This gives us ARB_polygon_offset_clamp and EXT_polygon_offset_clamp, and
most of the actual state plumbing was already in place.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23169>
Pass it through from the API.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23142>
OpenGL has a goofy feature that allows creating an image view of a single layer
of an array texture... in which case that image is treated as non-arrayed in
shader. If you have a 16x16x16 3D texture and bind the third layer, you get a
16x16 2D texture instead of a 16x16x1 3D texture. That distinction matters to
the hardware on AGX, since the texture dimension needs to match between the
shader and the pipe_image_view. If the shader is going to use image2D, we need
to know that the pipe_image_view should be treated as 2D (even though the
underlying resource is 3D).
"But, Alyssa, we already have first_layer and last_layer. Surely you can just
check if first_layer == last_layer?" you ask. The problem is that doesn't
distinguish a 16x16x1 3D texture (accessed as image3D in the shader) from a
16x16 slice (accessed as image2D in the shader) of a 16x16x16 3D texture. To
solve, we add a boolean flag indicating we want to create a view (with a lower
dimension than the underlying resource). This provides an unambiguous way to
communicate this case to drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23142>
This brings a fix for the steam decks which may boot too fast sometimes,
and have the network adapter not being enumerated by the time it tries
to connect to the gateway...
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23170>
Distinguish between the "entry point not found" and "parsing error"
cases in the error text. For consistency, identify the unhandled
specialization index case as part of the verification function.
The verification function was renamed to make clearer its scope and
what module it belongs.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22976>
We were already lowering image atomics to lea_image + global atomic. It's a lot
nicer to make that lowering explicit in the NIR. This is much bigger win than in
the Bifrost compiler since here lea_image is used only for atomics, and here it
wasn't well abstracted in the compiler.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23120>
We were already lowering image atomics to lea_attr_tex + global atomic, might as
well make that lowering explicit in the NIR.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23120>
Copypaste fail when switching to unified atomics, missed becuase I don't have
any Valhall hardware and Valhall isn't in CI. (Good news, that means it probably
didn't affect anyone in the mean time :-p)
Fixes crashes with lots of dEQP-GLES31 tests observed under drm-shim.
Fixes: e258083e07 ("pan/bi: Use unified atomics")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23120>
Hardware that lacks dedicated image atomics can still implement image atomics
with regular atomics on global memory, as long as there is a way to get the
address of a texel in memory. I've open-coded this lowering in my first 2
compilers, so before I add another crappy vendored version in my 3rd, let's add
a common NIR pass to do the lowering.
Thanks to unified atomics, the pass itself is fairly concise.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23120>
Some hardware has an instruction to load the address of a texel in a writeable
image, given the coordinates ("LEA_IMAGE"). This operation is defined only for
uncompressed images, but it is well-defined regardless of the underlying
twiddling. As such, it is not expected to be produced by APIs but is useful for
internal lowering when it is known that images will be uncompressed (e.g.
because image_store does not support compression on the hardware).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23120>
I was scratching my head about this for a few minutes until I found the answer
in spirv_to_nir. Hopefully this saves someone else some head scratching in turn.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23120>
This approach is available since meson 0.47.0 which we depend on.
Reviewed-by: Sergi Blanch-Torné <sergi.blanch.torne@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23127>
in the case where a draw is triggered after a flush, zink_update_descriptor_refs
will be called to set batch tracking for descriptors. this function also
handles refs for fb attachments, and everything is usually fine there
the problem with this approach is that tracking is no longer set on view
objects at renderpass begin, which makes them susceptible to early deletion
if a rp isn't started from a draw call
instead, apply batch tracking to fb attachment resources on renderpass
begin if the BATCH_CHANGED flag is set (need to rename this at some point)
in order to guarantee that the resource (object) lifetime will match the
cmdbuf runtime [since imageviews are now only freed upon batch completion]
fixes#9059
Fixes: f6bbd7875a ("zink: remove batch tracking/usage from view types"
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23132>
Yuzu is running into a segfault because it writes the push descriptor
twice with 2 different layouts, but without a draw/dispatch in
between.
First vkCmdPushDescriptorSetKHR() writes descriptor 0 & 1 with a
uniform buffer. We toggle the 2 first bits of
anv_descriptor_set::generate_surface_states.
Second vkCmdPushDescriptorSetKHR() writes descriptor 0 with uniform
buffer and descriptor 1 with an image view. The first bit of
anv_descriptor_set::generate_surface_states stays, but the second bit
was already set before and it should now be off.
When we finally flush the push descriptor, we try to generate a
surface state for descriptor 1, but there is no valid buffer view for
it, we access an invalid pointer and segfault.
This fix resets the anv_descriptor_set::generate_surface_states when
the descriptor layout changes.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b49b18f0b7 ("anv: reduce BT emissions & surface state writes with push descriptors")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23156>
We have an optimization for non-uniform if/else where if all channels meet the
jump condition we emit a branch to jump straight to the ELSE block. Similarly,
if at the end of the THEN block we don't have any channels that would execute
the ELSE block, we emit a branch to jump straight to the AFTER block.
