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radeonsi: remove DBG_PRECOMPILE
it's useless and shader-db stats only report the main shader part. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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148b48646b
commit
fdf01d0244
3 changed files with 0 additions and 51 deletions
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@ -76,7 +76,6 @@ enum {
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/* Shader compiler options (with no effect on the shader cache): */
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DBG_CHECK_IR,
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DBG_PRECOMPILE,
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DBG_NIR,
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DBG_MONOLITHIC_SHADERS,
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DBG_NO_OPT_VARIANT,
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@ -55,7 +55,6 @@ static const struct debug_named_value debug_options[] = {
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/* Shader compiler options (with no effect on the shader cache): */
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{ "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
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{ "precompile", DBG(PRECOMPILE), "Compile one shader variant at shader creation." },
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{ "nir", DBG(NIR), "Enable experimental NIR shaders" },
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{ "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
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{ "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
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@ -1785,7 +1785,6 @@ static void si_init_shader_selector_async(void *job, int thread_index)
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struct si_screen *sscreen = sel->screen;
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LLVMTargetMachineRef tm;
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struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
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unsigned i;
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assert(!debug->debug_message || debug->async);
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assert(thread_index >= 0);
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@ -1889,54 +1888,6 @@ static void si_init_shader_selector_async(void *job, int thread_index)
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}
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}
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/* Pre-compilation. */
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if (sscreen->debug_flags & DBG(PRECOMPILE) &&
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/* GFX9 needs LS or ES for compilation, which we don't have here. */
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(sscreen->info.chip_class <= VI ||
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(sel->type != PIPE_SHADER_TESS_CTRL &&
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sel->type != PIPE_SHADER_GEOMETRY))) {
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struct si_shader_ctx_state state = {sel};
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struct si_shader_key key;
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memset(&key, 0, sizeof(key));
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si_parse_next_shader_property(&sel->info,
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sel->so.num_outputs != 0,
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&key);
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/* GFX9 doesn't have LS and ES. */
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if (sscreen->info.chip_class >= GFX9) {
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key.as_ls = 0;
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key.as_es = 0;
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}
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/* Set reasonable defaults, so that the shader key doesn't
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* cause any code to be eliminated.
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*/
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switch (sel->type) {
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case PIPE_SHADER_TESS_CTRL:
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key.part.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES;
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break;
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case PIPE_SHADER_FRAGMENT:
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key.part.ps.prolog.bc_optimize_for_persp =
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sel->info.uses_persp_center &&
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sel->info.uses_persp_centroid;
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key.part.ps.prolog.bc_optimize_for_linear =
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sel->info.uses_linear_center &&
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sel->info.uses_linear_centroid;
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key.part.ps.epilog.alpha_func = PIPE_FUNC_ALWAYS;
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for (i = 0; i < 8; i++)
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if (sel->info.colors_written & (1 << i))
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key.part.ps.epilog.spi_shader_col_format |=
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V_028710_SPI_SHADER_FP16_ABGR << (i * 4);
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break;
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}
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if (si_shader_select_with_key(sscreen, &state,
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&sel->compiler_ctx_state, &key,
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thread_index))
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fprintf(stderr, "radeonsi: can't create a monolithic shader\n");
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}
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/* The GS copy shader is always pre-compiled. */
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if (sel->type == PIPE_SHADER_GEOMETRY) {
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sel->gs_copy_shader = si_generate_gs_copy_shader(sscreen, tm, sel, debug);
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