mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-27 17:30:37 +02:00
glsl/tests: Verify fragment shader built-ins generated by _mesa_glsl_initialize_variables
Checks that the variables generated meet certain criteria. - Fragment shader inputs have an explicit location. - Fragment shader outputs have an explicit location. - Vertex / geometry shader-only varying locations are not used. - Fragment shader uniforms and system values don't have an explicit location. - Fragment shader constants don't have an explicit location and are read-only. - No other kinds of fragment variables exist. It does not verify that an specific variables exist. v2: Use _mesa_varying_slot_in_fs in fragment_builtin.inputs_have_explicit_location. Suggested by Paul. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
parent
d05202900b
commit
f094a0f825
1 changed files with 71 additions and 0 deletions
|
|
@ -222,3 +222,74 @@ TEST_F(vertex_builtin, no_invalid_variable_modes)
|
|||
{
|
||||
common_builtin::no_invalid_variable_modes();
|
||||
}
|
||||
|
||||
/********************************************************************/
|
||||
|
||||
class fragment_builtin : public common_builtin {
|
||||
public:
|
||||
fragment_builtin()
|
||||
: common_builtin(GL_FRAGMENT_SHADER)
|
||||
{
|
||||
/* empty */
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(fragment_builtin, names_start_with_gl)
|
||||
{
|
||||
common_builtin::names_start_with_gl();
|
||||
}
|
||||
|
||||
TEST_F(fragment_builtin, inputs_have_explicit_location)
|
||||
{
|
||||
foreach_list(node, &this->ir) {
|
||||
ir_variable *const var = ((ir_instruction *) node)->as_variable();
|
||||
|
||||
if (var->mode != ir_var_shader_in)
|
||||
continue;
|
||||
|
||||
EXPECT_TRUE(var->explicit_location);
|
||||
EXPECT_NE(-1, var->location);
|
||||
EXPECT_GT(VARYING_SLOT_VAR0, var->location);
|
||||
EXPECT_EQ(0u, var->location_frac);
|
||||
|
||||
/* Several varyings only exist in the vertex / geometry shader. Be sure
|
||||
* that no inputs with these locations exist.
|
||||
*/
|
||||
EXPECT_TRUE(_mesa_varying_slot_in_fs((gl_varying_slot) var->location));
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(fragment_builtin, outputs_have_explicit_location)
|
||||
{
|
||||
foreach_list(node, &this->ir) {
|
||||
ir_variable *const var = ((ir_instruction *) node)->as_variable();
|
||||
|
||||
if (var->mode != ir_var_shader_out)
|
||||
continue;
|
||||
|
||||
EXPECT_TRUE(var->explicit_location);
|
||||
EXPECT_NE(-1, var->location);
|
||||
|
||||
/* gl_FragData[] has location FRAG_RESULT_DATA0. Locations beyond that
|
||||
* are invalid.
|
||||
*/
|
||||
EXPECT_GE(FRAG_RESULT_DATA0, var->location);
|
||||
|
||||
EXPECT_EQ(0u, var->location_frac);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(fragment_builtin, uniforms_and_system_values_dont_have_explicit_location)
|
||||
{
|
||||
common_builtin::uniforms_and_system_values_dont_have_explicit_location();
|
||||
}
|
||||
|
||||
TEST_F(fragment_builtin, constants_are_constant)
|
||||
{
|
||||
common_builtin::constants_are_constant();
|
||||
}
|
||||
|
||||
TEST_F(fragment_builtin, no_invalid_variable_modes)
|
||||
{
|
||||
common_builtin::no_invalid_variable_modes();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue