Commit graph

2350 commits

Author SHA1 Message Date
Paul Berry
172aec281d glsl: set explicit_location correctly in lower_named_interface_blocks.
When lower_named_interface_blocks lowers a built-in interface block
member to an ir_variable, it needs to set explicit_location in the
ir_variable.  Otherwise the linker gets confused and treats the
variable as a generic varying.

Fixes the following piglit tests, which were regressed by commit
63974c0 (glsl: Simplify the interface to
link_invalidate_variable_locations):
- clip-distance-bulk-copy
- clip-distance-in-bulk-read
- clip-distance-in-explicitly-sized
- clip-distance-in-param
- clip-distance-in-values
- core-inputs
- gs-redeclares-both-pervertex-blocks
- gs-redeclares-pervertex-in-only
- redeclare-pervertex-subset-vs-to-gs
- unsized-in-named-interface-block-gs
- unsized-in-named-interface-block-multiple
- unsized-in-unnamed-interface-block-gs
- unsized-in-unnamed-interface-block-multiple

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70820

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-10-24 22:00:32 -07:00
Paul Berry
44b7ebe52d glsl/gs: Fix transform feedback of gl_ClipDistance.
Since gl_ClipDistance is lowered from an array of floats to an array
of vec4's during compilation, transform feedback has special logic to
keep track of the pre-lowered array size so that attempting to perform
transform feedback on gl_ClipDistance produces a result with the
correct size.

Previously, this special logic always consulted the vertex shader's
size for gl_ClipDistance.  This patch fixes it so that it uses the
geometry shader's size for gl_ClipDistance when a geometry shader is
in use.

Fixes piglit test spec/glsl-1.50/transform-feedback-type-and-size.

v2: Change the type of LastClipDistanceArraySize to "unsigned", and
clarify the comment above it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-10-24 21:59:39 -07:00
Brian Paul
b8d7a97fad glsl: silence unused 'var' variable warning
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-24 10:45:47 -06:00
Paul Berry
8e15207c9d glsl/gs: Prevent illegal input/output primitive types.
From the GLSL 1.50 spec, section 4.3.8.1 (Input Layout Qualifiers):

    The layout qualifier identifiers for geometry shader inputs are

        layout-qualifier-id
            points
            lines
            lines_adjacency
            triangles
            triangles_adjacency

And from section 4.3.8.2 (Output Layout Qualifiers)

    The layout qualifier identifiers for geometry shader outputs are

        layout-qualifier-id
            points
            line_strip
            triangle_strip
            max_vertices = integer-constant

We were erroneously allowing line_strip and triangle_strip to be used
as input qualifiers, and we were allowing lines, lines_adjacency,
triangles, and triangles_adjacency to be used as output qualifiers.

Fixes piglit tests "glsl-1.50-gs-{input,output}-layout-qualifiers *".

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-23 16:51:05 -07:00
Ian Romanick
63974c0f5b glsl: Simplify the interface to link_invalidate_variable_locations
The unit tests added in the previous commits prove some things about the
state of some internal data structures.  The most important of these is
that all built-in input and output variables have explicit_location
set.  This means that link_invalidate_variable_locations doesn't need to
know the range of non-generic shader inputs or outputs.  It can simply
reset location state depending on whether explicit_location is set.

There are two additional assumptions that were already implicit in the
code that comments now document.

  - ir_variable::is_unmatched_generic_inout is only used by the linker
    when connecting outputs from one shader stage to inputs of another
    shader stage.

  - Any varying that has explicit_location set must be a built-in.  This
    will be true until GL_ARB_separate_shader_objects is supported.

As a result, the input_base and output_base parameters to
link_invalidate_variable_locations are no longer necessary, and the code
for resetting locations and setting is_unmatched_generic_inout can be
simplified.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Ian Romanick
1eee0a9f01 glsl/tests: Unit test vertex shader in / out with link_invalidate_variable_locations
Validates:

  - ir_variable::explicit_location should not be modified.

  - If ir_variable::explicit_location is not set, ir_variable::location,
    ir_variable::location_frac, and
    ir_variable::is_unmatched_generic_inout must be reset to 0.

