Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Instead of setting based on set/unset, allow users to use boolean values.
In the help string, use `ALLOW=true` instead of `ALLOW=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Instead of setting based on set/unset, allow users to use boolean values.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Instead of setting based on set/unset, allow users to use boolean values.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Fixes: d083bc1c4b ("anv: wire up vk_errorf macro to do debug reporting")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This was a bugfix to the spec addressed in OpenGL 4.5 (revision
7 of the spec) and there is a CTS test to check this.
Fixes:
KHR-GL45.shader_atomic_counters.negative-unsized-array
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
anv_debug adds 'debug:' already, this is to clean following:
debug: debug: anv_CreateDebugReportCallbackEXT: ignored VkStructureType 1000011000
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Currently anv_perf_warn call in anv_compute_heap_size does not ever
report a perf warning. Move debug variable read as the first thing
in case there will be other perf_warn calls added.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Patch adds required functionality for extension to manage a list of
application provided callbacks and handle debug reporting from driver
and application side.
v2: remove useless helper anv_debug_report_call
add locking around callbacks list
use vk_alloc2, vk_free2
refactor CreateDebugReportCallbackEXT
fix bugs found with crucible testing
v3: provide ANV_FROM_HANDLE and use it
misc fixes for issues Jason found
use vk_find_struct_const for finding ctor_cb
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We were skipping this fallback for depth, but not for stencil
which the hardware always requires to be W-tiled.
Also, make the checks for whether we need to apply retiling
strategies based on usage instead of tiling flags, which is
safer and more explicit.
This fixes a regression in a CTS test introduced with commit
4ea63fab77 that started applying re-tiling stencil surfaces
in certain scenarios.
v2: discard retiling based on usage fields instead of tiling
flags. This is safer and more explicit.
v3: Add a comment indicating that texturing of stencil in gen7
requires an Y-tiled copy (Topi).
Fixes:
KHR-GL45.direct_state_access.renderbuffers_storage
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
When a conditional branch has the same labels in the "if" part and in the
"else" part, then we have the same cfg block, and it must be handled
once.
v2: handle it the same way as OpBranch (Jason).
Fixes:
dEQP-VK.spirv_assembly.instruction.compute.conditional_branch.same_labels*
dEQP-VK.spirv_assembly.instruction.graphics.conditional_branch.same_labels*
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Otherwise, when doing an out-of-tree build you can expect the following:
make[6]: Entering directory \
'${MESA_SRC}/build/src/mesa/state_tracker/tests'
CXX test_glsl_to_tgsi_lifetime.o
In file included from \
${MESA_SRC}/src/mesa/src/mesa/state_tracker/st_glsl_to_tgsi_private.h:31:0,
from \
${MESA_SRC}/src/mesa/src/mesa/state_tracker/st_glsl_to_tgsi_temprename.h:27,
from \
${MESA_SRC}/src/mesa/src/mesa/state_tracker/tests/test_glsl_to_tgsi_lifetime.cpp:24:
${MESA_SRC}/src/compiler/glsl/ir.h:1502:37: \
fatal error: ir_expression_operation.h: No such file or directory
#include "ir_expression_operation.h"
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Gert Wollny <gw.fossdev@gmail.com>
This just reduces the calculations a bit further.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This moves a bunch of non-draw dependent calcs into the pipeline code,
to reduce CPU overheads in the draw path.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This realigns this code with the radeonsi version and fixes
the indirect case to work properly.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
To be consistent with radv_emit_compute_pipeline().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
We are seeing apps that sometimes rely on Windows behaviour, add
a flag to rule out vram zeroing.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This removes the barrier and LDS stores and loads for tess factors
when it's possible. The removal of the barrier seems more important
to me though.
In one shader, it removes 17 * 4 bytes from the shader binary.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The pass tries to deduce whether tess factors are always written by
all shader invocations.
The implication for radeonsi is that it doesn't have to use a barrier
near the end of TCS, and doesn't have to use LDS for passing the tess
factors to the epilog.
v2: Handle barriers and do the analysis pass for each code segment
surrounded by barriers separately, and AND results from all
such segments writing tess factors. The change is trivial in the main
switch statement.
Also, the result is renamed to "tessfactors_are_def_in_all_invocs"
to make the name accurate.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The Android version in AOSP master has changed now to P, so we need to add
LLVM flags for it. Duplicating the lines because I expect the version will
get bumped at some point and diverge from O.
Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Since commit 552aaa11 the compiler complains:
external/mesa/src/amd/common/ac_debug.c:124:51: error: use of undeclared identifier 'gfx9d_reg_table'; did you mean 'sid_reg_table'?
reg = find_register(gfx9d_reg_table, ARRAY_SIZE(gfx9d_reg_table), offset);
^~~~~~~~~~~~~~~
sid_reg_table
It's because the commit ef97cc0c ("radeonsi/gfx9: add IB parser support")
add gfx9d.h as a recipe of sid_tables.h. But the corresponding Android.mk
was not updated. However, it's not spotted since gfx9d_reg_table is not
really used until commit 552aaa11 was landed.
Fixes: 552aaa11 (ac/debug: take ASIC generation into account when printing registers)
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Don't get distracted by record dereferences between array references.
Fixes dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Currently we support 32-bit indexes/offsets all over the driver, so we
convert them to that bit size.
Fixes dEQP-VK.spirv_assembly.instruction.*.indexing.*
v2: Use u2u32 instead (Jason).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Now, depth-only clears and custom passes don't read memory in VS.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
Add ZW coordinates to the draw_rectangle callback and use it.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
src/mesa/drivers/dri/i965/intel_tex.h:52:40: warning: ‘enum intel_miptree_create_flags’ declared inside parameter list will not be visible outside of this definition or declaration
enum intel_miptree_create_flags flags);
^~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes: cadcd89278 "i965/tex: Change the flags type on
create_for_teximage"
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The code can check for vm faults having happened. If we only do it
on a hang we don't know when the faults happened. This changes the
behavior to when the first VM faults is found, even without a hang.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
With GALLIVM_DEBUG=perf set, output the relevant stats for shader cache usage
whenever we have to evict shader variants.
Also add some output when shaders are deleted (but not with the perf setting
to keep this one less noisy).
While here, also don't delete that many shaders when we have to evict. For fs,
there's potentially some cost if we have to evict due to the required flush,
however certainly shader recompiles have a high cost too so I don't think
evicting one quarter of the cache size makes sense (and, if we're evicting
based on IR count, we probably typically evict only very few or just one
shader too). For vs, I'm not sure it even makes sense to evict more than
one shader at a time, but keep the logic the same for now.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This was implemented since forever, but not enabled.
It passes all piglit tests except one, arb_pipeline_statistics_query-frag.
The reason is that the test (for drawing a 10x10 rect) expects between
100 and 150 pixel shader invocations. But since llvmpipe counts this with
4x4 granularity (and due to the rect being 2 tris) we end up with 224
invocations. I believe however what llvmpipe is doing violates neither the
spirit nor the letter of the spec (our fragment shader granularity really
is 4x4 pixels, albeit we will bail out early on 2x2 or 4x2 (the latter
if AVX is available) granularity), the spec allows to count additional
invocations due to implementation reasons.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>