This fixes some dEQP tests that generated bad shaders.
Fixes: b6f6ead19 (virgl: drop const dimensions on first block.)
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Tested-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We need this to be able to support the interpolateAt builtins in a
sane way. It also leads to the generation of more optimal code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We need to collect this when scanning over the instruction rather
than when scanning over the inputs otherwise we might get confliting
values for inputs that are use by the interpolateAt* builtins.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
When calling si_fence_server_sync(), the wait operation is associated
with the next kernel submission. Therefore, any unflushed work
submitted previous to fence_server_sync() will also be affected by
the wait.
To avoid adding the dependency to the unflushed work, we flush before
emitting the fence dependency.
v2: s/semaphore/fence
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Syncobj based waits or signals only happen at submission boundaries. In
order to guarantee that the requested signal event will occur when the
state tracker requested it, we must issue a flush.
v2: s/fence/semaphore for pipe objects
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Hook up importing semaphores of type PIPE_FD_TYPE_SYNCOBJ
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Add the ability to signal a syncobj when a cs completes execution.
v2: corresponding changes for gallium fence->semaphore rename
v3: s/semaphore/fence for pipe objects
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Calling this function will emit a fence signal operation into the
GPU's command stream.
v2: documentation typos
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Denotes that a fd is backed by a synobj. For example, radv shared
semaphores.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
An fd can potentially have different types of objects backing it.
Specifying the type helps us make sure we treat the FD correctly.
This is in preparation to allow importing syncobj fence FDs in addition
to native sync FDs.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
If there is a break inside the else clause and this means we
are breaking from a loop, the loop finalise will want to insert
the LOOP_BREAK/CONTINUE instruction, however if we don't emit
the else there is no where for these to end up, so they will end
up in the wrong place.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101442
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Sometimes rasterization state object could be empty. This is causing
segfault on hw8,9,10 for some traces.
This patch fixes enemy_territory_quake_wars_high,
enemy_territory_quake_wars_low, etqw-demo, lightsmark2008, quake1
glretrace crashes on hw 8,9,10.
Tested with mtt-glretrace and mtt-piglit.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
According to spec, S3TC_DXT1_EXT RGB formats are supposed to be
opaque. Correspoding svga formats are not handling it so explicitly
setting it to 1.0.
This fixes piglit test spec@ext_texture_compression_s3tc@s3tc-targeted
Note: This test is testcase for freedesktop bug 100925
Tested with mtt-piglit and mtt-glretrace on 8,9,10,11 and 15
Reviewed-by: Brian Paul <brianp@vmware.com>
This uses a different shader than radeonsi, as we can't address non-256
aligned ssbos, which the radeonsi code does. This passes some extra
offsets into the shader.
It also contains a set of u64 instruction implementation that may
or may not be complete (at least the u64div is definitely not something
that works outside this use-case). If r600 grows 64-bit integers,
it will use the GLSL lowering for divmod.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
If the images/buffer bindings had a gap, this produced the wrong values,
this should fix that to generate the correct rat mask for mixes of
images/buffers/cbs.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The changes in 4.2 haven't impacted any of our CL or state struct entries
that I can see, so I haven't enabled custom compile for doing 4.2 instead
of 4.1.
shader-db doesn't show any regression and 32-bit pointers with byval
are declared as VGPRs for some reason.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
-1 is considered an error for EGL_ANDROID_native_fence_sync, so
we need to actually create a sync file.
Fixes: f536f45250 "radeonsi: implement sync_file import/export"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Modify DumpToFile to only dump the function, not the entire module.
Reduces file sizes and speeds up the dumping.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>