nir/inline_uniforms: fix oob access with nir_find_inlinable_uniforms

the array dimensionality needs to match nir_add_inlinable_uniforms even if
only the first member is used

Fixes: 0c0fb216dd ("nir/inline_uniforms: Allow possibility of more than one UBO")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25063>
(cherry picked from commit 39fca243bb)
This commit is contained in:
Mike Blumenkrantz 2023-09-05 12:37:29 -04:00 committed by Eric Engestrom
parent cbfb7e930d
commit b5ccb6901c
2 changed files with 5 additions and 5 deletions

View file

@ -31,7 +31,7 @@
"description": "nir/inline_uniforms: fix oob access with nir_find_inlinable_uniforms",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": "0c0fb216dd6d9d194593178eb0493d31b4b977af"
},

View file

@ -372,7 +372,7 @@ void
nir_find_inlinable_uniforms(nir_shader *shader)
{
uint32_t uni_offsets[MAX_INLINABLE_UNIFORMS];
uint8_t num_offsets = 0;
uint8_t num_offsets[MAX_NUM_BO] = {0};
nir_foreach_function(function, shader) {
if (function->impl) {
@ -380,13 +380,13 @@ nir_find_inlinable_uniforms(nir_shader *shader)
nir_var_all, false);
foreach_list_typed(nir_cf_node, node, node, &function->impl->body)
process_node(node, NULL, uni_offsets, &num_offsets);
process_node(node, NULL, uni_offsets, num_offsets);
}
}
for (int i = 0; i < num_offsets; i++)
for (int i = 0; i < num_offsets[0]; i++)
shader->info.inlinable_uniform_dw_offsets[i] = uni_offsets[i] / 4;
shader->info.num_inlinable_uniforms = num_offsets;
shader->info.num_inlinable_uniforms = num_offsets[0];
}
void