On Gen8, updating the clear color will end up allocating new
SURFACE_STATE entries. These might end up living in a different BO
than the original copies, which means that we have to pin _after_
updating the clear color, not before.
Found by inspection.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9257>
Straightforward by using the pixel hashing table computation helper
previously introduced, assuming we know the fraction of work that
needs to be submitted to each pixel pipe. Note that AFAIA the
hardware maps indices in the table to pixel pipes from largest to
smallest, so it shouldn't be necessary to permute indices based on the
physical IDs of the pixel pipes as we are doing on Gen11.
Improves performance of most non-trivial graphics workloads I've tried
on an 80 EU TGL. E.g. the following testcases improve performance
significantly with sample size 27 and statistical significance 1%:
gputest/pixmark_piano: 62.89% ±0.10%
gputest/pixmark_volplosion: 61.51% ±0.06%
unigine/valley: 26.72% ±0.25%
gfxbench/gl_5_high: 24.70% ±0.19%
unigine/heaven: 23.54% ±0.17%
steam/csgo: 22.75% ±4.36%
gfxbench/gl_manhattan31: 22.43% ±0.29%
gfxbench/gl_4: 20.92% ±0.35%
warsow/benchsow: 19.15% ±2.53%
gfxbench/gl_trex_off: 18.84% ±0.27%
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8749>
Pixel hashing tables are a pain to type in, review and maintain IMHO.
In order to obtain satisfactory load balancing on all Gen12 parts
currently in production this series would need to add 5 different
additional tables. Instead this introduces a simple algorithm able to
calculate a table on the fly based on a handful of parameters.
Note that the Gen11 tables generated with this algorithm are not
identical to the hardcoded ones, however the only difference should be
a phase shift that isn't expected to have any effect on performance,
since it shouldn't change the fraction of work submitted to each pixel
pipe.
The CPU overhead from this change is negligible since the tables only
need to be programmed once at context init time.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8749>
We call update_last_vue_map after updating the shaders, which compares
the new and old VUE maps. Except...updating the shaders may have
dropped the last reference to the variant that ice->shaders.last_vue_map
belonged to, leading to a classic use-after-free.
Fix this by taking a reference to the variant for the last VUE stage,
so it stays around until we're done with it.
Fixes: 1afed51445 ("iris: Store a list of shader variants in the shader itself")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4311
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9143>
We need to (re-)pin the scratch buffer in four different places, and
it's going to get slightly more complicated on future platforms. So,
make a helper function, allowing us to add the complexity in one spot.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9023>
Now that shaders are shared between contexts, we can't pre-bake the
shader scratch address into the derived 3DSTATE_XS packets. Scratch
buffers are and must be per-context, as multiple contexts could be
executing shaders using scratch at the same time.
So instead, we leave that field blank when pre-filling those packets
up-front, and merge in the actual address when emitting them. It's
a little more overhead, but only in the case where scratch is used.
Fixes: 84a38ec133 ("iris: Enable PIPE_CAP_SHAREABLE_SHADERS.")
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8922>
Prepare/finish a framebuffer's depth buffer with the aux usage that's
appropriate for the given miplevel instead of wrongly assuming that
compression is always enabled. Enables code simplifications later on.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8853>
These hooks were written in the initial IRIS_MEASURE implementation.
Minor changes by Mark Janes <markjanes@swizzler.org> to adapt to the
INTEL_MEASURE reimplementation.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7354>
This eliminates the need to use container_of in error handling code.
INTEL_MEASURE will need to access the iris context from each batch.
suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7354>
Commits 0278d1fa323cf1f289..b688ea31fcf7e20436 added a new parameter
to set_vertex_buffers(), set_shader_images(), and set_sampler_views()
which specifies a number of trailing slots to unbind. They updated
the iris functions to do the unbinding, but didn't update the code
to mark which things are bound in the bitfields. This meant that
later code would assume those unbound slots were bound, and crash
on a NULL dereference. All that's needed is to add that slot count
when unbinding things in the bitfield.
