Commit graph

1264 commits

Author SHA1 Message Date
Lucas Fryzek
673acc3d01 v3dv: Update texture padding logic to match v3d changes
Piglit tests for v3d highlighted issues with the padding
computation when allocating memory for slices. This change
moves the fixes from v3d to v3dv.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23260>
2023-05-31 05:27:08 +00:00
Eric Engestrom
3867e91da4 v3dv: fix align() computation for pixel formats with non-POT block sizes
Fixes hundreds of dEQP-VK.api.copy_and_blit.* tests when including the
assert that the alignment in align() is valid, as added in !20153.

Fixes: 3ba839bf73 ("v3dv: align compressed image regions to block size")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23224>
2023-05-25 20:25:04 +00:00
Iago Toral Quiroga
3530e3ffb2 broadcom/compiler: use scoped barriers
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23228>
2023-05-25 14:28:30 +02:00
Erik Faye-Lund
20d619cd84 nir: use more nir_fmul_imm
This simplifies things a bit. Note that in some cases, the arguments are
swapped, because multiplications are commutative, and nir_fmul_imm only
allows the second operand to be an immediate.

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23179>
2023-05-25 06:59:24 +00:00
Iago Toral Quiroga
3ba839bf73 v3dv: align compressed image regions to block size
This fixes an assert crash in UE4 when forcing the blit path for
image copies, caused by an image copy of a small miplevel which
pixel size is smaller than a single compressed block, leading to
an empty blit region.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23180>
2023-05-24 09:28:07 +00:00
Iago Toral Quiroga
74e797e6ba v3dv: allow TFU transfers for mip levels other than 0
We had a check to ensure we were copying full slices, but the
size check was done against the base mip level, so in practice
we were only using the TFU for mip 0.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23180>
2023-05-24 09:28:07 +00:00
Iago Toral Quiroga
1cb2d2a5ee v3dv: store slice dimensions in pixels
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23180>
2023-05-24 09:28:07 +00:00
Lucas Fryzek
3e44b14af8 broadcom: Fix slice memory allocation logic for compressed textures
Compressed textures require their width and height padding to be
calculated based on the number of blocks in the image. This change ensures
that the number of blocks in the texture is a POT for mip levels > 1.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23133>
2023-05-23 23:30:51 +00:00
Lucas Fryzek
fe973222a9 broadcom: Add support for VK_FORMAT_A2R10G10B10_UNORM_PACK32
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23133>
2023-05-23 23:30:51 +00:00
Iago Toral Quiroga
a5c8be30d1 v3dv: simplify too small Z viewport scale workaround
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23167>
2023-05-23 09:22:56 +00:00
Alejandro Piñeiro
10daeac603 v3dv/pipeline: don't prepack up early-z configuration
False (so zero) is already the default value, so those prepacks are
basically superfluous.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23167>
2023-05-23 09:22:56 +00:00
Alyssa Rosenzweig
01e9ee79f7 nir: Drop unused name from nir_ssa_dest_init
Since 624e799cc3 ("nir: Drop nir_ssa_def::name and nir_register::name"), SSA
defs don't have names, making the name argument unused. Drop it from the
signature and fix the call sites. This was done with the help of the following
Coccinelle semantic patch:

    @@
    expression A, B, C, D, E;
    @@

    -nir_ssa_dest_init(A, B, C, D, E);
    +nir_ssa_dest_init(A, B, C, D);

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23078>
2023-05-17 23:46:16 +00:00
Alyssa Rosenzweig
c323762f9f treewide: Stop lowering legacy atomics
There are no more producers of legacy atomics so these calls are inert.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23036>
2023-05-16 22:36:21 +00:00
Alyssa Rosenzweig
43b9dc3c53 v3dv: Lower legacy atomics earlier
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23036>
2023-05-16 22:36:21 +00:00
Dave Airlie
fa938dd975 vulkan: write beta extensions into generator scripts.
Updated by: Hyunjun Ko <zzoon@igalia.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21806>
2023-05-04 02:40:06 +00:00
Constantine Shablia
528d430ca1 v3dv: use common vkGetPhysicalDeviceFeatures2
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22333>
2023-05-03 03:27:54 +00:00
Constantine Shablya
61413d70a0 vulkan: introduce supported_features parameter to vk_physical_device_init
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22333>
2023-05-03 03:27:54 +00:00
Eric Engestrom
6a08dc7cab v3d: fix tfu_supports_tex_format() param type, and document why
tex_format should be `enum V3DX(Texture_Data_Formats)`, but using that enum
type in the header requires including `v3dx_pack.h`, which triggers circular
include dependencies issues, so use a `uint32_t` for now.

