mesa: Convert to use GLbitfield64 directly.

Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmare.com>
This commit is contained in:
Mathias Fröhlich 2011-12-22 20:12:20 +01:00
parent 45cd15bfae
commit ccbf192f59
4 changed files with 24 additions and 42 deletions

View file

@ -118,38 +118,35 @@ setup_vertex_format(struct gl_context *ctx)
&& CHAN_TYPE != GL_FLOAT;
if (intColors != swsetup->intColors ||
!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
swsetup->last_index_bitset)) {
DECLARE_RENDERINPUTS(index_bitset);
tnl->render_inputs_bitset != swsetup->last_index_bitset) {
GLbitfield64 index_bitset = tnl->render_inputs_bitset;
struct tnl_attr_map map[_TNL_ATTRIB_MAX];
unsigned int i, e = 0;
swsetup->intColors = intColors;
RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) {
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR0)) {
if (swsetup->intColors)
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
else
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]);
}
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]);
}
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]);
}
if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX))
if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX))
{
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
attrib[FRAG_ATTRIB_TEX0 + i] );
}
@ -157,24 +154,23 @@ setup_vertex_format(struct gl_context *ctx)
}
/* shader varying vars */
if (RENDERINPUTS_TEST_RANGE( index_bitset,
_TNL_FIRST_GENERIC, _TNL_LAST_GENERIC )) {
if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_GENERIC0, _TNL_NUM_GENERIC)) {
for (i = 0; i < ctx->Const.MaxVarying; i++) {
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) {
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i))) {
EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
attrib[FRAG_ATTRIB_VAR0 + i] );
}
}
}
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE ))
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE))
EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
_tnl_install_attrs( ctx, map, e,
ctx->Viewport._WindowMap.m,
sizeof(SWvertex) );
RENDERINPUTS_COPY( swsetup->last_index_bitset, index_bitset );
swsetup->last_index_bitset = index_bitset;
}
}
@ -195,7 +191,7 @@ _swsetup_RenderStart( struct gl_context *ctx )
}
if (swsetup->NewState & _NEW_PROGRAM) {
RENDERINPUTS_ZERO( swsetup->last_index_bitset );
swsetup->last_index_bitset = 0;
}
swsetup->NewState = 0;
@ -259,7 +255,7 @@ _swsetup_Wakeup( struct gl_context *ctx )
_swsetup_InvalidateState( ctx, ~0 );
swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
RENDERINPUTS_ZERO( swsetup->last_index_bitset );
swsetup->last_index_bitset = 0;
}

View file

@ -35,7 +35,7 @@
typedef struct {
GLuint NewState;
GLenum render_prim;
DECLARE_RENDERINPUTS(last_index_bitset);
GLbitfield64 last_index_bitset;
SWvertex *verts;
GLboolean intColors;
} SScontext;

View file

@ -121,20 +121,19 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
/* Calculate tnl->render_inputs. This bitmask indicates which vertex
* attributes need to be emitted to the rasterizer.
*/
RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0);
}
if (_mesa_need_secondary_color(ctx))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR1);
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
(fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
}
}
@ -142,27 +141,26 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
|| (fp != NULL && (fp->Base.InputsRead & FRAG_BIT_FOGC) != 0)) {
/* Either fixed-function fog or a fragment program needs fog coord.
*/
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);
}
if (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL)
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_EDGEFLAG);
if (ctx->RenderMode == GL_FEEDBACK)
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0);
if (ctx->Point._Attenuated ||
(ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);
/* check for varying vars which are written by the vertex program */
if (vp) {
GLuint i;
for (i = 0; i < MAX_VARYING; i++) {
if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
RENDERINPUTS_SET(tnl->render_inputs_bitset,
_TNL_ATTRIB_GENERIC(i));
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i));
}
}
}

View file

@ -483,18 +483,6 @@ struct tnl_device_driver
};
#define DECLARE_RENDERINPUTS(name) GLbitfield64 name
#define RENDERINPUTS_COPY(x, y) do { (x) = (y); } while (0)
#define RENDERINPUTS_EQUAL(x, y) ((x) == (y))
#define RENDERINPUTS_ZERO(x) do { (x) = 0; } while (0)
#define RENDERINPUTS_ONES(x) do { (x) = ~(GLbitfield64)0; } while (0)
#define RENDERINPUTS_TEST(x, b) (((x) & BITFIELD64_BIT(b)) != 0)
#define RENDERINPUTS_SET(x, b) ((x) |= BITFIELD64_BIT(b))
#define RENDERINPUTS_CLEAR(x, b) ((x) &= ~BITFIELD64_BIT(b))
#define RENDERINPUTS_TEST_RANGE(x, b, e) \
(((x) & BITFIELD64_RANGE((b), (e) - (b) + 1)) != 0)
/**
* Context state for T&L context.
*/
@ -520,7 +508,7 @@ typedef struct
GLboolean AllowPixelFog;
GLboolean _DoVertexFog; /* eval fog function at each vertex? */
DECLARE_RENDERINPUTS(render_inputs_bitset);
GLbitfield64 render_inputs_bitset;
GLvector4f tmp_inputs[VERT_ATTRIB_MAX];