select and compile (or reuse) pixel shader parts (prolog & epilog).
*/
static bool si_shader_select_ps_parts(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
@ -7912,7 +7912,7 @@ static bool si_shader_select_ps_parts(struct si_screen *sscreen,
shader->prolog =
si_get_shader_part(sscreen, &sscreen->ps_prologs,
PIPE_SHADER_FRAGMENT, true,
&prolog_key, tm, debug,
&prolog_key, compiler, debug,
si_build_ps_prolog_function,
"Fragment Shader Prolog");
if (!shader->prolog)
@ -7925,7 +7925,7 @@ static bool si_shader_select_ps_parts(struct si_screen *sscreen,
shader->epilog =
si_get_shader_part(sscreen, &sscreen->ps_epilogs,
PIPE_SHADER_FRAGMENT, false,
&epilog_key, tm, debug,
&epilog_key, compiler, debug,
si_build_ps_epilog_function,
"Fragment Shader Epilog");
if (!shader->epilog)
@ -8028,7 +8028,7 @@ static void si_fix_resource_usage(struct si_screen *sscreen,
}
}
int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
int si_shader_create(struct si_screen *sscreen, struct si_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
@ -8046,7 +8046,7 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
/* Monolithic shader (compiled as a whole, has many variants,
* may take a long time to compile).
*/
r = si_compile_tgsi_shader(sscreen, tm, shader, true, debug);
r = si_compile_tgsi_shader(sscreen, compiler, shader, true, debug);
if (r)
return r;
} else {
@ -8086,21 +8086,21 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
/* Select prologs and/or epilogs. */
switch (sel->type) {
case PIPE_SHADER_VERTEX:
if (!si_shader_select_vs_parts(sscreen, tm, shader, debug))
if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
return -1;
break;
case PIPE_SHADER_TESS_CTRL:
if (!si_shader_select_tcs_parts(sscreen, tm, shader, debug))
if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug))
return -1;
break;
case PIPE_SHADER_TESS_EVAL:
break;
case PIPE_SHADER_GEOMETRY:
if (!si_shader_select_gs_parts(sscreen, tm, shader, debug))
if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug))
return -1;
break;
case PIPE_SHADER_FRAGMENT:
if (!si_shader_select_ps_parts(sscreen, tm, shader, debug))
if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug))
return -1;
/* Make sure we have at least as many VGPRs as there

View file

@ -311,11 +311,16 @@ enum {
struct si_shader;
/* Per-thread persistent LLVM objects. */
struct si_compiler {
LLVMTargetMachineRef tm;
};
/* State of the context creating the shader object. */
struct si_compiler_ctx_state {
/* Should only be used by si_init_shader_selector_async and
* si_build_shader_variant if thread_index == -1 (non-threaded). */
LLVMTargetMachineRef tm;
struct si_compiler *compiler;
/* Used if thread_index == -1 or if debug.async is true. */
struct pipe_debug_callback debug;
@ -646,15 +651,15 @@ struct si_shader_part {
/* si_shader.c */
struct si_shader *
si_generate_gs_copy_shader(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_compiler *compiler,
struct si_shader_selector *gs_selector,
struct pipe_debug_callback *debug);
int si_compile_tgsi_shader(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_compiler *compiler,
struct si_shader *shader,
bool is_monolithic,
struct pipe_debug_callback *debug);
int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
int si_shader_create(struct si_screen *sscreen, struct si_compiler *compiler,
struct si_shader *shader,
struct pipe_debug_callback *debug);
void si_shader_destroy(struct si_shader *shader);

View file

@ -179,7 +179,7 @@ struct si_shader_context {
/* CS */
int param_block_size;
LLVMTargetMachineRef tm;
struct si_compiler *compiler;
/* Preloaded descriptors. */
LLVMValueRef esgs_ring;
@ -221,7 +221,7 @@ si_shader_context_from_abi(struct ac_shader_abi *abi)
}
unsigned si_llvm_compile(LLVMModuleRef M, struct ac_shader_binary *binary,
LLVMTargetMachineRef tm,
struct si_compiler *compiler,
struct pipe_debug_callback *debug);
LLVMTypeRef tgsi2llvmtype(struct lp_build_tgsi_context *bld_base,
@ -236,7 +236,7 @@ LLVMValueRef si_llvm_bound_index(struct si_shader_context *ctx,
void si_llvm_context_init(struct si_shader_context *ctx,
struct si_screen *sscreen,
LLVMTargetMachineRef tm);
struct si_compiler *compiler);
void si_llvm_context_set_tgsi(struct si_shader_context *ctx,
struct si_shader *shader);

