Commit graph

11 commits

Author SHA1 Message Date
Ian Romanick
b64e979971 glsl2: Use Elements macro 2010-07-19 14:50:43 -07:00
Eric Anholt
82d4b9593b glsl2: Fix the expression type for atan's pi * sign(y).
Fixes CorrectFunction.vert.
2010-07-19 10:47:12 -07:00
Eric Anholt
9be7f63813 glsl2: Make cross() be an expression operation.
ARB_fp, ARB_vp, Mesa IR, and the 965 vertex shader all have
instructions for cross.  Shaves 12 Mesa instructions off of a
66-instruction shader I have.
2010-07-18 18:12:12 -07:00
Kenneth Graunke
53120805a8 Refresh autogenerated file builtin_function.cpp. 2010-07-14 16:49:24 -07:00
Eric Anholt
0b74bbb3dc glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.
caught by valgrind.
2010-07-07 14:55:33 -07:00
Kenneth Graunke
83035574db Refresh autogenerated file builtin_function.cpp. 2010-07-02 18:20:19 -07:00
Eric Anholt
d925c91730 glsl2: Add ir_unop_fract as an expression type.
Most backends will prefer seeing this to seeing (a - floor(a)), so
represent it explicitly.
2010-07-01 11:07:22 -07:00
Eric Anholt
f5b3b2a01a glsl2: Don't break sign() down by vector components. 2010-06-30 17:29:12 -07:00
Eric Anholt
02d615306e glsl2: Fix reversed value of step().
It's 0.0 if x < edge, not 1.0.  Partial fix for glsl-fs-step.
2010-06-30 16:23:15 -07:00
Eric Anholt
4e16a7b526 glsl2: Fix up the implementation of fract() for vector types.
There's no need to split each vector component out, just do vector ops.
2010-06-30 15:59:07 -07:00
Eric Anholt
2928588267 glsl2: Move the compiler to the subdirectory it will live in in Mesa. 2010-06-24 15:36:00 -07:00
Renamed from builtin_function.cpp (Browse further)