Fixes: 0278d1fa32 ("gallium: add unbind_num_trailing_slots to set_vertex_buffers")
Fixes: 72ff66c3d7 ("gallium: add unbind_num_trailing_slots to set_shader_images")
Fixes: b688ea31fc ("gallium: add unbind_num_trailing_slots to set_sampler_views")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8758>
There are a few places (mainly u_threaded_context) that do:
set_vertex_buffers(...);
for (i = 0; i < count; i++)
pipe_resource_reference(&buffers[i].resource.buffer, NULL);
set_vertex_buffers increments the reference counts while the loop
decrements them.
This commit eliminates those reference count changes by adding a parameter
into set_vertex_buffers that tells the callee to accept all buffers
without incrementing the reference counts.
AMD Zen benefits from this because it has slow atomics if they come from
different CCXs.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
Instead of calling this functions again to unbind trailing slots,
extend it to do it when binding. This reduces CPU overhead.
A lot of drivers ignore "start" and always unbind all slots after "count".
Such drivers don't need any changes here.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
Instead of calling this function again to unbind trailing slots,
extend it to do it when images are being set. This reduces CPU overhead.
Only st/mesa benefits.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
Instead of calling this functions again to unbind trailing slots,
extend it to do it as part of the call that sets vertex buffers.
This reduces CPU overhead. Only st/mesa benefits from this.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
We often do this:
pipe->set_constant_buffer(pipe, shader, slot, &cb);
pipe_resource_reference(&cb->buffer, NULL);
That results in atomic increment in set_constant_buffer followed by
atomic decrement after set_constant_buffer. This new interface
eliminates those atomics.
For the case above, this should be used instead:
pipe->set_constant_buffer(pipe, shader, slot, true, &cb);
cb->buffer = NULL; // if cb is not a local variable, else do nothing
AMD Zen benefits from this. The perf improvement is ~3% for Viewperf13/Catia.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
Reconfiguring the URB partitioning is likely to cause shader stalls,
as the dividing line between each stage's section of memory is moving.
(Technically, 3DSTATE_URB_* are pipelined commands, but that mostly
means that the command streamer doesn't need to stall.) So it should
be beneficial to update the URB configuration less often.
If the previous URB configuration already has enough space for our
current shader's needs, we can just continue using it, assuming we
are able to allocate the maximum number of URB entries per stage.
However, if we ran out of URB space and had to limit the number of
URB entrties for a stage, and the per-entry size is larger than we
need, we should reconfigure it to try and improve concurrency.
So, we begin tracking the last URB configuration in the context,
and compare against that when updating shader variants.
Cuts 36% of the URB reconfigurations (excluding BLORP) from a
Shadow of Mordor trace, and 46% from a GFXBench Manhattan 3.0 trace.
One nice thing is that this removes the need to look at the old
prog_data when updating shaders, which should make it possible to
unbind shader variants without causing spurious URB updates.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8721>
When calculating a URB configuration, we start with a notion of how
much space each stage /wants/ (to achieve the maximum amount of
concurrency), but sometimes fall back to giving it less than that,
because we don't have enough space. (Typically, this happens when
the per-stage size is large, or there are many stages, or both.)
We now output a "constrained" boolean which is true if we weren't
able to satisfy all the "wants" due to a lack of space.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8721>
Drivers aren't allowed to ignore start with user index buffers anymore.
This is required by the new fast path where mesa/main is using pipe_draw_info.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7679>
pipe_alpha_state and pipe_depth_state will be packed together
because they have only a few bitfields each. This will eventually
remove 4 bytes of padding in pipe_depth_stencil_alpha_state.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7940>
Replace mesa's slightly different container_of() with one more aligned
to the linux kernel's version which takes a type as the 2nd param. This
avoids warnings like:
freedreno_context.c:396:44: warning: variable 'batch' is uninitialized when used within its own initialization [-Wuninitialized]
At the same time, we can add additional build-time type-checking asserts
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7941>
Essentially rename multi_draw to draw_vbo and remove start and count
from pipe_draw_info.
This is only an interface change. It doesn't add multi draw support
anywhere.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7441>
This removes some overhead from tc_draw_vbo and increases the maximum number
of draws per batch from 153 to 192 in u_threaded_context.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7441>
Screen is shared among contexts, other context might be already using
vtbl while another initializes it again.
