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glsl/tests: Unit test vertex shader in / out with link_invalidate_variable_locations
Validates:
- ir_variable::explicit_location should not be modified.
- If ir_variable::explicit_location is not set, ir_variable::location,
ir_variable::location_frac, and
ir_variable::is_unmatched_generic_inout must be reset to 0.
- If ir_variable::explicit_location is set, ir_variable::location
should not be modified. ir_variable::location_frac, and
ir_variable::is_unmatched_generic_inout must be reset to 0.
Previous unit tests have shown that all non-generic inputs / outputs
have explicit_location set.
v2: Split the link_invalidate_variable_locations interface change out to
a separate patch. Remove the vertex_in_builtin_without_explicit and
vertex_out_builtin_without_explicit tests. There was a lot of good
discussion about this on the mailing list to which I refer the
interested reader. Both changes suggested by Paul.
http://lists.freedesktop.org/archives/mesa-dev/2013-October/046652.html
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
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2 changed files with 209 additions and 0 deletions
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@ -60,6 +60,7 @@ tests_general_ir_test_SOURCES = \
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$(top_srcdir)/src/mesa/program/symbol_table.c \
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$(GLSL_SRCDIR)/standalone_scaffolding.cpp \
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tests/builtin_variable_test.cpp \
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tests/invalidate_locations_test.cpp \
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tests/general_ir_test.cpp
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tests_general_ir_test_CFLAGS = \
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$(PTHREAD_CFLAGS)
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208
src/glsl/tests/invalidate_locations_test.cpp
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208
src/glsl/tests/invalidate_locations_test.cpp
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@ -0,0 +1,208 @@
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/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <gtest/gtest.h>
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#include "main/compiler.h"
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#include "main/mtypes.h"
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#include "main/macros.h"
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#include "ralloc.h"
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#include "ir.h"
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#include "linker.h"
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/**
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* \file varyings_test.cpp
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*
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* Test various aspects of linking shader stage inputs and outputs.
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*/
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class invalidate_locations : public ::testing::Test {
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public:
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virtual void SetUp();
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virtual void TearDown();
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void *mem_ctx;
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exec_list ir;
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};
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void
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invalidate_locations::SetUp()
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{
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this->mem_ctx = ralloc_context(NULL);
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this->ir.make_empty();
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}
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void
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invalidate_locations::TearDown()
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{
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ralloc_free(this->mem_ctx);
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this->mem_ctx = NULL;
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}
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TEST_F(invalidate_locations, simple_vertex_in_generic)
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{
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ir_variable *const var =
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new(mem_ctx) ir_variable(glsl_type::vec(4),
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"a",
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ir_var_shader_in);
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EXPECT_FALSE(var->explicit_location);
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EXPECT_EQ(-1, var->location);
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var->location = VERT_ATTRIB_GENERIC0;
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var->location_frac = 2;
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ir.push_tail(var);
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link_invalidate_variable_locations(&ir,
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VERT_ATTRIB_GENERIC0,
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VARYING_SLOT_VAR0);
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EXPECT_EQ(-1, var->location);
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EXPECT_EQ(0u, var->location_frac);
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EXPECT_FALSE(var->explicit_location);
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EXPECT_TRUE(var->is_unmatched_generic_inout);
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}
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TEST_F(invalidate_locations, explicit_location_vertex_in_generic)
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{
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ir_variable *const var =
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new(mem_ctx) ir_variable(glsl_type::vec(4),
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"a",
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ir_var_shader_in);
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EXPECT_FALSE(var->explicit_location);
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EXPECT_EQ(-1, var->location);
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var->location = VERT_ATTRIB_GENERIC0;
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var->explicit_location = true;
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ir.push_tail(var);
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link_invalidate_variable_locations(&ir,
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VERT_ATTRIB_GENERIC0,
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VARYING_SLOT_VAR0);
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EXPECT_EQ(VERT_ATTRIB_GENERIC0, var->location);
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EXPECT_EQ(0u, var->location_frac);
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EXPECT_TRUE(var->explicit_location);
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EXPECT_FALSE(var->is_unmatched_generic_inout);
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}
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TEST_F(invalidate_locations, explicit_location_frac_vertex_in_generic)
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{
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ir_variable *const var =
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new(mem_ctx) ir_variable(glsl_type::vec(4),
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"a",
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ir_var_shader_in);
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EXPECT_FALSE(var->explicit_location);
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EXPECT_EQ(-1, var->location);
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var->location = VERT_ATTRIB_GENERIC0;
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var->location_frac = 2;
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var->explicit_location = true;
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ir.push_tail(var);
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link_invalidate_variable_locations(&ir,
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VERT_ATTRIB_GENERIC0,
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VARYING_SLOT_VAR0);
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EXPECT_EQ(VERT_ATTRIB_GENERIC0, var->location);
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EXPECT_EQ(2u, var->location_frac);
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EXPECT_TRUE(var->explicit_location);
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EXPECT_FALSE(var->is_unmatched_generic_inout);
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}
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TEST_F(invalidate_locations, vertex_in_builtin)
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{
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ir_variable *const var =
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new(mem_ctx) ir_variable(glsl_type::vec(4),
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"gl_Vertex",
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ir_var_shader_in);
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EXPECT_FALSE(var->explicit_location);
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EXPECT_EQ(-1, var->location);
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var->location = VERT_ATTRIB_POS;
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var->explicit_location = true;
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ir.push_tail(var);
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link_invalidate_variable_locations(&ir,
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VERT_ATTRIB_GENERIC0,
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VARYING_SLOT_VAR0);
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EXPECT_EQ(VERT_ATTRIB_POS, var->location);
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EXPECT_EQ(0u, var->location_frac);
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EXPECT_TRUE(var->explicit_location);
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EXPECT_FALSE(var->is_unmatched_generic_inout);
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}
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TEST_F(invalidate_locations, simple_vertex_out_generic)
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{
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ir_variable *const var =
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new(mem_ctx) ir_variable(glsl_type::vec(4),
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"a",
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ir_var_shader_out);
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EXPECT_FALSE(var->explicit_location);
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EXPECT_EQ(-1, var->location);
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var->location = VARYING_SLOT_VAR0;
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ir.push_tail(var);
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link_invalidate_variable_locations(&ir,
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VERT_ATTRIB_GENERIC0,
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VARYING_SLOT_VAR0);
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EXPECT_EQ(-1, var->location);
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EXPECT_EQ(0u, var->location_frac);
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EXPECT_FALSE(var->explicit_location);
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EXPECT_TRUE(var->is_unmatched_generic_inout);
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}
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TEST_F(invalidate_locations, vertex_out_builtin)
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{
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ir_variable *const var =
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new(mem_ctx) ir_variable(glsl_type::vec(4),
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"gl_FrontColor",
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ir_var_shader_out);
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EXPECT_FALSE(var->explicit_location);
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EXPECT_EQ(-1, var->location);
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var->location = VARYING_SLOT_COL0;
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var->explicit_location = true;
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ir.push_tail(var);
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link_invalidate_variable_locations(&ir,
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VERT_ATTRIB_GENERIC0,
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VARYING_SLOT_VAR0);
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EXPECT_EQ(VARYING_SLOT_COL0, var->location);
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EXPECT_EQ(0u, var->location_frac);
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EXPECT_TRUE(var->explicit_location);
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EXPECT_FALSE(var->is_unmatched_generic_inout);
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}
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