Commit graph

99 commits

Author SHA1 Message Date
Matt Turner
5369efe311 glsl: Pass ast_type_qualifier by const reference.
Coverity noticed that we were passing this by value, and it's 152 bytes.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-11-24 10:05:33 -08:00
Timothy Arceri
f7af69c350 glsl: add subroutine index qualifier support
ARB_explicit_uniform_location allows the index for subroutine functions
to be explicitly set in the shader.

This patch reduces the restriction on the index qualifier in
validate_layout_qualifiers() to allow it to be applied to subroutines
and adds the new subroutine qualifier validation to ast_function::hir().

ast_fully_specified_type::has_qualifiers() is updated to allow the
index qualifier on subroutine functions when explicit uniform locations
is available.

A new check is added to ast_type_qualifier::merge_qualifier() to stop
multiple function qualifiers from being defied, before this patch this
would cause a segfault.

Finally a new variable is added to ir_function_signature to store the
index. This value is validated and the non explicit values assigned in
link_assign_subroutine_types().

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-11-21 07:30:12 +11:00
Timothy Arceri
02d2ab2378 glsl: add support for complie-time constant expressions
This patch replaces the old interger constant qualifiers with either
the new ast_layout_expression type if the qualifier requires merging
or ast_expression if the qualifier can't have mulitple declarations
or if all but the newest qualifier is simply ignored.

We also update the process_qualifier_constant() helper to be
similar to the one in the ast_layout_expression class, but in
this case it will be used to process the ast_expression qualifiers.

Global shader layout qualifier validation is moved out of the parser
in this change as we now need to evaluate any constant expression
before doing the validation.

V2: Fix minimum value check for vertices (Emil)

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:28:06 +11:00
Timothy Arceri
0954b813a3 glsl: add new type for compile time constants
In this patch we introduce a new ast type for holding the new
compile-time constant expressions. The main reason for this is that
we can no longer do merging of layout qualifiers before they have been
converted into GLSL IR so we need to store them to be proccessed later.

The new type has two helper functions:

- process_qualifier_constant()

 Used to merge and then evaluate qualifier expressions

- merge_qualifier()

 Simply appends a qualifier to a list to be merged later by
 process_qualifier_constant()

In order to avoid cascading error messages the process_qualifier_constant()
helpers return a bool

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 07:27:56 +11:00
Ian Romanick
c82498c4da glsl: Silence ignored qualifier warning
I think the intention was to mark the "this" parameter as const, but
const goes on the other end to do that.

In file included from glsl_symbol_table.cpp:26:0:
ast.h:339:35: warning: type qualifiers ignored on function return type [-Wignored-qualifiers]
    const bool is_single_dimension()
                                   ^

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-11-18 18:35:56 -08:00
Jordan Justen
8b28b35531 glsl: Parse shared keyword for compute shader variables
v2:
 * Move shared parsing under storage qualifiers (tarceri)
 * Fail to compile if shared is used in non-compute shader (tarceri)
 * Use separate shared_storage bit for shared variables (tarceri)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-11-09 17:21:12 -08:00
Timothy Arceri
d337da81f2 glsl: dont allow gl_PerVertex to be redeclared as an array of arrays
V3: move patch after fixes to ast for AoA and add const to helper
as suggested by Ian

V2: move single dimensional array detection into a helper

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-15 20:36:01 +11:00
Timothy Arceri
3129359ed7 glsl: allow AoA to be sized by initializer or constructor
V2: Split out unsized array validation to its own patch as
suggested by Samuel.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-10-15 20:35:45 +11:00
Ian Romanick
05e4601c6b glsl: Add method to determine whether an expression contains the sequence operator
This will be used in the next patch to enforce some language sematics.

v2: Fix inverted logic in
ast_function_expression::has_sequence_subexpression.  The method
originally had a different name and a different meaning.  I fixed the
logic in ast_to_hir.cpp, but I only changed the names in
ast_function.cpp.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-12 10:15:13 -07:00
Samuel Iglesias Gonsalvez
8f0167c65b glsl: Add parser/compiler support for std430 interface packing qualifier
v2:
- Fix a missing check in has_layout()

v3:
- Mention shader storage block in error message for layout qualifiers
  (Kristian).

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:22 +02:00
Samuel Iglesias Gonsalvez
3763a0e0a7 glsl: Move interface block processing to glsl_parser_extras.cpp
No functional changes.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:21 +02:00
Samuel Iglesias Gonsalvez
9c1f10b1bc glsl: ignore default qualifier declarations when checking for duplicate layout qualifiers
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-09-25 08:39:21 +02:00
Dave Airlie
65ac360823 glsl: add ast/parser support for subroutine parsing storage (v3.2)
This is the guts of the GLSL parser and AST support for
shader subroutines.

