An AHB backing a Vkbuffer requires AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER
usage bit, which is missed from the original ANV and RADV Android
frontends as well as the common VK Android refactor.
Cc: mesa-stable
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25263>
(cherry picked from commit cd0b86fce1)
I don't see why a p_logical_end is expected or required. It might not be
present in some situations, which causes an assertion failure:
s2: %19646:s[0-1] = p_reload %19701:v[8], 11
s2: %0:exec, s1: %8817:scc = s_andn2_b64 %19646:s[0-1], %0:exec
s2: %8818:s[20-21] = p_cbranch_z %0:exec BB1116, BB1114
No fossil-db changes (gfx1100).
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25244>
(cherry picked from commit 6dd751b3b9)
This is when the copies actually happen, not at the branch.
fossil-db (gfx1100):
Totals from 1 (0.00% of 79332) affected shaders:
Instrs: 424 -> 423 (-0.24%)
CodeSize: 2172 -> 2168 (-0.18%)
Latency: 2899 -> 2896 (-0.10%)
Copies: 24 -> 23 (-4.17%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25244>
(cherry picked from commit 8d5bd3ca48)
Fixes crash for
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_0.mesh_only and
similar tests on GFX11.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Fixes: 3d29779a25 ("aco/optimizer_postRA: Distinguish overwritten untrackable and subdword.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25223>
(cherry picked from commit ac48334ecd)
When building for Android, avoid the LLVM dependency if possible.
Cc: mesa-stable
Acked-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Roman Stratiienko <r.stratiienko@gmail.com>
Change-Id: Idda03f954b4b5326e23a848e541411b60fcef063
Signed-off-by: Samuel Holland <samuel.holland@sifive.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24007>
(cherry picked from commit 497aecb210)
The AMD Vulkan driver uses LLVM by default, but it is possible to build
the driver without the LLVM dependency. In this case, we must explicitly
disable LLVM support, or else meson will die after failing to find LLVM.
The Android build system already knows when to link libLLVM, so forward
that information to meson.
Cc: mesa-stable
Acked-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Roman Stratiienko <r.stratiienko@gmail.com>
Change-Id: I7489d3811625b390aaaf2e84e666b4a8d98328b0
Signed-off-by: Samuel Holland <samuel.holland@sifive.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24007>
(cherry picked from commit ec32619cb0)
Android bundles ANGLE for implementing OpenGL ES and EGL on top of
Vulkan. When using ANGLE, mesa is only needed for its Vulkan drivers.
Cc: mesa-stable
Acked-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Roman Stratiienko <r.stratiienko@gmail.com>
Change-Id: I034a0af52f9216bc5f1322f584bc591c90222327
Signed-off-by: Samuel Holland <samuel.holland@sifive.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24007>
(cherry picked from commit 599f47f11c)
this function doesn't use the correct tc map flags, which causes
drivers to (potentially) use the wrong slab for transfer allocation
and then crash
Fixes: 51ad269198 ("aux/tc: handle stride mismatch during rp-optimized subdata")
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25227>
(cherry picked from commit a5be0385c7)
if a set_framebuffer_state call has occurred but no draws have been
triggered, the rp info must be preserved for the driver to (eventually)
use after the sync
Fixes: 07017aa137 ("util/tc: implement renderpass tracking")
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25227>
(cherry picked from commit 81dd39de01)
problem: max_poc means the number of bits used in poc lsb
in slice header, and it should not be related to GOP
size. When large GOP size used, it could generate
corrupted video, as the POC could not be correctly
decoded.
solution: use fixed value of max_poc (16) for now.
Cc: mesa-stable
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Signed-off-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25214>
(cherry picked from commit fb0f51bc64)
in a stream like:
* set fb state (A)
* flush
* set fb state (B)
* draw -> driver query
* flush
the "driver query" should return the tc info corresponding to the most
recent fb state (B). previously this would increment to C because
the flag for incrementing at the start of a batch was set
Fixes: 07017aa137 ("util/tc: implement renderpass tracking")
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25206>
(cherry picked from commit 9399165bd4)
Fixes MSVC build error src/gallium/auxiliary/util/u_threaded_context.c(3184): error C4189: 'size': local variable is initialized but not referenced
Fixes: 51ad269198 ("aux/tc: handle stride mismatch during rp-optimized subdata")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25203>
(cherry picked from commit d48f2469be)
The availability data would be written to a different location in
the user provided buffer depending on whether the query for a given
index was available. Fix this by using fixed indicies when writing
the query and availability data.
