nir: add nir_intrinsic_load_streamout_buffer_amd

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17654>
This commit is contained in:
Qiang Yu 2022-06-30 17:37:03 +08:00 committed by Marge Bot
parent 2ae357aa23
commit 5c2d710064
2 changed files with 5 additions and 0 deletions

View file

@ -184,6 +184,7 @@ visit_intrinsic(nir_shader *shader, nir_intrinsic_instr *instr)
case nir_intrinsic_load_hs_out_patch_data_offset_amd:
case nir_intrinsic_load_clip_half_line_width_amd:
case nir_intrinsic_load_num_vertices_per_primitive_amd:
case nir_intrinsic_load_streamout_buffer_amd:
is_divergent = false;
break;

View file

@ -1427,6 +1427,10 @@ system_value("clip_half_line_width_amd", 2)
# Number of vertices in a primitive
system_value("num_vertices_per_primitive_amd", 1)
# Load streamout buffer desc
# BASE = buffer index
intrinsic("load_streamout_buffer_amd", dest_comp=4, indices=[BASE], bit_sizes=[32], flags=[CAN_ELIMINATE, CAN_REORDER])
# V3D-specific instrinc for tile buffer color reads.
#
# The hardware requires that we read the samples and components of a pixel