  - If ir_variable::explicit_location is set, ir_variable::location
    should not be modified.  ir_variable::location_frac, and
    ir_variable::is_unmatched_generic_inout must be reset to 0.
    Previous unit tests have shown that all non-generic inputs / outputs
    have explicit_location set.

v2: Split the link_invalidate_variable_locations interface change out to
a separate patch.  Remove the vertex_in_builtin_without_explicit and
vertex_out_builtin_without_explicit tests.  There was a lot of good
discussion about this on the mailing list to which I refer the
interested reader.  Both changes suggested by Paul.

    http://lists.freedesktop.org/archives/mesa-dev/2013-October/046652.html

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Ian Romanick
cf8b14ce6d glsl: Modify interface to link_invalidate_variable_locations
This will make it easier to unit test this function in successive
patches.  Also, correct the prototype in linker.h.  It was... wrong.

v2: Split the interface change from adding the unit tests.  Suggested by
Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Ian Romanick
af229c94e3 glsl/tests: Verify geometry shader built-ins generated by _mesa_glsl_initialize_variables
Checks that the variables generated meet certain criteria.

 - Geometry shader inputs have an explicit location.

 - Geometry shader outputs have an explicit location.

 - Fragment shader-only varying locations are not used.

 - Geometry shader uniforms and system values don't have an explicit
   location.

 - Geometry shader constants don't have an explicit location and are
   read-only.

 - No other kinds of geometry variables exist.

It does not verify that an specific variables exist.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Ian Romanick
f094a0f825 glsl/tests: Verify fragment shader built-ins generated by _mesa_glsl_initialize_variables
Checks that the variables generated meet certain criteria.

 - Fragment shader inputs have an explicit location.

 - Fragment shader outputs have an explicit location.

 - Vertex / geometry shader-only varying locations are not used.

 - Fragment shader uniforms and system values don't have an explicit
   location.

 - Fragment shader constants don't have an explicit location and are
   read-only.

 - No other kinds of fragment variables exist.

It does not verify that an specific variables exist.

v2: Use _mesa_varying_slot_in_fs in
fragment_builtin.inputs_have_explicit_location.  Suggested by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Ian Romanick
d05202900b glsl/tests: Verify vertex shader built-ins generated by _mesa_glsl_initialize_variables
Checks that the variables generated meet certain criteria.

 - Vertex shader inputs have an explicit location.

 - Vertex shader outputs have an explicit location.

 - Fragment shader-only varying locations are not used.

 - Vertex shader uniforms and system values don't have an explicit
   location.

 - Vertex shader constants don't have an explicit location and are
   read-only.

 - No other kinds of vertex variables exist.

It does not verify that an specific variables exist.

v2: Fix memory management mistakes in
common_builtin::string_starts_with_prefix.  Clean up error message
reporting in common_builtin::no_invalid_variable_modes.  Both suggested
by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Ian Romanick
78b70ceae1 glsl: When constructing a variable with an interface type, set interface_type
Ever since the addition of interface blocks with instance names, we have
had an implicit invariant:

    var->type->is_interface() ==
        (var->type == var->interface_type)

The odd use of == here is intentional because !var->type->is_interface()
implies var->type != var->interface_type.

Further, if var->type->is_array() is true, we have a related implicit
invariant:

    var->type->fields.array->is_interface() ==
        (var->type->fields.array == var->interface_type)

However, the ir_variable constructor doesn't maintain either invariant.
That seems kind of silly... and I tripped over it while writing some
other code.  This patch makes the constructor do the right thing, and it
introduces some tests to verify that behavior.

v2: Add general-ir-test to .gitignore.  Update the description of the
ir_variable invariant for arrays in the commit message.  Both suggested
by Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Matt Turner
f1e605f1ad glsl: Optimize -(-expr) into expr.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-10-21 22:53:36 -07:00
Matt Turner
963df4d37d glsl: Optimize abs(-expr) and abs(abs(expr)) into abs(expr).
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-10-21 22:53:36 -07:00
Matt Turner
5b3aec412e glsl: Use saved values instead of recomputing them.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-10-21 22:53:36 -07:00
Paul Berry
672fab0b1b glsl/linker: Allow mixing of desktop GLSL versions.
Previously, Mesa followed the linkage rules outlined in the GLSL
1.20-1.40 specs, which (collectively) said that GLSL versions 1.10 and
1.20 could be linked together, but no other versions could be linked.

