Commit graph

43284 commits

Author SHA1 Message Date
Ian Romanick
130872a2a6 docs: update news.html with 7.10.2 release
(cherry picked from commit b0866f6cfd)
2011-04-06 13:46:37 -07:00
Ian Romanick
2c8ba760fa Import 7.10.2 release notes from 7.10 branch 2011-04-06 13:46:20 -07:00
Julian Adams
3f8455d07b r600g: Fix non-independent blend state.
This fixes piglit fbo/fbo-drawbuffers-blend-add.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
2011-04-06 21:16:40 +02:00
Brian Paul
122275760d mesa: init/release the default texture buffer object 2011-04-06 13:00:14 -06:00
Brian Paul
53245fffc0 mesa: fix popping of texture state for GL_TEXTURE_BUFFER
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=36032
2011-04-06 12:45:30 -06:00
Brian Paul
c1f4b2364f mesa: TEXTURE_BUFFER fix-up
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=36033
2011-04-06 12:33:30 -06:00
Tom Stellard
cd2857fae1 r300/compiler: Don't try to convert RGB to Alpha in full instructions
Note: This is a candidate for the 7.10 branch.
2011-04-06 00:31:53 -07:00
José Fonseca
740282b417 mesa: Recognize MESA_VERBOSE=all as shortcut for all debug options. 2011-04-06 08:27:53 +01:00
José Fonseca
dcbc9be38e draw: Fix thinko in debug warnings. 2011-04-06 08:27:52 +01:00
José Fonseca
c0f6bfd489 trace: Correct/cleanup.
Observe the actual type hierarchy and polymorphism of sampler views and
surface state.

s/texture/resource/

etc.
2011-04-06 08:26:44 +01:00
José Fonseca
391f7147e7 Revert "trace: Dump blend state as a binary blob."
This reverts commit dcdf94c87c.

No retrace support anymore, so human-legible representation of blend
state is much more useful than a blob.
2011-04-06 08:26:04 +01:00
José Fonseca
afeaf1771d st/python: Remove bindings, and all its dependencies.
Because:
- bindings are not fully automatic, and they are broken most of the time
- unit tests/samples can be written in C on top of graw
- tracing/retracing is more useful at API levels with stable ABIs such as
  GL, producing traces that cover more layers of the driver stack and and
  can be used for regression testing
2011-04-06 08:26:04 +01:00
Brian Paul
14b574433c swrast: simplify assertion to silence warning 2011-04-05 20:18:46 -06:00
Brian Paul
874a2c0b7d mesa: core support for GL_ARB_texture_buffer_object
No GLSL or driver support yet.
2011-04-05 19:02:09 -06:00
Brian Paul
9a77e285e8 mesa: regenerated API entrypoints for GL_ARB_texture_buffer_object 2011-04-05 18:50:39 -06:00
Brian Paul
13ba6b7369 mesa: API spec for GL_ARB_texture_buffer_object 2011-04-05 18:48:26 -06:00
Vinson Lee
622ee08e51 scons: Generate empty git_sha1.h for all platforms.
Fixes MinGW SCons build.
2011-04-05 15:34:30 -07:00
Kenneth Graunke
b4dfb7473e ir_to_mesa: Use gl_register_file enum type rather than 'int'.
src_reg already used this; make dst_reg use it too.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-05 15:31:58 -07:00
Kenneth Graunke
ce5d969adf ir_to_mesa: Unprefix ir_to_mesa_undef* and ir_to_mesa_address_reg.
Rename ir_to_mesa_undef to undef_src, for clarity.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-05 15:31:58 -07:00
Kenneth Graunke
5d9718f0db ir_to_mesa: Use emit overloads to avoid passing undef registers.
Makes the code just a little bit cleaner.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-05 15:31:58 -07:00
Kenneth Graunke
01e19fcf1f ir_to_mesa: Rename ir_to_mesa_emit_*_opX methods to emit_*.
There's really no need for a prefix on member functions, and overloading
takes care of the _op1/_op2 distinction quite nicely.  Eric already made
a similar change in the i965 FS backend.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-05 15:31:58 -07:00
Kenneth Graunke
cb21fa91b8 ir_to_mesa: Use constructors to convert between src_reg and dst_reg.
Rather than ir_to_mesa_dst_reg_from_src and ir_to_mesa_src_reg_from_dst.

The new constructors are marked 'explicit' so that the compiler can
catch cases where source and destination registers were accidentally
interchanged.

This also necessitated using constructors to initialize the undef and
address registers, as well as adding a default constructor.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-05 15:29:07 -07:00
Kenneth Graunke
fc6b4332c3 ir_to_mesa: Remove the "ir_to_mesa_" prefix on src_reg/dst_reg types.
Both classes are completely private to ir_to_mesa.cpp, so there won't be
any name conflicts with other parts of Mesa.  The prefix simply makes it
harder to read.

Also, use a class rather than typedef structs.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-05 15:29:07 -07:00
Kenneth Graunke
461273e910 ir_to_mesa: Rename src_reg and dst_reg variables to src and dst.
This is in preparation from removing the "ir_to_mesa_" prefix on the
src_reg and dst_reg types, which would cause a naming conflict.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-05 15:29:07 -07:00
Brian Paul
0c2455031d scons: generate empty git_sha1.h file for now
My feeble attempt to invoke the extract_git_sha1 script from
SConscript didn't work.  Hopefully this will do for now.
2011-04-05 14:07:48 -06:00
Ian Romanick
de579a1629 mesa: Include GIT SHA1 in GL version string
Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Tested-by: Sedat Dilek <sedat.dilek@gmail.com>
2011-04-05 11:21:01 -07:00
Ian Romanick
0fe34b7bbc dri: Remove driver date from renderer string
Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Sedat Dilek <sedat.dilek@gmail.com>
2011-04-05 11:21:01 -07:00
Ian Romanick
9996a86085 ir_to_mesa: Handle shadow compare w/projection and LOD bias correctly
The code would previously handle the projection, then swizzle the
shadow comparitor into place.  However, when the projection is done
"by hand," as in the TXB case, the unprojected shadow comparitor would
over-write the projected shadow comparitor.