This optimization has a cost though: we need to emit the condition for the
branch and a branch instruction (which also comes with a 3 delay slot), so for
very small blocks (just a couple of ALU for example) emitting the branch
instruction is typically worse. Futher, if the condition for the branch is not
met, we still pay the cost for no benefit at all.
Here is an example:
nop ; fmul.ifa rf26, 0x3e800000, rf54
xor.pushz -, rf52, 2 ; nop
bu.alla 32, r:unif (0x00000000 / 0.000000)
nop ; nop
nop ; nop
nop ; nop
xor.pushz -, rf52, 3 ; nop
nop ; mov.ifa rf52, 0
nop ; mov.pushz -, rf52
nop ; mov.ifa rf26, 0x3f800000
The bu instruction here is setup to jump over the following 4 instructions
(the last 4 instructions in there). To do this, we pay the price of the xor
to generate the condition, the bu instruction, and the 3 delay slots right
after it, so we end up paying 6 instructions to skip over 4 which we pay
always, even if the branch is not taken and we still have to execute those
4 instructions. With this change, we produce:
nop ; fmul.ifa rf56, 0x3e800000, rf28
xor.pushz -, rf9, 3 ; nop
nop ; mov.ifa rf9, 0
nop ; mov.pushz -, rf9
nop ; mov.ifa rf56, 0x3f800000
Now we don't try to skip the small block, ever. At worse, if all channels
would have met the branch condition, we only pay the cost of the 4
instructions instead of 6, at best, if any channel wouldn't take the
branch, we save ourselves 5 cycles for the branch condition, the branch
instruction and its 3 delay slots.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23161>
-1 is a legit vertex offset upon vkCmdDrawIndexed and other cmds. This
change fixes to track last_vertex_offset with an additional valid bit.
Cc: mesa-stable
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23157>
For Zink.
This marks one piglit test as expected failure because polygon
smoothing can't be implemented properly in Vulkan.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21587>
Really complicated to reduce the scope because everything can be
dynamic and with GPL you can't even know if the pipeline draws lines
when compiling the fragment shader.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21587>
To lower smooth lines conditionally in fragment shaders for RADV
because the line rasterization mode in Vulkan can be dynamic.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21587>
This shouldn't have been enabled at all. Depth-stencil formats were
accidentally disabled but not depth-only or stencil-only formats.
This doesn't seem allowed by DX12 and both AMD/NVIDIA don't enable it.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23122>
Super sampling on a 4K screen could hit this. 16k seems pretty big
but this image is only created on RDNA2 and on-demand if VRS attachments
are used without depth-stencil attachments, which should be rare
enough to care.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23105>
This is just to make their code consistent with other similar
functions.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20659>
There is no need to set context_roll_without_scissor_emitted
when pipeline, rbplus state, or binning state changes,
because radv_need_late_scissor_emission already checks
their dirty flags.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20659>
This function is always inlined so checking info->indexed can be
constant folded by the compiler. So it is better to set this
in before_draw.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20659>
Some tess info needs to be calculated in the command buffer when
dynamic patch control points are enabled.
Move this calculation from radv_emit_all_graphics states to where
it actually matters.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20659>
The VGT_MULTI_PRIM_IB_RESET_INDX register has no effect when
primitive restart is disabled, so we can move this out of the
hot path.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20659>
Now that we've dropped macOS support in the driver, this is all dead code and
gets garbage collected.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23138>
The idea of this pass is to promote small bit-sizes to larger, supported
bit-sizes for certain operations. It doesn't handle emulating large
bit-size operations on smaller bit-sizes; passes like nir_lower_int64
and nir_lower_doubles handle that.
So, assert that we aren't shrinking the bit-size, as this will almost
certainly produce incorrect results.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23123>
We only support 32-bit versions of ufind_msb, find_lsb, and bit_count,
so we need to lower them via nir_lower_int64.
Previously, we were failing to do so on platforms older than Icelake
and let those operations fall through to nir_lower_bit_size, which
used a callback to determine it should lower them for bit_size != 32.
However, that pass only emulates small bit-size operations by promoting
them to supported, larger bit-sizes (i.e. 16-bit using 32-bit). It
doesn't support emulating larger operations (i.e. 64-bit using 32-bit).
So nir_lower_bit_size would just u2u32 the 64-bit source, causing us to
flat ignore half of the bits.
Commit 78a195f252 (intel/compiler: Postpone most int64 lowering to
brw_postprocess_nir) provoked this bug on Icelake and later as well,
by moving the nir_lower_int64 handling for ufind_msb until late in
compilation, allowing it to reach nir_lower_bit_size which broke it.
To fix this, we always set int64 lowering for these opcodes, and also
correct the nir_lower_bit_size callback to ignore 64-bit operations.
Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23123>
Using nir_gather_ssa_types works much better. There's 2 differences
compared to what I was doing before:
1. Multiple passes to allow data to propagate forward and backward
through the whole shader.
2. Allowing a value to have indeterminate types due to having both
int and float usages.
So this deletes some code and gets better results. Wish I'd known
this existed last week.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23062>