In GLSL 4.30, the linkage rules were relaxed so that any two desktop
GLSL versions can be linked together.  This change was made because it
reflected the behaviour of nearly all existing implementations (see
Khronos bug 8463).  Mesa was one of the few (perhaps the only)
exceptions to prohibit cross-linking of some GLSL versions.

Since the GLSL linkage rules were deliberately relaxed in order to
match the behaviour of existing implementations, it seems appropriate
to relax the rules in Mesa too (even though Mesa doesn't support GLSL
4.30 yet).

Note that linking ES and desktop shaders is still prohibited, as is
linking ES shaders having different GLSL versions.

Fixes piglit tests "shaders/version-mixing {interstage,intrastage}".

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-10-21 17:27:41 -07:00
Vinson Lee
37cd9ac6df glsl: Initialize per_vertex_accumulator::fields.
Fixes "Uninitialized pointer field" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-18 18:29:18 -07:00
Paul Berry
b08195faec glsl: Fix MSVC build (missing strcasecmp())
MSVC doesn't have a strcasecmp() function; it uses _stricmp() instead.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-10-17 18:11:22 -07:00
Paul Berry
e2d1eaa32a glsl: In update_max_array_access, fix interface instance check.
In commit f878d20 (glsl: Update ir_variable::max_ifc_array_access
properly), I accidentally used the wrong kind of check to determine
whether the variable being accessed was an interface instance (I used
var->get_interface_type() != NULL when I should have used
var->is_interface_instance()).  As a result, if an unnamed interface
block contained a struct which contained an array,
update_max_array_access() would mistakenly interpret the struct as a
named interface block and try to dereference a null
var->max_ifc_array_access.

This patch corrects the check, fixing the null dereference.

Fixes piglit test interface-block-struct-nesting.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70368

Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-10-17 11:51:06 -07:00
Paul Berry
79e835a712 glsl: Treat layout-qualifier-id's as case-insensitive in desktop GLSL.
In desktop GLSL, location qualifiers are case-insensitive.  In GLSL
ES, they are case-sensitive.  This patch handles the difference by
using a new function to match layout qualifiers,
match_layout_qualifier(), which calls either strcmp() or strcasecmp()
as appropriate.

Fixes piglit tests:
- layout-not-case-sensitive-in.geom
- layout-not-case-sensitive-max-vert.geom
- layout-not-case-sensitive-out.geom
- layout-not-case-sensitive.frag

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-17 11:51:01 -07:00
Matt Turner
a360ca7476 glsl: Optimize mul(a, -1) into neg(a).
Two extra instructions in some heroesofnewerth shaders, but a win for
everything else.

total instructions in shared programs: 1531352 -> 1530815 (-0.04%)
instructions in affected programs:     121898 -> 121361 (-0.44%)

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-10-16 20:49:43 -07:00
Paul Berry
2910a82eb4 glsl: Add new GLSL 1.50 constants.
This patch populates the following built-in GLSL 1.50 variables based
on constants stored in ctx->Const:

- gl_MaxVertexOutputComponents
- gl_MaxGeometryInputComponents
- gl_MaxGeometryOutputComponents
- gl_MaxFragmentInputComponents
- gl_MaxGeometryTextureImageUnits
- gl_MaxGeometryOutputVertices
- gl_MaxGeometryTotalOutputComponents
- gl_MaxGeometryUniformComponents
- gl_MaxGeometryVaryingComponents

On i965/gen7, fixes all Piglit tests in "spec/glsl-1.50/built-in
constants/*" except for gl_MaxCombinedTextureImageUnits and
gl_MaxGeometryUniformComponents.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-10-15 11:34:30 -07:00
Brian Paul
2a429f9d9c glsl: fix signed/unsigned comparison warning 2013-10-11 17:07:44 -06:00
Ian Romanick
59f18340c3 glsl: Remove extraneous .dir-locals.el
This was overriding the top-level .dir-locals.el causing some settings
(like forcing spaces instead of tabs!) to be lost.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-10-11 10:43:37 -07:00
Paul Berry
8cb9cce040 glsl: Don't allow gl_PerVertex to be redeclared after it's been used.
Fixes piglit tests:
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-in-after-other-usage.geom
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-after-other-usage.geom
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-after-usage.geom
- spec/glsl-1.50/compiler/vs-redeclares-pervertex-out-after-other-usage.vert
- spec/glsl-1.50/compiler/vs-redeclares-pervertex-out-after-usage.vert