The code creates a subroutine type in the parser, and
uses that there to validate the identifiers. The parser
also distinguishes between subroutine types/function prototypes
/uniforms and subroutine defintions for functions.

Then in the AST conversion it recreates the types, and
stores the subroutine definition info or subroutine info
into the ir_function along with a side lookup table in
the parser state. It also converts subroutine calls into
the enhanced ir_call.

v2: move to handling method calls in
function handling not in field selection.
v3: merge Chris's previous parser patches in here, to
make it clearer what's changed in one place.
v3.1: add more documentation, drop unused include
v3.2: drop is_subroutine_def

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-07-23 17:25:35 +10:00
Fabian Bieler
1009b3311f glsl: add the patch in/out qualifier (v2)
v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:26 +02:00
Fabian Bieler
497eb29583 glsl: add tessellation shader parsing support (v2)
v2: Fixed things that Ken suggested.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:26 +02:00
Kristian Høgsberg
84fc5fece0 glsl: Implement parser support for 'buffer' qualifier
This is used to identify shader storage buffer interface blocks where
buffer variables are declared.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:03 +02:00
Dave Airlie
ba3bab264d glsl/ast: Support double floats
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-02-19 00:28:34 -05:00
Matt Turner
803a744507 glsl: Remove unused ast copy constructors.
These were added in commits a760c738 and 43757135 to be used in
implementing C-style aggregate initializers (commit 1b0d6aef). Paul
rewrote that code in commit 0da1a2cc to use GLSL types, rather than
AST types, leaving these copy constructors unused.

Tested by making them private and providing no definition.
2014-11-24 14:06:39 -08:00
Samuel Iglesias Gonsalvez
a7e6ec6898 glsl: Add parsing support for multi-stream output in geometry shaders.
This implements parsing requirements for multi-stream support in
geometry shaders as defined in ARB_gpu_shader5.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-06-30 08:08:49 +02:00
Chris Forbes
5ecffe5a3a glsl: Add support for precise redeclarations
This works like glsl-1.20+'s invariant redeclarations, but with fewer
restrictions, since `precise` is allowed on pretty much anything.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-06-04 18:56:05 +12:00
Chris Forbes
4b756b20c4 glsl: add support for precise in type_qualifier
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-06-04 18:56:03 +12:00
Eric Anholt
e9822f77a9 glsl: Skip making a temporary for assignments when we don't need one.
While we wish our optimization passes could identify all the cases where
we can coalesce our variables, we miss out on a lot of opportunities.

total instructions in shared programs: 1673849 -> 1673166 (-0.04%)
instructions in affected programs:     299521 -> 298838 (-0.23%)
GAINED:                                7
LOST:                                  0

Note that many programs are "hurt".  The notable ones are where we produce
unrolling in cases we didn't before (presumably just because of the lower
instruction count).  But there are also some cases where pushing things
right into the variables prevents copy propagation and tree grafting,
since we don't split our variable usage webs apart.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-04-08 00:59:47 -07:00
Sir Anthony
5656775cf6 glsl: Add ast_node method to set location range.
Reviewed-by: Carl Worth <cworth@cworth.org>
2014-03-08 01:29:00 -08:00
Sir Anthony
654ee41cd3 glsl: Make ast_node location comments more informative.
Reviewed-by: Carl Worth <cworth@cworth.org>
2014-03-08 01:29:00 -08:00
Sir Anthony
433d562ac6 glsl: Extend ast location structure to hande end token position.
Reviewed-by: Carl Worth <cworth@cworth.org>
2014-03-08 01:29:00 -08:00
Timothy Arceri
376a98d345 glsl: removed unused dimension_count varible
This variable is no longer needed after the cleanup to the
code prior to the first arrays of array series

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-02-26 08:31:25 +11:00
Jordan Justen
02dc74fbd7 glsl: parse invocations layout qualifier for ARB_gpu_shader5
_mesa_glsl_parse_state in_qualifier->invocations will store the
invocations count.

v3:
 * Use in_qualifier to allow the primitive to be specied
   separately from the invocations count (merge_qualifiers)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-02-20 10:33:08 -08:00
Jordan Justen
0c558f9ee6 glsl: convert GS input primitive to use ast_type_qualifier
We introduce a new merge_in_qualifier ast_type_qualifier
which allows specialized handling of merging input layout
qualifiers.

