The were always zero. When doing a sub-texture replacement we account
for the dstX/Y/Zoffsets when we map the texture image. So no need to
pass them into the texstore code anymore.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Buffers for shader based decoding can now be
released without its component still being around.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Acked-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Changing pipe_resource was wrong, because it can be used by other contexts
at the same time. This fixes the last possible race condition in r300g
that I know of.
This also fixes blitting NPOT compressed textures. Random pixels sometimes
appeared at the right-hand edge of the texture.
Finally, this removes r300_texture_desc::stride_in_pixels. It makes little
sense with sampler views and surfaces being able to override width0, height0,
and the format entirely.
This fixes a regresssion (broken cube maps) caused by the
ctx->Driver.TexImage parameter simplification commit. The target var
is always GL_TEXTURE_CUBE_MAP at this point so the Face field was always
getting set to zero.
These field assignments aren't needed anyway since core Mesa sets them.
This fixes the latc fetches for llvmpipe, fixes
fbo-generatemipmap-formats GL_ARB_texture_compression
fbo-generatemipmap-formats GL_ATI_texture_compression_3dc
fbo-generatemipmap-formats GL_EXT_texture_compression_latc
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Dave Airlie <airlied@gmail.com>
As with previous commits, the target, level and texObj info can be
obtained through the texImage pointer.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
As with TexSubImage(), the target, level and texObj values can be obtained
through the texImage pointer.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
There's no need to pass the target, level and texObj parameters since
they can be easily obtained from the texImage pointer.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Since the move to Map/UnmapTextureImage, the core mesa routines are
equivalent to what the state tracker was doing.
The TexImage functions can be replaced too, but there's a few differences
that will need to be handled.
inv_swizzles is used in lp_tile_soa.py to create lp_tile_soa.c, we overwrite swizzles if they are already set.
This results in the i8 format getting alpha instead of red, and the l8 format
getting blue instead of red.
Fixes fbo-alphatest-formats, fbo-alphatest-formats ARB_texture_float,
and fbo-alphatest-formats EXT_texture_snorm on llvmpipe.
Signed-off-by: Dave Airlie <airlied@redhat.com>
introduce vbo_sizeof_ib_type() function to return the index data type
size. I see some place use switch(ib->type) to get the index data type,
which is sort of duplicate.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
On failure, intel_miptree_create() needs to *release* the miptree, not
just free it, so that the stencil_mt gets released too.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This saves a couple of instructions on most programs with control
flow. More interestingly, 6 shaders from unigine sanctuary now fit
into 16-wide without register spilling.
We were printing out the line triggering the flush, but a variety of
different causes just printed the line number for intel_flush()'s call
of intel_batchbuffer_flush(). Plumb the line numbers from the caller
of intel_flush() on through.
Since the refactor in d7b33309fe, depth
in the miptree changed from 1 to 6, so we always decided it didn't
match, and we would relayout to something that would still not
"match".
Improves performance 23.8% (+/- 1.1%, n=4)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43329
Fixes this GCC warning.
arrayobj.c: In function '_mesa_update_array_object_max_element':
arrayobj.c:310: warning: implicit declaration of function 'ffsll'
Signed-off-by: Vinson Lee <vlee@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
bitset.h is still used by classic nouveau -- see `git grep '\<BITSET_'`
-- and the state stored is too big to fit in 64bit integers (it requires
approximately 87 bits), so there is no obvious alternative here.
This effecively reverts commit 196800d798.
Since commit 82b9661894 and
34eae1c72a vbo support
is mandatory for all drivers. So, remove the remaining
FEATURE_ARB_vertex_buffer_object guards.
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Consider the following code:
MOV A.x, B.x
MOV B.x, C.x
After the first line, cur_value[A][0] == B, indicating that A.x's
current value came from register B.
When processing the second line, we update cur_value[B][0] to C.
However, for drect copies, we fail to reset cur_value[A][0] to NULL.
This is necessary because the value of A is no longer the value of B.
Fixes Counter-Strike: Source in Wine (where the menu rendered completely
black in DX9 mode), completely white textures in Civilization V, and the
new Piglit test glsl-vs-copy-propagation-1.shader_test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42032
Tested-by: Matt Turner <mattst88@gmail.com>
Tested-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
In this code, 'i' loops over the number of virtual GRFs, while 'j' loops
over the number of vector components (0 <= j <= 3).
It can't possibly be correct to see if bit 'i' is set in the destination
writemask, as it will have values much larger than 3. Clearly this is
supposed to be 'j'.
Found by inspection.
Tested-by: Matt Turner <mattst88@gmail.com>
Tested-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
In Android IceCreamSandwich, SurfaceFlinger requires GL_OES_image_external
for basic compositing tasks. Without the extension, SurfaceFlinger fails
to start.
Despite the incompleteness of the extension's implementation introduced by
this patch, it is good enough to enable SurfaceFlinger and to unblock the
people who need to begin testing Mesa on IceCreamSandwich.
To enable the extension, set the environment variable
MESA_EXTENSION_OVERRIDE="+GL_OES_EGL_image_external". Ideally, Android
should set this in init.rc.
WARNING: This implementation of GL_OES_EGL_image_external is not complete.
Some of it is even incorrect. When we begin to really implement
GL_OES_EGL_image_external, much of the patch will need reverting.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
If the meta flag MESA_META_TEXTURE is present, then disable the texture
target GL_TEXTURE_EXTERNAL_OES.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>