Update to rnndb commit 071f5a60dcb8.
This updates VIVS_PA_SHADER_ATTRIBUTES__LEN define from 10 to 16 and
fixes memory corruption if more then 10 varyings are used. The current
upper limit for varyings is 16.
Cc: mesa-stable
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26662>
The old code used to clear the bits, the new one set it. It should have
used `BITSET_CLEAR_RANGE` instead.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10286
Fixes: 17e01a9a9b ("radeonsi: merge context_reg_saved_mask and other_reg_saved_mask into a BITSET")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Tested-by: Michel Dänzer <mdaenzer@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26657>
A BO can be always resident by two ways:
1. Through kernel bookkeeping. The BO is created with
AMDGPU_GEM_CREATE_VM_ALWAYS_VALID and bo->is_local gets set to true.
2. Through the driver global BO list. On every submission, the global
BO list is added to the CS's BO list.
Until now, use_global_list reflected either 1. or 2. . This commit
changes it to reflect 2. only, and update callsites that checks for
residency to use a new helper.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26591>
We can now drop any checks for companion_rcs_cmd_buffer before calling
anv_create_companion_rcs_command_buffer.
Ensure that anv_cmd_buffer_ensure_rcs_companion callee's have the proper
error handling.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26648>
Prevents us to have that big switch case for each extension's
properties.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26632>
We'll want to capture properties like features, just once at
initialization.
In order to do this we need the DRM stuff to be initialized as some of
that can be reported in properties.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26632>
Described in Wa_18020603990, we need to use slow clear or add an
partial resolve after fast clear for surfaces where bpp <= 32 and
dim <= 256x256.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26629>
Described in Wa_18020603990, we need to use slow clear or add an
partial resolve after fast clear for surfaces where bpp <= 32 and
dim <= 256x256.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26629>
meshShaderQueries has been recently disabled because it causes random
GPU hangs in CI, I'm still investigating it. But let's clean the CI
lists to avoid any confusion, I will re-introduce them if needed but
this issue can also be reproduced without mesh shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26651>
This is a promotion from the EXT, except the new property
supportsNonZeroFirstInstance which should already be supported.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26595>
TC-compat CMASK means Fmask decompression isn't needed because the hw
can read it directly from shaders, so this shouldn't have any effects.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26575>
A write mask based on the pipeline creation input is stored in scratch. Another
similar mask is also stored for the dynamic color_write_enable. These can then
be updated individually, and will be combined in MME macro before use.
Each attachment has a mask for rgba. The max number of attachments in 8 so
we can fit the write mask in a single 32bit scratch.
color_write_enable is a single bit per attachment. To make it easier to combine
in with the write mask it is stored in scratch with a separate rgba bits.
The layout of the both scratch values are:
Attachment index 88887777666655554444333322221111
Component abgrabgrabgrabgrabgrabgrabgrabgr
dEQP-VK.pipeline.monolithic.color_write_enable.*
Test run totals:
Passed: 576/576 (100.0%)
Failed: 0/576 (0.0%)
Not supported: 0/576 (0.0%)
Warnings: 0/576 (0.0%)
Waived: 0/576 (0.0%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26211>
Since dbbf566588 ("aco,ac/llvm,radeonsi: lower f2f16 to f2f16_rtz in nir")
radeonsi behavior changed and some of the core fp16 ops broke as a result.
We should explicitly specify the rounding mode until we add an gallium API
for drivers to advertize what they prefer.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26655>
`RUSTICL_ENABLE=msm` isn't first thought usually,
let's support the `freedreno` alias.
Suggested-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26642>
Crysis 2 and 3 Remastered's RT shaders non-uniformly index into SSBO
descriptor arrays without specifying the NonUniformEXT qualifier on the
relevant access chains/load ops. This leads to artifacts around objects.
To add insult to injury, the game fails to provide a meaningful
applicationName/engineName in the Vulkan part of the DX11-Vulkan interop
solution used for RT. Both of these fields are set to "nvpro-sample"
(perhaps the code has been copied from NVIDIA's sample applications).
Therefore, fall back to executable name matching.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9883
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26391>
Per Ian suggestion. Also clear up a few unnecessary casts around the code and
use `s` for fs_visitor ("shader"). Note to include a reference in ntf we need
to set it during initialization, so create an explicit mem_ctx for it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
Uses the dispatch_width from the shader (fs_visitor). This was not
possible before because the dispatch_width was not part of
backend_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
This will allow fs_builder have a reference to an fs_visitor (a
"fs_shader" really), instead of a reference to a backend_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
At this point this is more a header dependency due to inline functions,
so shuffle them around. The end goal is to allow fs_builder have a
reference to a fs_visitor (really a fs_shader).
Note the header is still included, a later patch will move the includes
to the call-sites.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
The remaining users can simply create a new builder at_end() if needed.
In many places a new builder object is already being constructed, so
just give more specific instructions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
Use the "current bld" in nir_to_brw_state more widely, and also replace it
with an annotated version when applicable (to associate it with a NIR
instruction being lowered). After filling a block we reset it back to
the original value.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
Create a nir_to_brw_state struct that is valid only during the
NIR to backend translation and use it for nir_ssa_values array.
This removes some NIR specific handling out of the fs_visitor -- nowadays
effectively an fs_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>