By merging layout qualifiers into state->in_qualifier, we
allow multiple input qualifiers. For example, the primitive
type can be specified specified separately from the
invocations count (ARB_gpu_shader5).

state->gs_input_prim_type is moved into state->in_qualifier->prim_type

state->gs_input_prim_type_specified is still processed separately
so we can determine when the input primitive is specified. This
is important since certain scenerios are not supported until after
the primitive type has been specified in the shader code.

v4:
 * Merge with compute shader input layout qualifiers

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-02-20 10:33:08 -08:00
Brian Paul
248606a5f0 glsl: rename _restrict to restrict_flag
To fix MSVC compile breakage.  Evidently, _restrict is an MSVC keyword,
though the docs only mention __restrict (with two underscores).

Note: we may want to also rename _volatile to volatile_flag to be
consistent.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74900
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-02-12 13:37:09 -07:00
Francisco Jerez
299e869d25 glsl/ast: Keep track of type qualifiers defined by ARB_shader_image_load_store.
v2: Add comment next to the read_only and write_only qualifier flags.
    Change temporary copies of the type qualifier mask to use uint64_t
    too.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-02-12 18:44:05 +01:00
Paul Berry
0fa74e848f glsl/cs: Handle compute shader local_size_{x,y,z} declaration.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-02-05 09:03:44 -08:00
Paul Berry
56790856b3 glsl: Make condition_to_hir() callable from outside ast_iteration_statement.
In addition to making it public, we also need to change its first
argument from an ir_loop * to an exec_list *, so that it can be used
to insert the condition anywhere in the IR (rather than just in the
body of the loop).

This will be necessary in order to make continue statements work
properly in do-while loops.

Cc: mesa-stable@lists.freedesktop.org

Acked-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-02-04 09:06:09 -08:00
Timothy Arceri
b0c64d3cc6 glsl: remove remaining is_array variables
Previously the reason we needed is_array was because we used array_size == NULL to
 represent both non-arrays and unsized arrays.  Now that we use a non-NULL
array_specifier to represent an unsized array, is_array is redundant.

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 23:37:37 +11:00
Timothy Arceri
bfb48750f0 glsl: Add ARB_arrays_of_arrays support to yacc definition and ast
Adds array specifier object to hold array information

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 23:31:10 +11:00
Paul Berry
0da1a2cc36 glsl: Simplify aggregate type inference to prepare for ARB_arrays_of_arrays.
Most of the time it is not necessary to perform type inference to
compile GLSL; the type of every expression can be inferred from the
contents of the expression itself (and previous type declarations).
The exception is aggregate initializers: their type is determined by
the LHS of the variable being assigned to.  For example, in the
statement:

   mat2 foo = { { 1, 2 }, { 3, 4 } };

the type of { 1, 2 } is only known to be vec2 (as opposed to, say,
ivec2, uvec2, int[2], or a struct) because of the fact that the result
is being assigned to a mat2.

Previous to this patch, we handled this situation by doing some type
inference during parsing: when parsing a declaration like the one
above, we would call _mesa_set_aggregate_type(), which would infer the
type of each aggregate initializer and store it in the corresponding
ast_aggregate_initializer::constructor_type field.  Since this
happened at parse time, we couldn't do the type inference using
glsl_type objects; we had to use ast_type_specifiers, which are much
more awkward to work with.  Things are about to get more complicated
when we add support for ARB_arrays_of_arrays.

This patch simplifies things by postponing the call to
_mesa_set_aggregate_type() until ast-to-hir time, when we have access
to glsl_type objects.  As a side benefit, we only need to have one
call to _mesa_set_aggregate_type() now, instead of six.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-01-22 11:08:30 -08:00
Chris Forbes
51aa15aca2 glsl: Add frontend support for sample auxiliary storage qualifier
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2013-12-07 17:14:39 +13:00
Francisco Jerez
e63bb29853 glsl: Implement parser support for atomic counters.
v2: Mark atomic counters as read-only variables.  Move offset overlap
    code to the linker.  Use the contains_atomic() convenience method.
v3: Use pointer to integer instead of non-const reference.  Add
    comment so we remember to add a spec quotation from the next GLSL
    release once the issue of atomic counter aggregation within
    structures is clarified.
v4 (idr): Don't use std::map because it's overkill.  Add an assertion
    that ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS.

Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-07 15:56:57 -08:00
Francisco Jerez
58d772cb41 glsl: Switch ast_type_qualifier to the non-zeroing allocator.
All member variables of ast_type_qualifier are already being
initialized from its implicitly defined constructor, it's not
necessary to use rzalloc to allocate its memory.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:51 -07:00
Francisco Jerez
8bd1c69f3b glsl: Switch ast_node to the non-zeroing allocator.
All member variables of ast_node are already being initialized from
its constructor, but some of its derived classes were leaving members
uninitialized -- Fix them.