Fixes conformance failures seen in the
dEQP-VK.query_pool.occlusion_query.get_reset_* test group when
implementing VK_EXT_host_query_reset.
Fixes: 279c7c6d5a ("pvr: Implement vkGetQueryPoolResults API.")
Signed-off-by: Vlad Schiller <vlad-radu.schiller@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25116>
(cherry picked from commit ca9734c223)
The query value was accidentally being written as the availability
value. Queries that were available but of value `0` would never
become available.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24209>
(cherry picked from commit 6b6102f2ff)
llvm16 + opaque pointers uses a ptr to event for the opaque type,
llvm 17 fixes this properly, but the fix doesn't look too backportable.
Cc: mesa-stable
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25165>
(cherry picked from commit f423d91790)
I don't know if these can be done properly, but for now just don't
emit the standard cp stuff since it hangs the GPU.
"Fixes" dEQP-VK.video.synchronizat*
Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25170>
(cherry picked from commit 147c17c28c)
As 0 is an actual valid value, this can lead to issues when we actually want to use them.
This fixes `spec@arb_cull_distance@basic-cull-3` crashes for instance.
Cc: mesa-stable
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25152>
(cherry picked from commit 010147cd64)
For some specific texture sizes, notably some texture sizes with width
4096, block stride calculation could end up calculating stride 256 which
is an invalid value.
In those specific cases, this could cause rendering artifacts or
application/driver crashes.
Cc: mesa-stable
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25084>
(cherry picked from commit cb1c88d41f)
the array dimensionality needs to match nir_add_inlinable_uniforms even if
only the first member is used
Fixes: 0c0fb216dd ("nir/inline_uniforms: Allow possibility of more than one UBO")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25063>
(cherry picked from commit 39fca243bb)
to avoid splitting renderpasses, this subdata optimization handles the usual
driver dance of staging buffer -> gpu copy
if the pbo stride doesn't match the image format's stride, however, then
a direct copy will yield broken pixels and the image will misrender. to avoid this,
detect stride mismatch and translate the single subdata call into a sequence
of non-overlapping subdata calls that the driver can magically figure out
while continuing to not split renderpasses
fixes#9589
cc: mesa-stable
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24849>
(cherry picked from commit 51ad269198)
These patterns are broken in the following scenario:
%1 = f2fmp %0
%2 = fddx %1
%3 = ... // non quad uniform
if %3 {
%4 = f2f32 %2
...
}
Which would turn into
%3 = ...
if %3 {
%4 = fddx %0
...
}
Yet another example that shows why derivative instructions should be
be intrinsics, not alu.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25014>
(cherry picked from commit 136a698251)
This game handles swapchain size incorrecly and can crash because of
it.
Enable this driconf as a workaround.
Fixes: 6139493ae3 ("vulkan/wsi: return VK_SUBOPTIMAL_KHR for sw/x11 on window resize")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24818>
(cherry picked from commit 1456cb9c0b)
This game handles swapchain size incorrecly and can crash because of
it.
Enable this driconf as a workaround.
Fixes: 6139493ae3 ("vulkan/wsi: return VK_SUBOPTIMAL_KHR for sw/x11 on window resize")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24818>
(cherry picked from commit 142e317024)
Add a driconf to force the swapchain size to match
`VkSurfaceCapabilities2KHR::currentExtent` as a workaround for
misbehaved games
Fixes: 6139493ae3 ("vulkan/wsi: return VK_SUBOPTIMAL_KHR for sw/x11 on window resize")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24818>
(cherry picked from commit aa657247ce)
nir_lower_tex can lower tg4 coords into tg4 offset which on DG2+ we
also need to lower into constant offsets.
Unfortunately the nir_lower_tex pass is not able to lower the
instructions it itself generates, so the easy fix for when
nir_lower_tex lowers tg4 coords into tg4 offsets is to rerun the pass.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9735
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25015>
(cherry picked from commit 10e75aae1b)