View file

@ -99,7 +99,7 @@ static void si_diagnostic_handler(LLVMDiagnosticInfoRef di, void *context)
* @returns 0 for success, 1 for failure
*/
unsigned si_llvm_compile(LLVMModuleRef M, struct ac_shader_binary *binary,
LLVMTargetMachineRef tm,
struct si_compiler *compiler,
struct pipe_debug_callback *debug)
{
struct si_llvm_diagnostics diag;
@ -119,8 +119,9 @@ unsigned si_llvm_compile(LLVMModuleRef M, struct ac_shader_binary *binary,
LLVMContextSetDiagnosticHandler(llvm_ctx, si_diagnostic_handler, &diag);
/* Compile IR*/
mem_err = LLVMTargetMachineEmitToMemoryBuffer(tm, M, LLVMObjectFile, &err,
&out_buffer);
mem_err = LLVMTargetMachineEmitToMemoryBuffer(compiler->tm, M,
LLVMObjectFile, &err,
&out_buffer);
/* Process Errors/Warnings */
if (mem_err) {
@ -992,7 +993,7 @@ static void emit_immediate(struct lp_build_tgsi_context *bld_base,
void si_llvm_context_init(struct si_shader_context *ctx,
struct si_screen *sscreen,
LLVMTargetMachineRef tm)
struct si_compiler *compiler)
{
struct lp_type type;
@ -1003,14 +1004,14 @@ void si_llvm_context_init(struct si_shader_context *ctx,
*/
memset(ctx, 0, sizeof(*ctx));
ctx->screen = sscreen;
ctx->tm = tm;
ctx->compiler = compiler;
ctx->gallivm.context = LLVMContextCreate();
ctx->gallivm.module = LLVMModuleCreateWithNameInContext("tgsi",
ctx->gallivm.context);
LLVMSetTarget(ctx->gallivm.module, "amdgcn--");
LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(tm);
LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(compiler->tm);
char *data_layout_str = LLVMCopyStringRepOfTargetData(data_layout);
LLVMSetDataLayout(ctx->gallivm.module, data_layout_str);
LLVMDisposeTargetData(data_layout);

View file

@ -1488,26 +1488,26 @@ static void si_build_shader_variant(struct si_shader *shader,
{
struct si_shader_selector *sel = shader->selector;
struct si_screen *sscreen = sel->screen;
LLVMTargetMachineRef tm;
struct si_compiler *compiler;
struct pipe_debug_callback *debug = &shader->compiler_ctx_state.debug;
int r;
if (thread_index >= 0) {
if (low_priority) {
assert(thread_index < ARRAY_SIZE(sscreen->tm_low_priority));
tm = sscreen->tm_low_priority[thread_index];
assert(thread_index < ARRAY_SIZE(sscreen->compiler_lowp));
compiler = &sscreen->compiler_lowp[thread_index];
} else {
assert(thread_index < ARRAY_SIZE(sscreen->tm));
tm = sscreen->tm[thread_index];
assert(thread_index < ARRAY_SIZE(sscreen->compiler));
compiler = &sscreen->compiler[thread_index];
}
if (!debug->async)
debug = NULL;
} else {
assert(!low_priority);
tm = shader->compiler_ctx_state.tm;
compiler = shader->compiler_ctx_state.compiler;
}
r = si_shader_create(sscreen, tm, shader, debug);
r = si_shader_create(sscreen, compiler, shader, debug);
if (unlikely(r)) {
PRINT_ERR("Failed to build shader variant (type=%u) %d\n",
sel->type, r);
@ -1560,7 +1560,7 @@ static bool si_check_missing_main_part(struct si_screen *sscreen,
main_part->key.as_es = key->as_es;
main_part->key.as_ls = key->as_ls;
if (si_compile_tgsi_shader(sscreen, compiler_state->tm,
if (si_compile_tgsi_shader(sscreen, compiler_state->compiler,
main_part, false,
&compiler_state->debug) != 0) {
FREE(main_part);
@ -1835,13 +1835,13 @@ static void si_init_shader_selector_async(void *job, int thread_index)
{
struct si_shader_selector *sel = (struct si_shader_selector *)job;
struct si_screen *sscreen = sel->screen;
LLVMTargetMachineRef tm;
struct si_compiler *compiler;
struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
assert(!debug->debug_message || debug->async);
assert(thread_index >= 0);
assert(thread_index < ARRAY_SIZE(sscreen->tm));
tm = sscreen->tm[thread_index];
assert(thread_index < ARRAY_SIZE(sscreen->compiler));
compiler = &sscreen->compiler[thread_index];
/* Compile the main shader part for use with a prolog and/or epilog.
* If this fails, the driver will try to compile a monolithic shader
@ -1879,7 +1879,7 @@ static void si_init_shader_selector_async(void *job, int thread_index)
mtx_unlock(&sscreen->shader_cache_mutex);
/* Compile the shader if it hasn't been loaded from the cache. */
if (si_compile_tgsi_shader(sscreen, tm, shader, false,
if (si_compile_tgsi_shader(sscreen, compiler, shader, false,
debug) != 0) {
FREE(shader);
FREE(ir_binary);
@ -1942,7 +1942,7 @@ static void si_init_shader_selector_async(void *job, int thread_index)
/* The GS copy shader is always pre-compiled. */
if (sel->type == PIPE_SHADER_GEOMETRY) {
sel->gs_copy_shader = si_generate_gs_copy_shader(sscreen, tm, sel, debug);
sel->gs_copy_shader = si_generate_gs_copy_shader(sscreen, compiler, sel, debug);
if (!sel->gs_copy_shader) {
fprintf(stderr, "radeonsi: can't create GS copy shader\n");
return;
@ -3134,7 +3134,7 @@ bool si_update_shaders(struct si_context *sctx)
old_ps ? old_ps->key.part.ps.epilog.spi_shader_col_format : 0;
int r;
compiler_state.tm = sctx->tm;
compiler_state.compiler = &sctx->compiler;
compiler_state.debug = sctx->debug;
compiler_state.is_debug_context = sctx->is_debug;