radeonsi: remove DBG_PRECOMPILE

it's useless and shader-db stats only report the main shader part.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2018-01-11 00:21:44 +01:00
parent 148b48646b
commit fdf01d0244
3 changed files with 0 additions and 51 deletions

View file

@ -76,7 +76,6 @@ enum {
/* Shader compiler options (with no effect on the shader cache): */
DBG_CHECK_IR,
DBG_PRECOMPILE,
DBG_NIR,
DBG_MONOLITHIC_SHADERS,
DBG_NO_OPT_VARIANT,

View file

@ -55,7 +55,6 @@ static const struct debug_named_value debug_options[] = {
/* Shader compiler options (with no effect on the shader cache): */
{ "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
{ "precompile", DBG(PRECOMPILE), "Compile one shader variant at shader creation." },
{ "nir", DBG(NIR), "Enable experimental NIR shaders" },
{ "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
{ "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },

View file

@ -1785,7 +1785,6 @@ static void si_init_shader_selector_async(void *job, int thread_index)
struct si_screen *sscreen = sel->screen;
LLVMTargetMachineRef tm;
struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
unsigned i;
assert(!debug->debug_message || debug->async);
assert(thread_index >= 0);
@ -1889,54 +1888,6 @@ static void si_init_shader_selector_async(void *job, int thread_index)
}
}
/* Pre-compilation. */
if (sscreen->debug_flags & DBG(PRECOMPILE) &&
/* GFX9 needs LS or ES for compilation, which we don't have here. */
(sscreen->info.chip_class <= VI ||
(sel->type != PIPE_SHADER_TESS_CTRL &&
sel->type != PIPE_SHADER_GEOMETRY))) {
struct si_shader_ctx_state state = {sel};
struct si_shader_key key;
memset(&key, 0, sizeof(key));
si_parse_next_shader_property(&sel->info,
sel->so.num_outputs != 0,
&key);
/* GFX9 doesn't have LS and ES. */
if (sscreen->info.chip_class >= GFX9) {
key.as_ls = 0;
key.as_es = 0;
}
/* Set reasonable defaults, so that the shader key doesn't
* cause any code to be eliminated.
*/
switch (sel->type) {
case PIPE_SHADER_TESS_CTRL:
key.part.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES;
break;
case PIPE_SHADER_FRAGMENT:
key.part.ps.prolog.bc_optimize_for_persp =
sel->info.uses_persp_center &&
sel->info.uses_persp_centroid;
key.part.ps.prolog.bc_optimize_for_linear =
sel->info.uses_linear_center &&
sel->info.uses_linear_centroid;
key.part.ps.epilog.alpha_func = PIPE_FUNC_ALWAYS;
for (i = 0; i < 8; i++)
if (sel->info.colors_written & (1 << i))
key.part.ps.epilog.spi_shader_col_format |=
V_028710_SPI_SHADER_FP16_ABGR << (i * 4);
break;
}
if (si_shader_select_with_key(sscreen, &state,
&sel->compiler_ctx_state, &key,
thread_index))
fprintf(stderr, "radeonsi: can't create a monolithic shader\n");
}
/* The GS copy shader is always pre-compiled. */
if (sel->type == PIPE_SHADER_GEOMETRY) {
sel->gs_copy_shader = si_generate_gs_copy_shader(sscreen, tm, sel, debug);