"fix" the one place that was using the correct enum, because doing so
triggers `-Wenum-int-mismatch` in GCC 13 as the function declaration
doesn't match the function definition.

Reported-by: Michel Dänzer <mdaenzer@redhat.com>
Signed-off-by: Eric Engestrom <eric@igalia.com>
Acked-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22739>
2023-04-27 22:17:48 +00:00
Harri Nieminen
c3c63cb1d8 broadcom: fix typos
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22591>
2023-04-21 17:19:46 +00:00
Alyssa Rosenzweig
b222b02d3d v3dv: Use vk_features2_to_features
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22217>
2023-04-07 18:16:40 -04:00
Iago Toral Quiroga
9217c565b2 v3d,v3dv: stop trying to force 16-bit TMU output for shadow comparisons
In V3D we were doing this incorrectly by peeking into the sampler state
unconditionally, which is not correct if the TMU operations don't use
sampler state at all (like PBOs). This was causing us to fail the second
test in this sequence when both tests run back back to back in the same
process:

dEQP-GLES3.functional.texture.shadow.2d.linear.greater_or_equal_depth_component32f
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rg32f_cube

Here, the first test would setup sampler state for shadow comparisons and
the second test would setup a PBO upload, which would incorrectly pick
up the sampler state to decide about the TMU output size for the PBO
operation.

In V3DV we were doing this right looking through each texture/sampler
instruction and checking if they all involved shadow comparisons or had
relaxed precission, defaulting to 32-bit otherwise.

This special-casing for shadow comparisons also leaks from drivers
into the compiler where we are forced to emit some pieces of sampler
state for 32-bit outputs, so we had to special-case shadow instructions
there as well and we also had a fix for CS textures not having correct
sampler state representing shadow operations too. Finally,
we also had  at least a couple of bugs where forcing 32-bit TMU output
through V3D_DEBUG wasn't correctly forcing shadow comparisons to actually
be 32-bit in all the right places, leading to visual bugs with the
option enabled (Sponza being one example of this). This change eliminates
all of these issues.

Finally, the performance improvement observed from special casing shadow
comparison is negligible, and in specific scenarios it can even be
detrimental to performance due to increased register pressure (Sponza with
PCF filtering set to 4 is an example of this again).

Fixes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8684
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22284>
2023-04-05 06:52:51 +00:00
Iago Toral Quiroga
d28cf0dbd5 v3dv: always acquire display device before checking if we can present
Usually, we postpone acquisition until a swapchain is created, but there are
some cases with display extensions (at least with EXT_acquire_drm_display)
where we need to acquire before a swapchain is ever created.

Fixes various tests in:
dEQP-VK.wsi.acquire_drm_display.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22283>
2023-04-05 06:21:26 +00:00
Iago Toral Quiroga
74d0886475 v3dv: drop unused parameter
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22283>
2023-04-05 06:21:25 +00:00
Alejandro Piñeiro
bbd124fd00 v3dv/pipeline: use pipeline depth bias enabled to fill up CFG packet
Even if the VkPipelineRasterizationStateCreateInfo sets
depthBiasEnable, internally we comput if it is really makes sense, and
use that to decide for example if we emit the Depth Offset packet.

But we were not using this to enable Depth Bias through the depth
offset enable field on the CFG packet.

So in some tests we were enabling depth bias, but not emitting the
packet to configure it, that seemed somewhat inconsistent.

This didn't cause any issue so far, but let's be conservative.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22252>
2023-04-04 00:06:38 +00:00
Iago Toral Quiroga
40a00fc065 v3dv: fix format swizzle for buffer views
Fixes:
dEQP-VK.api.buffer_view.access.uniform_texel_buffer.b8g8r8a8_unorm

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22131>
2023-03-27 20:16:04 +00:00
Iago Toral Quiroga
3647b05ae9 v3dv: pause occlusion queries during vkCmdClearAttachments
We implement this by emitting a draw call, which should not be registered
during occlusion query counting.

