intel: Kill intel_mipmap_level::nr_images [v4]

For all texture targets except GL_TEXTURE_CUBE_MAP, the 'nr_images' and
'depth' fields of intel_mipmap_level were identical.  In the exceptional
case, nr_images == 6 and depth == 1.

It is simple to determine if a texture is a cube or not, so the presence
of two fields here was not helpful. Worse, it was confusing. When we
eventually implement GL_ARB_texture_cube_map_array, this mess would have
become even more confusing.

This patch removes 'nr_images' and assigns to 'depth' a consistent
meaning: depth is the number of 2D slices at each miplevel.  The exact
semantics of depth varies according to the texture target:
   - For GL_TEXTURE_CUBE_MAP, depth is 6.
   - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
     identical for all miplevels in the texture.
   - For GL_TEXTURE_3D, it is the texture's depth at each miplevel. Its
     value, like width and height, varies with miplevel.
   - For other texture types, depth is 1.

As a consequence, parameters were removed from the following function
signatures:
    intel_miptree_set_level_info
        Remove 'nr_images'.

    i945_miptree_layout
    brw_miptree_layout_texture
    brw_miptree_layout_texture_array
        Remove 'slices'.

v2:
   - Replace "It's" with "Its".
   - Remove all hunks in intel_fbo.c. The hunks were spurious and sneaked
     in during a rebase.
   - Remove unneeded hunk in intel_tex_map_image_for_swrast(). It was
     a little refactor of the for-loop's upper bound.

v4:
   In intel_miptree_get_image_offset(), document the conditions under
   which different if-branches are taken.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Chad Versace 2011-11-15 09:55:40 -08:00
parent 278e77a119
commit d7b33309fe
6 changed files with 57 additions and 43 deletions

View file

@ -41,8 +41,7 @@
static void
brw_miptree_layout_texture_array(struct intel_context *intel,
struct intel_mipmap_tree *mt,
int slices)
struct intel_mipmap_tree *mt)
{
GLuint align_w;
GLuint align_h;
@ -58,14 +57,14 @@ brw_miptree_layout_texture_array(struct intel_context *intel,
if (mt->compressed)
qpitch /= 4;
i945_miptree_layout_2d(mt, slices);
i945_miptree_layout_2d(mt);
for (level = mt->first_level; level <= mt->last_level; level++) {
for (q = 0; q < slices; q++) {
for (q = 0; q < mt->depth0; q++) {
intel_miptree_set_image_offset(mt, level, q, 0, q * qpitch);
}
}
mt->total_height = qpitch * slices;
mt->total_height = qpitch * mt->depth0;
}
void
@ -82,7 +81,7 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
* pitch of qpitch rows, where qpitch is defined by the equation given
* in Volume 1 of the BSpec.
*/
brw_miptree_layout_texture_array(intel, mt, 6);
brw_miptree_layout_texture_array(intel, mt);
break;
}
/* FALLTHROUGH */
@ -117,7 +116,7 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
GLint y = 0;
GLint q, j;
intel_miptree_set_level_info(mt, level, nr_images,
intel_miptree_set_level_info(mt, level,
0, mt->total_height,
width, height, depth);
@ -170,11 +169,11 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_1D_ARRAY:
brw_miptree_layout_texture_array(intel, mt, mt->depth0);
brw_miptree_layout_texture_array(intel, mt);
break;
default:
i945_miptree_layout_2d(mt, 1);
i945_miptree_layout_2d(mt);
break;
}
DBG("%s: %dx%dx%d\n", __FUNCTION__,

