Returning D3D_OK instead of an error when it
makes sense.
Return the value passed previously (or the default)
when it makes sense.
Add (void)variable for unused input variables.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
The redundancy check is done in the nine_context function,
rather than the device function, in order to also filter
calls from SetRenderTarget and Reset*.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
GL does the same.
Fixes the low texture quality issue of
https://github.com/iXit/wine-nine-standalone/issues/21
The are some indications it might not be the native
behaviour (which makes sense, the native filtering
of states seems more to not update internal states
when the passed value is invalid).
However it's better visually to have anisotropic filtering
enabled in these buggy cases.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
Wine tests seem to indicate more the 256 should
be supported for this case, but I couldn't find the
doc for how much it should be. Use the vs >= 2
settings for now.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
When D3DFMT_NULL is set as render target,
we must take the multisampling state
from the depth buffer.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
The sequence of states to disable NVidia alpha
to coverage was disabling AMD alpha to coverage.
This patch fixes it.
Found with wine tests.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
Prevents a crash in wine tests. Not sure
this behaviour is the correct one, but at
least it'll check the IID passed is the device
before returning it.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
According to wine tests, some apps can allocate very
small ATI1/ATI2 textures levels.
The issue is that the CPU versions of these textures are stored
in buffers which size is the same as if the format was uncompressed.
Thus the content filled cannot possibly be correct for these levels.
The tests seems to hint when rendering with these levels the output
is bad, but at least it the runtime shouldn't crash when using them.
Previously nine would read outside bounds (found with asan) in this
scenario, as the gallium helper copies a full compressed block.
Instead do not copy anything for these levels.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
Apparently it is incorrect to use the pointer in
LIST_FOR_EACH_ENTRY like I used to.
Found with asan.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
When the surface creation fails, the dtor
can face NULL pointers for the surfaces.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
Fixes regression introduced by:
a179ea2e "st/nine: Use the texture memory helper"
The device is used on texture/surface dtor since this commit.
We need to early fill the device field in case of error.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10160>
v2:
- Bump up MESA_ROOTFS_TAG instead of arm_build (Michel)
Acked-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10136>
Since virgl has no backend compilation, this is just a disk cache for the
frontend. As such it is very simple and only implements enough for
get_disk_shader_cache() to work.
With portal2 apitrace:
Before: 100.65 fps
After: 129.051 fps
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10200>
No-op dispatch should only be setup for full reset, not soft-recovery resets.
The same trick cannot be used in si_get_reset_status because EGL expects
us to return GL_***_CONTEXT_RESET even if it has been fixed by a soft
recovery.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10179>
Using this boolean the caller tells if it wants to ignore resets
fixed by a soft recovery.
When true, amdgpu can skip the call to libdrm if no cs has been
rejected (since only full gpu reset cause cs rejections).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10179>
If a GPU reset occurs, all contexts need to be recreated.
So instead of re-creating the aux context during the flush
of a normal context, we build a new one if we detect that
it needs to be updated.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10179>
When a GPU hang is detected in the kernel, it can uses 2 different
mechanism to recovery: a soft recovery or a hard reset.
Soft recovery doesn't lose the vram content so contexts are still
valid. In this case we don't need to recreate the aux context.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10179>
The kernel can do different types of recovery (soft recovery, GPU reset).
Since they both increase gpu_reset_counter, this will cause all contexts
to report AMDGPU_CTX_QUERY2_FLAGS_RESET, which is a bit misleading: if
a single context was soft-recovered, the others are fine and we don't need
special processing.
This commit uses the AMDGPU_CTX_QUERY2_FLAGS_VRAMLOST to distinguish
between the 2 kind of reset and later commits will use this information.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10179>
If info->take_index_buffer_ownership is true we can skip
refcounting but only for the first iteration of the loop.
The next iterations have to use tc_set_resource_reference.
Fixes: 363c1ef0c0 ("gallium/u_threaded: split draws that don't fit in a batch")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10171>
The kill_outputs logic uses our internal IO indices. Just add indices for
16-bit varyings. We don't have enough free indices to use, but we can reuse
the indices that GLES doesn't have. Those are all the legacy desktop GL
varyings.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9051>
Somewhat terrifyingly, we never sent this for direct contexts, which
means the server never knew the context/drawable bindings. To handle
this sanely, pull the request code up out of the indirect backend, and
rewrite the context switch path to call it as appropriate. This
attempts to preserve the existing behavior of not calling unbind() on
the context if its refcount would not drop to zero.
Of course, you can't just do this indiscriminately, because this is GLX
and extant X servers have bugs and everything is terrible. To wit:
- For 1.20.x prior to 1.20.6, you can bind a direct context once, but
the second time you try to modify the context's binding you will get
GLXBadContextTag. This includes unbinding the context. And "deleting"
the context will leak memory, because it will still appear to be
current.
- For 1.19 and earlier, glXMakeCurrent(dpy, None, ctx) should be legal
for GL 3.0+ contexts, but the server will throw BadMatch.
To guard against this, we only send the request for indirect contexts
unless the server is known good, and only mention one context at a time
in such a request; if switching between contexts, we first unbind the
old, and then bind the new. Note that the second VendorRelease() version
is to catch XFree86 4.x and Xorg [67].x, which almost certainly have the
above bugs. Other servers might report different version numbers here,
but we can't do direct rendering against them, so this should be safe.
Fixes: mesa/mesa#4418
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9992>
We only do that when there are more than one damage rectangle and the
number of tiles to reload is significantly lower than the total number
of tiles covered by the damage extent, otherwise the overhead of the
TEM read might defeat the optimization that we might get from using one.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
We also rework the code to have the FB descriptor shared by the tiler
and fragment jobs, instead of allocating a separate FB descriptor for
tiler jobs.
The new implementation seems to fix a few dEQP failures on T720.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
The KHR_partial_update spec says:
"
If EGL_EXT_buffer_age is supported, the contents of the buffer inside
the damage region may also be relied upon to contain the same content
as the last time they were defined for the current back buffer.
"
but we currently assume that everything inside the damage region will
be overwritten by new data and that the previous content doesn't need
to be reloaded.
Let's get rid of the damage rect inversion logic for now and reload
everything inside the damage extent. We will optimize things further
down the line, using pre-frame DCDs on Bifrost, and a tile enable map
on Midgard.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
We will soon have a different handling for Bifrost, and we need to know
which GPU we're targeting to choose the right path.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>