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:40 -07:00
Paul Berry
84b9fa83a0 glsl: Support redeclaration of GS gl_PerVertex input.
Fixes piglit test
spec/glsl-1.50/execution/redeclare-pervertex-subset-vs-to-gs.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:38 -07:00
Paul Berry
fc2330b0be glsl: Catch redeclaration of interface block instance names at compile time.
From section 4.1.9 (Arrays) of the GLSL 4.40 spec (as of revision 7):

    However, unless noted otherwise, blocks cannot be redeclared;
    an unsized array in a user-declared block cannot be sized
    through redeclaration.

The only place where the spec notes that interface blocks can be
redeclared is to allow for redeclaration of built-in interface blocks
such as gl_PerVertex.  Therefore, user-defined interface blocks can
never be redeclared.  This is a clarification of previous intent (see
Khronos bug 10659).

We were already preventing interface block redeclaration using the
same block name at compile time, but we weren't preventing interface
block redeclaration using the same instance name (and different block
names) at compile time.  And we weren't preventing an instance name
from conflicting with a previously-declared ordinary variable.

In practice the problem would be caught at link time, but only because
of a coincidence: since ast_interface_block::hir() wasn't doing any
checking to see if the instance name already existed in the shader, it
was creating a second ir_variable in the shader having the same name
but a different type.  Coincidentally, when the linker checked for
intrastage consistency of global variable declarations, it treated the
two declarations from the same shader as a conflict, so it reported a
link error.

But it seems dangerous to rely on that linker behaviour to catch
illegal redeclarations that really ought to be detected at compile
time.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:35 -07:00
Paul Berry
1b4a7378e9 glsl: Support redeclaration of VS and GS gl_PerVertex output.
Fixes piglit tests:
- spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs
- spec/glsl-1.50/execution/redeclare-pervertex-subset-vs

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:33 -07:00
Paul Berry
79f515251a glsl: Error check redeclarations of gl_PerVertex.
This patch verifies that:

- The gl_PerVertex input interface block may only be redeclared in a
  geometry shader, and that it may only be redeclared as gl_in[].

- The gl_PerVertex output interface block may only be redeclared in a
  vertex or geometry shader, and that it may only be redeclared as a
  non-array without an interface name.

- gl_PerVertex may not be redeclared as any other type of interface
  block (i.e. as a uniform interface block).

As a side-effect, the code now keeps track of what the previous
declaration of gl_PerVertex was--this will be needed in future
patches.

Fixes piglit tests:
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-in-with-incorrect-name.geom
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-as-array.geom
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-with-instance-name.geom

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:31 -07:00
Paul Berry
3c83c96dcd glsl: Make it possible to disable a variable in the symbol table.
In later patches, we'll use this in order to implement the required
behaviour that after the gl_PerVertex interface block has been
redeclared, only members of the redeclared interface block may be
used.

v2: Update the function name and comment to clarify that we aren't
actually removing the variable from the symbol table, just disabling
it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:27 -07:00
Paul Berry
24b9bba19b glsl: Add an ir_variable::reinit_interface_type() function.
This will be used by future patches to change an ir_variable's
interface type when the gl_PerVertex built-in interface block is
redeclared.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:22 -07:00
Paul Berry
3699ff4dd1 glsl: Generalize processing of variable redeclarations.
This patch modifies the get_variable_being_redeclared() function so
that it no longer relies on the ast_declaration for the variable being
redeclared.  In future patches, this will allow
get_variable_being_redeclared() to be used for processing
redeclarations of the built-in gl_PerVertex interface block.

v2: Also make get_variable_being_redeclared() static.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:20 -07:00
Paul Berry
78b072b2bc glsl: Don't allow invalid identifiers as struct names.
Fixes piglit test
spec/glsl-1.10/compiler/struct/struct-name-uses-gl-prefix.vert.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:17 -07:00
Paul Berry
9fb6f59552 glsl: Don't allow invalid identifiers as interface block instance names.
Note: we need to make an exception for the gl_PerVertex interface
block, since in geometry shaders it is allowed to be redeclared with
the instance name gl_in.  Future patches will make redeclaration of
gl_PerVertex work properly.