Shadow comparison with projection and LOD is an extremely rare case in
real application code, so it shouldn't matter that we don't handle
that case with the greatest efficiency.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
References: https://bugs.freedesktop.org/show_bug.cgi?id=32395
2011-04-05 10:57:27 -07:00
Marek Olšák
4af3fe857d r300g: postpone fragment shader state validation until draw_vbo 2011-04-05 19:25:25 +02:00
Tom Stellard
d8361400b7 r300/compiler: Fix vertex shader MAD instructions with constant swizzles
NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-04-05 09:04:42 -07:00
Fabian Bieler
5d5db24a26 st/mesa: Apply LOD from texture object
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-04-05 09:08:19 -06:00
Fabian Bieler
d863bd7d7b st/mesa: Apply LOD bias from correct texture unit
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-04-05 09:07:07 -06:00
Brian Paul
8778bf221e mesa: fix alpha value for texstore_rgbx8888
Silences constant overflow compiler warning.
2011-04-05 07:53:09 -06:00
Fabian Bieler
c7339d42c6 mesa: Guard against null pointer deref in fbo validation
This matches the behaviour below when numSamples is compared.

At least with the gallium state tracker this can actually occur if st_render_texture fails.

Signed-off-by: Brian Paul <brianp@vmware.com>
2011-04-05 07:51:01 -06:00
Brian Paul
db0f9e701d mesa: added _mesa_get_attachment_teximage() helpers 2011-04-05 07:51:01 -06:00
Brian Paul
e9375cd0e8 mesa: 80-column wrapping 2011-04-05 07:51:01 -06:00
Dave Airlie
9ac64f7301 r300c: fix build since last r300g commit 2011-04-05 16:54:08 +10:00
Marek Olšák
b3011ea60c r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shader 2011-04-05 06:36:56 +02:00
Marek Olšák
20141d9efd r300/compiler: implement the CND opcode
No one uses it now, but I will need it for a lowering pass.
2011-04-05 06:36:56 +02:00
Marek Olšák
c97234507a r300/compiler: set the MSB of ADDR for inline constants
The docs say so.
2011-04-05 06:36:56 +02:00
Brian Paul
5d92596c56 st/mesa: minor assorted clean-ups and fixes 2011-04-04 17:42:43 -06:00
Brian Paul
ed9396782e st/mesa: use 'array' local var to simplify the code a bit 2011-04-04 17:42:43 -06:00
Brian Paul
6cab07685f st/mesa: fix zero-sized user vertex buffer bug
Commit 4c4ab5668c didn't properly
handle the stride==0 case.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=35961
2011-04-04 17:42:43 -06:00
Ian Romanick
e397b3a7c0 mesa: Add fall-back formats for unsupported snorm formats
This is always the way with real hardware and desktop OpenGL.  Some
hardware can't do some formats natively.  The alpha-only, luminance,
and intensity formats are usually the most problematic.  Some sized
formats can also be problematic.  This patch provides fall-back
formats for those that are not natively supported.

At some point it would be interesting to try providing
device-independent conversions using EXT_texture_swizzle.  The drivers
that support EXT_texture_swizzle could, for example, see
GL_LUMINANCE16_SNORM as MESA_FORMAT_SIGNED_R16 with a { r, r, r, 1 }
swizzle.  Care would need to be taken to prevent issues with using
those textures for FBO rendering.

This is the rest of the fix for glean's pixelFormats test on i965.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-04-04 15:18:37 -07:00
Ian Romanick
ad3fbac00b i965: Add the missing supportable EXT_texture_snorm formats
This class of hardware can natively sample all of the snorm surface
formats that DX10 requires, but it can't do some of the legacy GL
formats.  In particular, all of the alpha, luminance, and intensity
formats are unsupported.

This partially fixes the breakage in glean's pixelFormats test since
GL_EXT_texture_snorm support was added to Mesa.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-04-04 14:32:01 -07:00
Bryan Cain
19d06b5c05 nv50: prevent NV_OP_SELECT from having flags_def defined 2011-04-04 23:08:54 +02:00
Brian Paul
fdb04c0384 mesa: work around failed assertion for GL_RGBA16_SNORM accum buffer
We use this format to represent the accum buffer.  No snorm texture
sampling or rendering takes place.

Fixes failed assertion with swrast and any app using the accum buffer
(and glxinfo).
2011-04-04 14:37:28 -06:00
Brian Paul
32a11e5324 docs: update prerequisites, remove old demo info 2011-04-04 11:30:46 -06:00
Brian Paul
48f696c793 docs: update info about Mesa packaging/contents 2011-04-04 11:17:55 -06:00
Marek Olšák
0d96ae8fc7 r300/compiler: apply the texture swizzle to shadow pass and fail values too
Piglit tests:
- glsl-fs-shadow2d-01
- glsl-fs-shadow2d-02
- glsl-fs-shadow2d-03
- fs-shadow2d-red-01
- fs-shadow2d-red-02
- fs-shadow2d-red-03

NOTE: This is a candidate for the stable branches.
2011-04-04 19:13:01 +02:00