mesa/st: Set pipe_shader_image::single_layer_view

Pass it through from the API.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23142>
This commit is contained in:
Alyssa Rosenzweig 2023-05-19 17:52:17 -04:00 committed by Marge Bot
parent a6a3a7a881
commit 8484fdf501

View file

@ -105,6 +105,7 @@ st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
img->resource = stObj->pt;
img->u.tex.level = u->Level + stObj->Attrib.MinLevel;
img->u.tex.single_layer_view = !u->Layered;
assert(img->u.tex.level <= img->resource->last_level);
if (stObj->pt->target == PIPE_TEXTURE_3D) {
if (u->Layered) {