Fixes piglit test
spec/glsl-1.50/compiler/interface-block-instance-name-uses-gl-prefix.vert.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:15 -07:00
Paul Berry
9b5b0320b6 glsl: Don't allow invalid identifier names in struct/interface fields.
Note: we need to make an exception for the gl_PerVertex interface
block, since built-in variables are allowed to be redeclared inside
it.  Future patches will make redeclaration of gl_PerVertex work
properly.

Fixes piglit tests:
- spec/glsl-1.50/compiler/interface-block-array-elem-uses-gl-prefix.vert
- spec/glsl-1.50/compiler/named-interface-block-elem-uses-gl-prefix.vert
- spec/glsl-1.50/compiler/unnamed-interface-block-elem-uses-gl-prefix.vert

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:12 -07:00
Paul Berry
f2dd3a04ce glsl: Don't allow invalid identifiers as interface block names.
Note: we need to make an exception for the gl_PerVertex interface
block, since this is allowed to be redeclared.  Future patches will
make redeclaration of gl_PerVertex work properly.

Fixes piglit test
spec/glsl-1.50/compiler/interface-block-name-uses-gl-prefix.vert.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:10 -07:00
Paul Berry
9bb60a155f glsl: Don't allow unnamed interface blocks to redeclare variables.
Note: some limited amount of redeclaration is actually allowed,
provided the shader is redeclaring the built-in gl_PerVertex interface
block.  Support for this will be added in future patches.

Fixes piglit tests
spec/glsl-1.50/compiler/unnamed-interface-block-elem-conflicts-with-prev-{block-elem,global}.vert.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:08 -07:00
Paul Berry
1838df97a2 glsl: Refactor code to check that identifier names are valid.
GLSL reserves identifiers beginning with "gl_" or containing "__", but
we haven't been consistent about enforcing this rule.  This patch
makes a new function to check whether identifier names are valid.  In
the process it closes a loophole where we would previously allow
function argument names to contain "__".

v2: Rename check_valid_identifier() -> validate_identifier().  Add
curly braces in validate_identifier().

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:05 -07:00
Paul Berry
6a157f2e33 glsl: Account for location field when comparing interface blocks.
In commit e2660770731b018411fbe1620cacddaf8dff5287 (glsl: Keep track
of location for interface block fields), I neglected to update
glsl_type::record_key_compare to account for the fact that interface
types now contain location information.  As a result, interface types
that differ only by their location information would not be properly
distinguished.

At the moment this is not a problem, because the only interface block
in which location information != -1 is gl_PerVertex, and gl_PerVertex
is always created in the same way.  However, in the patches that
follow, we'll be adding new ways to create gl_PerVertex (by
redeclaring it), so we'll need location information to be handled
properly.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:03 -07:00
Paul Berry
5a234d92af glsl: Construct gl_PerVertex interfaces for GS and VS outputs.
Although these interfaces can't be accessed directly by GLSL (since
they don't have an instance name), they will be necessary in order to
allow redeclarations of gl_PerVertex.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:27:00 -07:00
Paul Berry
fb41f2c531 glsl: Refactor code for creating gl_PerVertex interface block.
Currently, we create just a single gl_PerVertex interface block for
geometry shader inputs.  In later patches, we'll also need to create
an interface block for geometry and vertex shader outputs.  Moving the
code into its own class will make reuse easier.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:26:58 -07:00
Paul Berry
d2e66b953e glsl: Fix block name of built-in gl_PerVertex interface block.
Previously, we erroneously used the name "gl_in" for both the block
name and the instance name.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:26:56 -07:00
Paul Berry
192d05f277 glsl: Construct gl_in with a location of -1.
We use a location of -1 for variables which don't have their own
assigned locations--this includes ir_variables which represent named
interface blocks.  Technically the location assigned to gl_in doesn't
matter, since gl_in is only accessed via its members (which have their
own locations).  But it's nice to be consistent.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-10-10 14:26:53 -07:00
Paul Berry
15e05b999b glsl: Modify array_sizing_visitor to handle unnamed interface blocks.
We were already setting the array size of unsized arrays that appeared
inside unnamed interface blocks, but we weren't updating
ir_variable::interface_type to reflect the new array size, causing
bogus link errors.