View file

@ -82,11 +82,17 @@ intel_miptree_create_internal(struct intel_context *intel,
mt->last_level = last_level;
mt->width0 = width0;
mt->height0 = height0;
mt->depth0 = depth0;
mt->cpp = compress_byte ? compress_byte : _mesa_get_format_bytes(mt->format);
mt->compressed = compress_byte ? 1 : 0;
mt->refcount = 1;
if (target == GL_TEXTURE_CUBE_MAP) {
assert(depth0 == 1);
mt->depth0 = 6;
} else {
mt->depth0 = depth0;
}
#ifdef I915
(void) intel;
if (intel->is_945)
@ -287,7 +293,6 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt,
void
intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
GLuint level,
GLuint nr_images,
GLuint x, GLuint y,
GLuint w, GLuint h, GLuint d)
{
@ -296,15 +301,13 @@ intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
mt->level[level].depth = d;
mt->level[level].level_x = x;
mt->level[level].level_y = y;
mt->level[level].nr_images = nr_images;
DBG("%s level %d size: %d,%d,%d offset %d,%d\n", __FUNCTION__,
level, w, h, d, x, y);
assert(nr_images);
assert(mt->level[level].slice == NULL);
mt->level[level].slice = malloc(nr_images * sizeof(*mt->level[0].slice));
mt->level[level].slice = malloc(d * sizeof(*mt->level[0].slice));
mt->level[level].slice[0].x_offset = mt->level[level].level_x;
mt->level[level].slice[0].y_offset = mt->level[level].level_y;
}
@ -318,7 +321,7 @@ intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
if (img == 0 && level == 0)
assert(x == 0 && y == 0);
assert(img < mt->level[level].nr_images);
assert(img < mt->level[level].depth);
mt->level[level].slice[img].x_offset = mt->level[level].level_x + x;
mt->level[level].slice[img].y_offset = mt->level[level].level_y + y;
@ -330,28 +333,33 @@ intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
}
/**
* For cube map textures, either the \c face parameter can be used, of course,
* or the cube face can be interpreted as a depth layer and the \c layer
* parameter used.
*/
void
intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
GLuint level, GLuint face, GLuint depth,
GLuint level, GLuint face, GLuint layer,
GLuint *x, GLuint *y)
{
switch (mt->target) {
case GL_TEXTURE_CUBE_MAP_ARB:
*x = mt->level[level].slice[face].x_offset;
*y = mt->level[level].slice[face].y_offset;
break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_TEXTURE_1D_ARRAY_EXT:
assert(depth < mt->level[level].nr_images);
*x = mt->level[level].slice[depth].x_offset;
*y = mt->level[level].slice[depth].y_offset;
break;
default:
*x = mt->level[level].slice[0].x_offset;
*y = mt->level[level].slice[0].y_offset;
break;
int slice;
if (face > 0) {
assert(mt->target == GL_TEXTURE_CUBE_MAP);
assert(face < 6);
assert(layer == 0);
slice = face;
} else {
/* This branch may be taken even if the texture target is a cube map. In
* that case, the caller chose to interpret each cube face as a layer.
*/
assert(face == 0);
slice = layer;
}
*x = mt->level[level].slice[slice].x_offset;
*y = mt->level[level].slice[slice].y_offset;
}
static void
@ -429,7 +437,7 @@ intel_miptree_copy_teximage(struct intel_context *intel,
struct intel_mipmap_tree *src_mt = intelImage->mt;
int level = intelImage->base.Base.Level;
int face = intelImage->base.Base.Face;
GLuint depth = src_mt->level[level].depth;
GLuint depth = intelImage->base.Base.Depth;
for (int slice = 0; slice < depth; slice++) {
intel_miptree_copy_slice(intel, dst_mt, src_mt, level, face, slice);

View file

@ -69,16 +69,25 @@ struct intel_mipmap_level
GLuint level_y;
GLuint width;
GLuint height;
/** Depth of the mipmap at this level: 1 for 1D/2D/CUBE, n for 3D. */
/**
* \brief Number of 2D slices in this miplevel.
*
* The exact semantics of depth varies according to the texture target:
* - For GL_TEXTURE_CUBE_MAP, depth is 6.
* - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
* identical for all miplevels in the texture.
* - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
* value, like width and height, varies with miplevel.
* - For other texture types, depth is 1.
*/
GLuint depth;
/** Number of images at this level: 1 for 1D/2D, 6 for CUBE, depth for 3D */
GLuint nr_images;
/**
* \brief List of 2D images in this mipmap level.
*
* This may be a list of cube faces, array slices in 2D array texture, or
* layers in a 3D texture. The list's length is \c nr_images.
* layers in a 3D texture. The list's length is \c depth.
*/
struct intel_mipmap_slice {
/**
@ -205,7 +214,6 @@ intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
GLuint level,
GLuint nr_images,
GLuint x, GLuint y,
GLuint w, GLuint h, GLuint d);

View file

@ -50,7 +50,7 @@ intel_get_texture_alignment_unit(gl_format format,
}
}
void i945_miptree_layout_2d(struct intel_mipmap_tree *mt, int nr_images)
void i945_miptree_layout_2d(struct intel_mipmap_tree *mt)
{
GLuint align_h, align_w;
GLuint level;
@ -93,7 +93,7 @@ void i945_miptree_layout_2d(struct intel_mipmap_tree *mt, int nr_images)
for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
GLuint img_height;
intel_miptree_set_level_info(mt, level, nr_images, x, y, width,
intel_miptree_set_level_info(mt, level, x, y, width,
height, depth);
img_height = ALIGN(height, align_h);

View file

@ -38,7 +38,6 @@ static INLINE GLuint minify( GLuint d )
return MAX2(1, d>>1);
}
extern void i945_miptree_layout_2d(struct intel_mipmap_tree *mt,
int nr_images);
extern void i945_miptree_layout_2d(struct intel_mipmap_tree *mt);
void intel_get_texture_alignment_unit(gl_format format,
unsigned int *w, unsigned int *h);

View file

@ -154,7 +154,7 @@ intel_tex_map_image_for_swrast(struct intel_context *intel,
intel_image->base.Data = intel_region_map(intel, mt->region, mode);
} else {
assert(mt->level[level].depth == 1);
assert(intel_image->base.Base.Depth == 1);
intel_miptree_get_image_offset(mt, level, face, 0, &x, &y);
DBG("%s: (%d,%d) -> (%d, %d)/%d\n",