==45872== Possible data race during write of size 8 at 0x5DDAE78 by thread #549
==45872== Locks held: 1, at address 0x5D1B6F8
==45872== at 0x6D66D91: gen9_init_state (iris_state.c:7816)
==45872== by 0x6BA0A31: iris_create_context (iris_context.c:342)
==45872== by 0x621F390: st_api_create_context (st_manager.c:917)
==45872== by 0x620E6F9: dri_create_context (dri_context.c:163)
==45872== by 0x6A40DB1: driCreateContextAttribs (dri_util.c:480)
==45872== by 0x540B963: dri2_create_context (egl_dri2.c:1583)
==45872== by 0x53FB84E: eglCreateContext (eglapi.c:821)
==45872==
==45872== This conflicts with a previous read of size 8 by thread #544
==45872== Locks held: 1, at address 0x5F6E0E0
==45872== at 0x6CB779E: blorp_alloc_binding_table (iris_blorp.c:167)
==45872== by 0x6CAEF70: blorp_emit_surface_states (blorp_genX_exec.h:1540)
==45872== by 0x6CB67F9: blorp_exec (blorp_genX_exec.h:2016)
==45872== by 0x6CB7AFE: iris_blorp_exec (iris_blorp.c:307)
==45872== by 0x70F5916: try_blorp_blit (blorp_blit.c:2145)
==45872== by 0x70F5FCA: do_blorp_blit (blorp_blit.c:2273)
==45872== by 0x70F778F: blorp_copy (blorp_blit.c:2803)
==45872== by 0x6BB9EB6: iris_copy_region (iris_blit.c:725)
v2: move as genX(init_screen_state) (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7544>
v2: Apply the workaround to all gen hardawre
Ref: GEN:BUG:1409725701
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7463>
On Gen12+, we can enable additional caches in certain usage situations.
This routes that decision making to a central place in ISL, based on
surface usage flags, and updates both drivers to use it. (i965 doesn't
need to change because it doesn't support Gen12.)
We continue handling the "external" decision via an anv_mocs() wrapper
for now, since we store that flag in anv_bo, which isl doesn't know
about. (We could introduce an ISL_SURF_USAGE_EXTERNAL, but I'm not
actually sure that would be cleaner.)
This patch should not have any functional nor performance effects, as
we continue selecting the exact same MOCS values for now.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7104>
Commit 67ee9c5f55 added support for
using the `pipe_compute_state::req_local_mem` field, because Clover
can have a run-time specified size that isn't baked into the shaders.
However, it started adding the static size from the shader to the
dynamic state-supplied size. The Mesa state tracker fills out
req_local_mem to prog->Base.info.cs.shared_size, which is exactly
what we fill out prog_data->total_shared to be. Effectively, this
meant that we double-counted the same SLM requirements, doubling
our space requirements.
Fixes a 10% performance regression in Synmark2's OglCSDof test.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7152>
The value specified in pipe_compute_state is in addition to the implicit
value computed by NIR.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7047>
Workaround # 22011374674
Applied to i965, iris and anv drivers
No performance impact is observed with WA.
Cc: mesa-stable
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This has been shown to help performance on TGL and DG1. This could be
applied to gen9+, but we still need to show if it helps with those
platforms.
Rework:
* Make change in src/intel/vulkan/genX_cmd_buffer.c too. (Ken)
* Keep mask as 3 for gen < 12
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6684>
We were failing to set the "Headerless Message for Preemptable Contexts"
bit in SAMPLER_MODE in the compute context. Other drivers use a single
hardware context, so setting it on the render engine was sufficient to
flip it in both pipelines. But iris uses a separate hardware context
for compute, so we were only getting these set for the render context.
Thanks to Jason Ekstrand for catching this bug.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6380>
Clover doesn't upload a cbuf0 but instead provides the kernel inputs as
part of the pipe_grid. The most obvious thing to do is to upload them
along with system values.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6280>
All this has to do is track which globals are bound and make sure the
batch references them every time. We use A64 messages to access them so
there are no binding table entries to manage.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6280>