Fixes:
dEQP-VK.query_pool.occlusion_query*clear*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22131>
2023-03-27 20:16:04 +00:00
Alyssa Rosenzweig
7b0133b30f v3d,v3dv: Use udiv_imm/umod_imm
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22010>
2023-03-22 06:18:18 +00:00
Eric Engestrom
20ba9b9faa v3dv: use vk_get_physical_device_features
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21959>
2023-03-20 12:00:10 +00:00
Eric Engestrom
d94625d110 v3dv: reorder features as 1.0, 1.1, 1.2, 1.3
Easier to follow than 1.0, 1.3, 1.2, 1.1 :)

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21959>
2023-03-20 12:00:09 +00:00
Eric Engestrom
a0be8597ac v3dv: use common GetPhysicalDeviceFeatures
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21959>
2023-03-20 12:00:09 +00:00
Alejandro Piñeiro
20a066e9ab v3dv/debug: add debug option to disable TFU codepaths
This can have two main uses:
  * If we suspect a problem with TFU copies, we can disable it and
    check if other codepaths gets a test/app working.
  * To test other codepaths, as in general, TFU is the preferred
    option for copies.

Note that for now this is only for v3dv, as for v3d, mipmap generation
uses TFU without an alternative codepath.

With this option we also adds an assert if we try to submit a TFU job,
just in case we keep adding other methods that use TFU, and forget to
include the debug option there.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21952>
2023-03-17 15:20:25 +00:00
Eric Engestrom
e29772f134 v3dv: split out broadcom_shader_stage_to_gl() calls to improve readability
This is an inline function with a compile-constant switch, so I expect
the compiler wouldn't produce any better code like this, but for humans
it's easier to read when function calls are not embedded into other
function calls.

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21835>
2023-03-10 10:38:43 +00:00
Juan A. Suarez Romero
baff509924 v3d/v3dv: define performance counters in common
Both OpenGL and Vulkan drivers share the same performance counters.

Let's move them to a common place instead of duplicating.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21420>
2023-03-07 18:57:41 +00:00
Eric Engestrom
c4e2400461 v3dv: add linker script to fix android symbols
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21631>
2023-03-04 07:41:10 +00:00
Mario Kleiner
bf5cfb6486 v3dv: Enable (leased) direct display extensions.
Enable support for the following extensions, which are already supported
by the driver and shared wsi code, and were just missing enables inside
v3dv_device:

VK_EXT_direct_mode_display, VK_EXT_acquire_drm_display,
VK_EXT_acquire_xlib_display.

Successfully tested on RPi 400, RaspberryPi OS 11, with X11 RandR output
leasing to lease a RandR output and use it for direct display mode.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21529>
2023-02-28 11:30:07 +00:00
Mike Blumenkrantz
7c8a5f6e37 vulkan/wsi: switch to using an options struct for last param
this makes adding values easier since the drivers won't need to be updated

Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21447>
2023-02-27 13:21:21 +00:00
Faith Ekstrand
96c832c47e spirv: Always emit deref_buffer_array_length intrinsics
All the drivers have been converted to setting this option now except
imagination and they don't support SSBOs yet.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3993
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21446>
2023-02-24 20:37:10 +00:00
Faith Ekstrand
fbeb81d812 v3dv: Set spirv_options::use_deref_buffer_array_length
It'll get lowered to get_ssbo_size by nir_lower_explicit_io() so the
driver should never notice this change.

Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21446>
2023-02-24 20:37:10 +00:00
Alejandro Piñeiro
dd3b67b974 v3dv: handle ASPECT_MEMORY_PLANE aspect flags when getting plane number
As we support VK_EXT_image_drm_format_modifier, we could receive
VK_IMAGE_ASPECT_MEMORY_PLANE_0/1/2_BIT_EXT flags.

Fixes several tests like this:
dEQP-VK.drm_format_modifiers.create_explicit_modifier.*

when using CTS 1.3.5.0

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21463>
2023-02-22 16:27:43 +00:00
Iago Toral Quiroga
93952916c6 v3dv: fix stencil view aspect selection of depth/stencil image
Instead of fixing the swizzle to X001, we should compose this
swizzle with the image view's own swizzle.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21354>
2023-02-16 14:47:39 +00:00
Yonggang Luo
09061e2fe9 vulkan: Use static_assert for check HWVULKAN_DISPATCH_MAGIC == ICD_LOADER_MAGIC
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21210>
2023-02-10 07:21:31 +00:00
Iago Toral Quiroga
fec15a225f v3dv: ensure we apply binning syncs to secondary command buffers
Currently, we postpone binning syncs until we record draw calls
and can validate if any of them require accessing protected
resources in the binning stage, however, if the draw calls are
recorded in a secondary command buffer and the barriers have
been recorded in the primary command buffer, we won't apply the
binning sync in the secondary when we record the draw calls
and so we must apply it when we execute the secondary in the
primary.