Using rzalloc makes it more likely that we will start relying on the
allocator to zero out all memory if the class is ever extended with
new member variables.  That's bad because it ties objects to some
specific allocation scheme, and gives unpredictable results when an
object is created with a different allocator -- Stack allocation,
array allocation, or aggregation inside a different object are some of
the useful possibilities that come to my mind.

v2: Use NULL initialization instead of default construction for pointers.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-01 17:30:51 -07:00
Kenneth Graunke
81a3759bb5 glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places.
This eliminates a lot of boilerplate and should be 100% equivalent.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-09-21 09:17:06 -07:00
Matt Turner
921ef55a72 glsl: Remove ubo_qualifiers_allowed variable.
No longer used.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2013-08-21 22:47:02 -07:00
Matt Turner
1a45db9705 glsl: Rename ubo_qualifiers_valid to ubo_qualifiers_allowed.
The variable means that UBO qualifiers are allowed in a particular
context (e.g., not allowed in a struct field declaration), rather than a
particular set of UBO qualifiers are valid.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2013-08-21 22:47:02 -07:00
Ian Romanick
cabd45773b glsl: Track existence of default float precision in GLSL ES fragment shaders
This is required by the spec, and it's a bit tricky because the default
precision is scoped.  As a result, I'm slightly abusing the symbol
table.

Fixes piglit no-default-float-precision.frag tests and the piglit
default-precision-nested-scope-0[1234].frag tests that are currently on
the piglit mailing list for review.

On IRC I got confirmation from cwabbot that ARM (Mali T6xx and T400)
enforces this requirement and from kusma that NVIDIA (Tegra2) enforces
this requirement.  We should be safe from regressing shipping
applications.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
2013-08-21 07:44:26 -07:00
Paul Berry
20ae8e0c91 glsl: Allow geometry shader input instance arrays to be unsized.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-08-01 20:24:32 -07:00
Eric Anholt
624b7bac76 glsl: Parse the GLSL 1.50 GS layout qualifiers.
Limited semantic checking (compatibility between declarations, checking
that they're in the right shader target, etc.) is done.

v2: Remove stray debug printfs.

v3 (Paul Berry <stereotype441@gmail.com>): Process input layout
qualifiers at ast_to_hir time rather than at parse time, since certain
error conditions depend on the relative ordering between input layout
qualifiers, declarations, and calls to .length().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-08-01 20:23:33 -07:00
Kenneth Graunke
0418846a07 glsl: Parse the "binding" keyword and store it in ast_type_qualifier.
Nothing actually uses this yet.

v2: Remove >= 0 checks.  They'll be handled in later validation.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-07-18 16:57:23 -07:00
Kenneth Graunke
6eec502e84 glsl: Move precision handling to be part of qualifier handling.
This is necessary for the parser to be able to accept precision
qualifiers not immediately adjacent to the type, such as "const highp
inout float foo".

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-18 16:57:23 -07:00
Kenneth Graunke
308d4c7146 glsl: Change is_precision_statement to default_precision != none.
Currently, we store precision in ast_type_specifier, rather than
ast_type_qualifier.  This works because precision is the last qualifier,
and immediately adjacent to the type.

Default precision statements (such as "precision highp float") are
represented as ast_type_specifier objects, with a boolean to indicate
that it's a default precision statement rather than an ordinary type.

ast_type_specifier::precision will be moving to ast_type_qualifier soon,
in order to support arbitrary qualifier ordering.  However, we still
need to store a "this is a precision statement" flag /and/ the default
precision in ast_type_specifier.

This patch changes the boolean into a new field, default_precision.
If default_precision != ast_precision_none, it's a precision statement
with the specified precision.  Otherwise, it's an ordinary type.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-18 16:57:23 -07:00
Kenneth Graunke
1b719df14d glsl: Add a new ast_type_qualifier::has_auxiliary_storage() method.
"Auxiliary storage qualifiers" is the new term given to "centroid",
"patch", and "sample" by GLSL 4.20/GL_ARB_shading_language_420pack.

Even though we only support "centroid", it's useful to add this now
so that all auxiliary storage qualifiers get handled in the right places
once they're eventually supported.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-18 16:57:22 -07:00
Kenneth Graunke
eb30af51d6 glsl: Add a new ast_type_qualifier::has_storage() method.
This makes it easy to check if any storage qualifiers are set.

"centroid" is not considered a storage qualifier.  In the old language
rules, you can't specify "centroid" by itself; it's always "centroid
in", "centroid out", or "centroid varying."  So one of the other storage
qualifiers will always be set; there's no need to specifically check for
centroid.

In the new 4.20 rules, centroid is an auxiliary storage qualifier, not a
storage qualifier.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-07-18 16:57:22 -07:00