glsl: Remove unused ast copy constructors.

These were added in commits a760c738 and 43757135 to be used in
implementing C-style aggregate initializers (commit 1b0d6aef). Paul
rewrote that code in commit 0da1a2cc to use GLSL types, rather than
AST types, leaving these copy constructors unused.

Tested by making them private and providing no definition.
This commit is contained in:
Matt Turner 2014-11-10 14:23:27 -08:00
parent baff470823
commit 803a744507

View file

@ -640,19 +640,6 @@ class ast_declarator_list;
class ast_struct_specifier : public ast_node {
public:
/**
* \brief Make a shallow copy of an ast_struct_specifier.
*
* Use only if the objects are allocated from the same context and will not
* be modified. Zeros the inherited ast_node's fields.
*/
ast_struct_specifier(const ast_struct_specifier& that):
ast_node(), name(that.name), declarations(that.declarations),
is_declaration(that.is_declaration)
{
/* empty */
}
ast_struct_specifier(const char *identifier,
ast_declarator_list *declarator_list);
virtual void print(void) const;
@ -670,22 +657,6 @@ public:
class ast_type_specifier : public ast_node {
public:
/**
* \brief Make a shallow copy of an ast_type_specifier, specifying array
* fields.
*
* Use only if the objects are allocated from the same context and will not
* be modified. Zeros the inherited ast_node's fields.
*/
ast_type_specifier(const ast_type_specifier *that,
ast_array_specifier *array_specifier)
: ast_node(), type_name(that->type_name), structure(that->structure),
array_specifier(array_specifier),
default_precision(that->default_precision)
{
/* empty */
}
/** Construct a type specifier from a type name */
ast_type_specifier(const char *name)
: type_name(name), structure(NULL), array_specifier(NULL),