Fixes flakyness in:
dEQP-VK.api.command_buffers.record_many_draws_secondary_2

cc: mesa-stable

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21162>
2023-02-07 14:07:19 +01:00
Iago Toral Quiroga
c2601f0690 v3dv: ensure at least V3D_CL_MAX_INSTR_SIZE bytes in last CL instruction
The CLE parser in the sim will read this many bytes for each instruction
in a CL, so we should ensure we have at least that many bytes available
in the BO when reading the last instruction, otherwise we can trigger
a GMP violation. It is not clear whether this behavior applies to real
hardware too.

cc: mesa-stable

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21162>
2023-02-07 14:06:57 +01:00
Alejandro Piñeiro
1a1fa2393e v3d/v3dv: use shader_info->var_copies_lowered
Instead of passing allow_copies as a parameter for v3d_optimize_nir
(so manually doing that tracking).

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19338>
2023-02-06 22:11:34 +00:00
Konstantin Seurer
9104dafb6f vulkan,nir: Refactor ycbcr conversion state into a struct
This will be useful for RADV since it hashes the state.

v3dv changes:
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20731>
2023-02-06 18:36:29 +00:00
Erik Faye-Lund
b6a344f4ba meson: do not reconstruct ICD paths
Meson will already construct these paths for us, so let's reuse them
instead of throwing away the result and recontstructing them.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20907>
2023-01-27 11:35:50 +00:00
Iago Toral Quiroga
a3ed7f3ff2 v3dv: add a cl_advance_and_end helper
For the common case where we're emitting packet we don't need to
update the cl_out pointer and then store the result in cl->next,
we can directly update cl->next.

This shows a small improvement in vkoverhead's scores for basic
draw tests.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20897>
2023-01-26 06:21:33 +00:00
Iago Toral Quiroga
a81063d2ca v3dv: ensure we allocate at least the requested space for a CL
While we are already ensuring we allocate at least 8192 bytes should
this not be the first allocation and our allocations are typically just
a few bytes, multilayered framebuffers with large numbers of layers may
require more space than that in a single allocation.

Fixes: 3325950648 ('v3dv: increase BO allocation size when growing CLs')
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20871>
2023-01-24 09:49:14 +00:00
Iago Toral Quiroga
3325950648 v3dv: increase BO allocation size when growing CLs
This can significantly reduce the number of allocations required
to record large command buffers with thousands of draw calls and
it improves significantly vkoverhead's results.

fps_avg helped:   serious_sam_trace01_1280x720.gfxr:                17.96 -> 18.50 (3.01%)
fps_avg helped:   vehicle-game-2.gfxr:                              9.09 -> 9.33 (2.67%)
fps_avg helped:   ue4_shooter_game_high_quality.gfxr:               17.40 -> 17.66 (1.48%)
fps_avg helped:   ue4_shooter_game_low_quality.gfxr:                25.25 -> 25.61 (1.44%)
fps_avg helped:   ue4_sun_temple.gfxr:                              24.93 -> 25.15 (0.86%)
fps_avg helped:   vkQuake_capture_frames_1_through_1200.gfxr:       52.54 -> 52.95 (0.78%)
fps_avg helped:   rbdoom-3-bfg_capture.gfxr:                        13.87 -> 13.96 (0.69%)
fps_avg helped:   sponza_demo02_800x600.gfxr:                       19.59 -> 19.63 (0.21%)

fps_avg HURT:   ue4_shooter_game_shooting_high_quality.gfxr:      19.14 -> 18.95 (-0.98%)
fps_avg HURT:   sponza_demo01_800x600.gfxr:                       20.03 -> 20 (-0.09%)
fps_avg HURT:   quake3e_capture_frames_1_through_1800.gfxr:       57.34 -> 57.34 (-0.01%)
fps_avg HURT:   serious_sam_trace02_1280x720.gfxr:                38.27 -> 38.27 (-0.01%)

total fps_min in shared programs: 311.74 -> 313.91 (0.69%)
fps_min in affected programs: 311.74 -> 313.91 (0.69%)
helped: 10
HURT: 2

total fps_max in shared programs: 319.54 -> 320.24 (0.22%)
fps_max in affected programs: 319.54 -> 320.24 (0.22%)
helped: 6
HURT: 6

total fps_avg in shared programs: 315.41 -> 317.36 (0.62%)
fps_avg in affected programs: 315.41 -> 317.36 (0.62%)
helped: 8
HURT: 4

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20787>
2023-01-23 07:14:33 +00:00
Iago Toral Quiroga
01c6eeeba5 v3dv: drop unused field from v3dv_cmd_buffer
Not needed since we moved to the common sync framework.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20787>
2023-01-23 07:14:33 +00:00