This patch causes array_sizing_visitor to keep track of all the
unnamed interface types it sees, and the ir_variables corresponding to
each one.  After the visitor runs, a new function,
fixup_unnamed_interface_types(), adjusts each unnamed interface type
to correctly correspond with the array sizes in the ir_variables.

Fixes piglit tests:
- spec/glsl-1.50/execution/unsized-in-unnamed-interface-block-gs
- spec/glsl-1.50/execution/unsized-in-unnamed-interface-block-multiple

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-10-09 16:49:48 -07:00
Paul Berry
45e46b2e37 glsl: Update call_link_visitor to update max_ifc_array_access.
When multiple shaders of the same type access an interface block
containing an unsized array, we need to set the array size based on
the maximum array element accessed across all the shaders.  This is
similar to what we already do with unsized arrays occurring outside of
interface blocks.

Note: one corner case is not yet addressed by these patches: the case
where one compilation unit defines an interface block containing
unsized arrays and another compilation unit defines the same interface
block containing sized arrays.

Fixes piglit test:
- spec/glsl-1.50/execution/unsized-in-named-interface-block-multiple

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-10-09 16:49:46 -07:00
Paul Berry
e226669eea glsl/linker: Modify array_sizing_visitor to handle named interface blocks.
Unsized arrays appearing inside named interface blocks now get a
proper size assigned by the array_sizing_visitor.

Fixes piglit tests:
- spec/glsl-1.50/execution/unsized-in-named-interface-block
- spec/glsl-1.50/execution/unsized-in-named-interface-block-gs
- spec/glsl-1.50/linker/unsized-in-named-interface-block
- spec/glsl-1.50/linker/unsized-in-named-interface-block-gs
- spec/glsl-1.50/linker/unsized-in-unnamed-interface-block-gs (*)

(*) is fixed by dumb luck--support for unsized arrays in unnamed
interface blocks will come in a later patch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-10-09 16:49:41 -07:00
Paul Berry
f878d2060c glsl: Update ir_variable::max_ifc_array_access properly.
This patch modifies update_max_array_access() so that it updates
ir_variable::max_ifc_array_access to reflect the shader's use of
arrays appearing within interface blocks.

v2: Use an ordinary function in ast_array_index.cpp rather than a
virtual function in ir_rvalue.  Avoid dereferencing NULL when handling
accesses to ordinary structs.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-10-09 16:49:38 -07:00
Paul Berry
ca8a5ce919 glsl: Sanity check max_ifc_array_access in ir_validate::visit(ir_variable *).
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-10-09 16:49:36 -07:00
Paul Berry
3f4292a6e3 glsl: Add an ir_variable::max_ifc_array_access field.
For interface blocks that contain arrays, this field will contain the
maximum element of each contained array that is accessed by the
shader.  This is a first step toward supporting unsized arrays in
interface blocks.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-10-09 16:49:31 -07:00
Paul Berry
22d3ef2df1 glsl: Make accessor functions for ir_variable::interface_type.
In a future patch, this will allow us to enforce invariants when the
interface type is updated.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-10-09 16:49:26 -07:00
Paul Berry
6f19e552af glsl: Move update of max_array_access into a separate function.
Currently, when converting an access to an array element from ast to
IR, we need to see if the array is an ir_dereference_variable, and if
so update the variable's max_array_access.

When we add support for unsized arrays in interface blocks, we'll also
need to account for cases where the array is an ir_dereference_record
and the record is an interface block.

To make this easier, move the update into its own function.

v2: Use an ordinary function in ast_array_index.cpp rather than a
virtual function in ir_rvalue.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-10-09 16:49:23 -07:00