mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-25 15:40:46 +02:00
read-only mirror of https://gitlab.freedesktop.org/mesa/mesa
OpenGL has a goofy feature that allows creating an image view of a single layer of an array texture... in which case that image is treated as non-arrayed in shader. If you have a 16x16x16 3D texture and bind the third layer, you get a 16x16 2D texture instead of a 16x16x1 3D texture. That distinction matters to the hardware on AGX, since the texture dimension needs to match between the shader and the pipe_image_view. If the shader is going to use image2D, we need to know that the pipe_image_view should be treated as 2D (even though the underlying resource is 3D). "But, Alyssa, we already have first_layer and last_layer. Surely you can just check if first_layer == last_layer?" you ask. The problem is that doesn't distinguish a 16x16x1 3D texture (accessed as image3D in the shader) from a 16x16 slice (accessed as image2D in the shader) of a 16x16x16 3D texture. To solve, we add a boolean flag indicating we want to create a view (with a lower dimension than the underlying resource). This provides an unambiguous way to communicate this case to drivers. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23142> |
||
|---|---|---|
| .github/workflows | ||
| .gitlab/issue_templates | ||
| .gitlab-ci | ||
| android | ||
| bin | ||
| build-support | ||
| docs | ||
| include | ||
| src | ||
| subprojects | ||
| .dir-locals.el | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitlab-ci.yml | ||
| .graphqlrc.yml | ||
| .mailmap | ||
| CODEOWNERS | ||
| meson.build | ||
| meson_options.txt | ||
| README.rst | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.